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Sustenance Spell

Mana Cost : 25                 Target: victim
Save      : None
Effect    : Now your hungry now your not...

This can be a useful spell to a cleric. It will provide some relief from hunger
and thirst to the target. This spell is also the cure for the 'Starvation Spell'

    Usage:

        cast 'sustenance' <victim>

    Example:

        cast 'sustenance' <?= %randPlayer() ?>
    
See also: Starvation Spell

Thumb Command
( Thumbs )

The thumb is a fantastic resource for communicating. You can indicate
approval or disapproval by pointing it up or down, and you can taunt a
player disrespectfully by thumbing your nose at them. Whatever the
occasion, there's always an opportunity to put your thumbs to good use!

    Usage:

        thumb
        thumb <target> 

        thumb up
        thumb up <target> 

        thumb down
        thumb down <target> 

    Example:

        thumb up <?= %randPlayer() ?>

Trader

An equipment trader named Aluenyl the Bloodbane can accept certain items and trade them for another reward item. Not everything is tradeable and many trades require certain stats to complete a successful trade.

Unhide

Using this command will abort any hiding you might be doing.

See Also: Hide Skill, Shide Skill, Unsneak, Uninvis

Uninvis

Using this command will cause you to become visible if affected by
invisibility.

See Also: Invisibility Spell, Hide Skill, Shide Skill, Unsneak, Unhide

Unsneak

Using this command will abort any sneaking you might be doing.

See Also: Sneak Skill, Unhide, Uninvis

Wolf Pact Spell

Mana Cost : 75                 Target    : none
Save      : None
Effect    : Summons a wolf

Wolf pact summons the wolves Foxfire or Lusty from the Ev'rDark.  Home town
of the dark elves and their heroic demi-god Drisin Diraskl.  She rescued
these two wolves and has stored their spirits so they can be summoned to
aide their master in combat.

Note: Each wolf has a 5-minute cool down timer.  After you summon both
wolves, you must wait 5-minutes to summon one again.  10-minutes to summon
two wolves.  

    Usage:

        cast 'wolf pact'

Armour Class
( AC )

Armour Class or "AC" is a protection rating, which is directly based on the
quality of the equipment you are wearing.

    100 Naked person.
     50 Average
      0 Well Armored.
    -50 Excellent
   -100 VERY Heavily Armored.

When identifying equipment you will encounter the following values that will
have an affect on your character's armour class:

    AC Factor:
    A value from 0 to 10. This denotes the general quality of the armor. The
    amount of AC an item gives depends on the location worn.

    Affects : ARMOR By #
    This is a magical bonus to your AC. Magical bonus. A Negative value makes
    your AC lower (better). A Positive value makes your AC higher (worse).
    Wear location does not affect the amount of Magical AC gained or lost.

See Also: Armour Types

Bulletin Boards

   For anyone that may not be familiar with the board system on Carnage Mud.
They are used to express ideas, updates, or even just interesting tidbits.
So run, don't walk to a board near you and take a look or have your say :)
Rumour is Cliff the mailman guards one with his very life!

    The board system is very like the mail system. You need to buy a letter
and pen (don't forget to HOLD the pen). The first line must be the subject.
All else will be the the message content.  Once done: "pin letter board" so
that it gets stuck to the board.

You have the following commands at your disposal:
    write letter         : start writing on a letter.
    pin letter board     : stick your message up.
    look board           : see all the posted messages.
    read   [board] <num> : read that message number.
    remove [board] <num> : remove that message number.

See Also: Write, Mail, News, Bug, Typo, Idea

Constitution

Constitution measures a characters ability to withstand punishment.  A
character with a high constitution gets more HIT POINTS.  Although
Constitution doesn't lend itself to any one particular discipline, those
that study COMBAT usually like to have a high constitution so that they can
fight longer.  Although constitution can be very nice no matter what you
study.

See Also: Strength, Intelligence, Wisdom, Dexterity, Charisma, Hit Points