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Recharge Spell

Mana Cost : 150                              Target: object
Effect    : Battery now included.

This spells allows the druid to recharge a wand or staff that has been
used. As a result of the backflow of energy each time a wand or staff is
recharged it loses one charge from the maximum number of charges it can
hold until it can no longer hold any charges.

Remove Curse Spell

Mana Cost : 25                Stackable : No         Target : victim or object
Save      : None
Effect    : "Be gone evil spirits!"

If cast on an object you are carrying, this spell will remove the curse from that
object.  If cast on a person in the same room as yourself, this spell will remove the curse spell from that person, or, if they are not cursed, it will remove the curse from an object they are holding in their hands.

Revitalize Spell

Mana Cost : 250               Target    : victim grouped with caster
Save      : None
Effect    : 

It takes a powerful cleric to learn the ultimate in healing powers. Casting
revitalize on someone causes their physical body to be completely restored.
Additionally all affects (good and bad) are removed.

See Also: Heal

Sanctuary Spell

Mana Cost : 70                Target    : victim
Save      : None
Effect    : An aura of protection to lessen the damage recieved in combat

A properly pious priest will be able to take advantage of the protection
granted to them by their diety.  When protected by sanctuary any damage you
receive is greatly reduced.

Scour Skill
( skills )

Using scour an adventurer can use their keen eyesight to check neighboring rooms.  Any mobiles visible to the adventurer can be displayed with a successful scour.  Quality impacts how many mobiles can be seen at a time.  It is possible that a scour will not display all mobiles in neighboring rooms.  Therefore, caution should be used before walking into the next room and area spelling.

    Usage:

    Scour <no target>

    Example:

    scour

See Also: Case, Peek

Second Attack Skill

   This skill determines your chances of getting a second attack in
every combat round. Due to the strain of performing a second attack the
quality of the damage is reduced by about 15%.

See Also: Combat, Third Attack, Dual Wield

Sense Life Spell


Mana Cost : 15                Target    : victim
Save      : None
Effect    : Are you being paranoid or is someone in the room with you?

It is important to be able to detect the slightest movement or noise around
you.  This spell will enable you to sense hidden life forms in a room.
Invisible persons are also considered hidden.

See Also: Hide, Invisibility

Set Trap Skill

You can set a trap on doors and objects with this skill.  Be sure
not to try and set a trap on something that already has one.  :)
Usage       : trap door    OR    trap chest

Shocking Grasp Spell


Mana Cost : 15                Target    : victim
Save      : Versus Spell for half damage
Effect    : Adds a damage bonus to your first strike in combat

This spell surrounds the casters hands and weapon with a strong electrical
aura.  The first time the caster makes contact in combat, it will discharge
in to the poor victim.

NOTE: You do NOT need to be bare handed for this to work.

See Also: Chill Touch

Silence Spell

Mana Cost : 30                Target    : victim
Save      : Versus Spell to negate
Effect    : Virtually gag your enemy

This spell inflicts magical silence on everyone in the room not in the
caster's group. This magical silence prevents the casting of any spells, as
well as preventing mundane forms of communication such as "say", "talk",
"yell", etc.