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Sweep Skill

This skill allows you to turn one of your normal attacks in a round into
a wide, sweeping attack that will strike at all enemies currently attacking
you.  It is very strenuous, however, and cannot be performed in quick succession.

    Usage:

        sweep
        sweep all

In the case of 'sweep all', It is a way for you to make a giant sweep and
possibly attack everyone not in your group that you can see.

Teleport Spell


Mana Cost : 40                Target    : None
Save      : None
Effect    : ZaaaaWHOOP! Where'd you go?

Teleport will instantly transfer you to another location in the world.
This location is random but is based on rooms you have been in recently.

Third Attack Skill

   This skill determines your chances of getting a third attack in every combat round.  You must have successfully had a second attack in that round
in order to have a chance of getting a third attack. Due to the physyical
stress of performing three successive attack the quality of damage for the
third attack is reduced by about 35%.

See Also: Combat, Second Attack, Dual Wield

Thrash Skill

Unrefined theives often use this skill to brutilize their victims.
You will often see thugs assaulting innocents with a multitude of
different weapons.  It may seem like this technique invloves no skill,
but a smart thug will choose his weapon wisely based on weight and type of
damage.  With the proper weapon, it can be quite easy to beat a weaker
opponent into unconsciousness.

    Usage:

    thrash <victim>

    Example:

    thrash <?= %randPlayer() ?>

Note: If you are dual wielding and the secondary weapon's type is
different from the primary weapon, the secondary weapon will be used to
determine the type of "thrashing" the victim will receive.

See Also: Stealth, Backstab

Throw Skill

With the throw skill, an agile adventurer is able to hurl weapons with deadly
accuracy.  While not all weapons are made for throwing, most piercing weapons
will have pleasant results. Also, tossing magic potions at a target can have
its own pleasant results.
    
    Usage:

    throw <item> <victim>

    Example:

    throw dagger <?= %randPlayer() ?>

Turn Undead Spell


Mana Cost : 25                Target    : none
Save      : Versus Spell at -4 for negation
Effect    : Command the undead to flee

Having already passed beyond and then brought back to a miserable existance,
the undead are often an angry and fearful lot.  Even the novice cleric will
usually have learned how to scare the undead.

This spell calls upon the power of your deity to strike fear into the hearts
of undead creatures.  If they fail to save at -4, they will flee in terror
from your holy might.

Twisted Resurrection Spell

Mana Cost : 65                Target    : -
Save      : -
Effect    : -

Invocation of this spell causes the cumulation of all recently passed life
forces to be imbued into the animation of a zombie. The more corpses in a room
then the more cumulative the life force that can be expected. This results in
a more powerful zombie. Legends speak of a fearful creature of the dead that
could strike many times in the blink of an eye.

See Also:  Monster Zombie

Unholy Word Spell

Mana Cost : 75                Target    : room
Save      : Versus Prayer for Half Damage
Effect    : Do unto others before they do unto you

This spell causes great damage to good creatures proportionate to their
goodness, and will do double damage to summoned good creatures.  It affects
all good creatures in the room that are not in your group.  If you are less
powerful than the creature then the damage is halved. If a goodly creature
attempts to cast this spell then the spell's magic will be unleashed upon
the caster.

See Also: Corrupt

Ventriloquate Spell


Mana Cost : 10                Target    : victim or object
Save      : Versus Spell for no effect
Effect    : Make just about anything your personal dummy

For all people in the same room as the caster that fail a saving
throw, the spell will make the object or victim appear to say the
text written. People saving will only notice that someone tried
to make it sound that way, not who.

Example:

     cast 'vent' fountain I'm feeling a bit polluted.

Vigour Spell
( vigor )


Mana Cost : 10                Target    : victim
Save      : None
Effect    : Staying mobile can mean staying alive

This spell invigorates the target person, allowing them to recover from being
winded and keep moving.