|
|
|
|
|
Help
Abort
( stop cancel )
The abort command is very useful when you are in the middle of an action and
must stop it to do something else (such as flee). You will notice that many
commands in the game do not work like in many other MUDs. For instance the
forage command will play out such that you forage until you are successful at
finding something. Similarly the hunt skill will automatically move you toward
your prey. To stop either of these actions, a spell in progress, or any other
command in progress you need only type abort.
It is important to note, especially for mages, that typing abort can have
penalties. For instance if you are in the process of casting a complex spell
and you abort, then the unused magical energy may act in an unpredictable and
dangerous ways. The flee command and thus indirectly, wimpy command, will
cause any commands to automaticaly be aborted.
Examples:
abort - aborts the currently active command
abort all - abort the current command and all queued commands
abort list - presents a list of active and queued commands.
See Also: Flee, Wimpy
|
|
|
|
Active Immortals
( Wizlist )
*****************************************************************************
* *
* Carnage List of Active Immortals *
* *
* *
* ~:World Creator of Reckoning:~ *
* Mirexis *
* *
* ~:Sumfin, Sumfin, Sumfin, Sumfin:~ *
* Teshaghez *
* *
* *
*****************************************************************************
See Also: Inactive Immortals, And Becoming Immortal |
|
|
|
Alignment
Alignment shows whether you tend to do evil deeds or good ones. For
example, if you were to kill an evil character, your alignment would be
increased towards the good side. If you killed a good character, your
alignment would be decreased towards the evil side.
Good: +350 to +1000
Neutral: -349 to +349
Evil: -1000 to -350
Some objects in the game can only be used by Good, Neutral, or Evil
characters, or combinations of those.
Also, some mobs react to the alignment of your character.
|
|
|
|
Alvurron
( area city town village )
Creator: <?= %areaGetStat( alvurron, creator ) ?>
Continent: <?= %areaGetStat( alvurron, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( alvurron, description ),
\ @n->flags->ansiColour, 80 )
?> |
|
|
|
Announce Levels
( AnnLevels )
This command is a toggle switch which will tell the mud whether you want
people who have SeeLevels on to see that you advance a level.
It will be announced to all of those that have SeeLevels when
you achieve another level.
Usage: AnnLevels
See Also: See Levels, Levels
|
|
|
|
Ansi Colour
( color )
By default the Worlds of Carnage outputs ansi colour codes to your client.
If for some reason you do not want colour (most likely because you're playing
on a non-standard white background) then you can toggle them on and off with
any of the following commands:
ansi
colour
color
It is worth mentioning that many area builders use colour to draw your
attention to certain details. By disabling ansi colour you will be making
the game more difficult for yourself.
See Also: Prompt Colour Macros, Colour Spray Spell |
|
|
|
Antimagic Spell
Mana Cost : 65 Target : victim
Save : Vs. no affect
Effect : Makes good mages clutzy
This spell is of most use against a magic user, as it causes the victim to
fumble his/her spells, and thus, they often fail to cast. Magic users who are under the influence of the antimagic spell are no more terrifying than a heavy thunderstorm... There is even the possibility that the victim's spells may backfire and turn against the caster!
|
|
|
|
Antioch
( area city town village )
Creator: <?= %areaGetStat( antioch, creator ) ?>
Continent: <?= %areaGetStat( antioch, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( antioch, description ),
\ @n->flags->ansiColour, 80 )
?> |
|
|
|
Arachnos
( area )
Creator: <?= %areaGetStat( arachnos, creator ) ?>
Continent: <?= %areaGetStat( arachnos, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( arachnos, description ),
\ @n->flags->ansiColour, 80 )
?> |
|
|
|
Archery Skill
It sure is the life of a ranger to sit in the back ranks and shoot arrows at
your enemy from afar. With this skill a budding ranger can use a bow and arrow
to pick off their enemies. The damage depends on how good you are, your level,
the power of the bow, and of course the quality of the arrow. To shoot an
arrow you use the shoot command.
Usage:
shoot <victim>
Example:
shoot <?= %randPlayer() ?>
See Also: Double Shot Skill, Triple Shot Skill |
|
|
|
|
|
|
|
|
|