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Help
Multiply Arrows Spell
Mana Cost : 30 Target : object
Save : None
Effect : Creates many from one.
It can sure take a lot of arrows to fell some beasts. For these mighty tasks,
and for those times when you can't retrieve your arrows (such as when you're
running away like a sissy), it's quite helpful to be able to generate lots of
ammo quickly. For these instances, the ranger combines magic with craftmanship
to conjure copies of an already existing arrow. The magical copies won't last
forever, but they'll usually stick around long enough to get the job done.
See Also: Archery |
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Nicknames
This command allows you to generate a nickname for the target mobile or
object. To nickname a mobile you must be in control of it. Similarly to
nickname an object you must be carrying it. Nicknames cannot be undone, nor
can you customize them. The resulting nickname will be based on your natural
racial language (trolls will have harsher sounding names than elves).
Usage:
nickname <target>
Examples:
nickname wyvern
nickname boots
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Portal Spell
Mana : 500
Target : Moonstone
Effect : Creates a portal from a moonstone.
This powerful spell can be used to create a portal between two locations. Each
portal requires that two locations be activated. To do so you will first need
a moonstone. To cast the spell, place the moonstone in the room, and cast
portal. Upon success a stone arch will be created from the moonstone. If this
is the first of a pair of portal arches then it will do nothing until the
second location is created. If this is the second location, then a connection
will form between the two portals enabling travel for duration dependent on
the caster's level and spell ability. It is worth noting that a connection
will fail to form if either of the endpoints are magically protected against
summoning or recall. Another point worth mentioning is that if the portal is
created in a zone that does not reset while players are in it, then the zone
will not reset while the portal exists (this prevents problems related to
treasure resets -- you don't get to walk in and out of a treasure vault every
so often to grab respawned loot).
See Also: Teleport Spell, Summon Spell, Gate Spell, Word of Recall Spell |
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Qstat
This command will allow you to report your hitpoints, mana or moves to
yourself, targets or the entire room.
Usage:
qstat <stat> [<target>]
Example:
qstat hitpoints
qstat mana <?= %randPlayer() ?>
qstat moves all
See Also: Score, Hp, Mana, Moves |
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Recent Communication
If you are running through the world it is quite common to miss someone
sending you a tell or communing something. Now with the handy dandy recent
command you can view a list of recent communication. Recent means the last
100 tells, communes, etc. and may not be particularly recent with respect to
time. You can optionally specify a third parameter to limit the number of
results shown.
Usage:
recent <type> [<max>]
Examples:
recent says
recent tells
recent gtells
recent communes
recent OOCs
recent tells 5
recent OOCs 10
See Also: Tell, Gtell, Commune, OOC |
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Scarecrow
A ranger in a natural setting can use the resources of the
forest to create a replica of a desired target, a scarecrow.
This scarecrow at a glance will fool most people, however a
closer look will show it's a fake. The scarecrow cannot fight
battles or even move. Any attack against it will result in it
crumbling to pieces.
Usage:
scarecrow <victim>
Example:
scarecrow <?= %randPlayer() ?> |
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Smokescreen Spell
Mana Cost : 30 Target : mobiles
Save : Special
Effect : Smoke in their face!
Rangers, using their knowledge of campfires and throwing, have devised a spell
whereby they can create an instant smokescreen to aid in flight from combat and
to obscure the immediate area. When this spell is cast on a target, each of the
targets opponents will need to make a save against ending combat. If they fail
then they combat will cease between the target and the opponent. If no target
is given then the target defaults to the caster.
Usage:
cast 'smokescreen' [<target>]
Example:
cast 'smokescreen' turtle
See Also: Campfire Skill, Throw Skill |
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Spirit Transfer Spell
Mana Cost : 200 Target : Multiplicity Clone
Save : None
Effect : Cheating Death
This extremely powerful Mage spell allows the caster to escape death
by transferring his or her conscious state of mind to a duplicate of
themselves. Upon death you will transfer to yourself, and in a sense be
reborn. All of the caster's equipment will stay in the corpse and must be
acquired before eventually spilling out onto the ground. |
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Spy Skill
Adventurers may want to listen and watch their targets before attempting
any actions that could lead to a fight. The spy skill allows them to
spy on a mobile in a room close to them. Unlike Clairvoyance spell,
the target must be in a straight-line from the player to be visible.
Adventurers can't see around corners or through doors. The adventurer's
quality with determine how much can be seen in the target room, hence it
is possible the spying adventurer could overlook some items or mobiles.
Example:
Spy <direction> <number of rooms>
Usage:
Spy east 3
See Also: Clairvoyance, Kidnap, Scour
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Starvation Spell
Mana Cost : 45 Target : victim
Save : vs. Spell for no affect
Effect : I'm so hungry
This spell is available to necomancers, black knights, clerics and paladins.
Starvation can only be cast upon a vampire by a cleric or paladin.
Those affected by starvation will discover an endless hunger and thirst for
the duration of the spell. If the target is a vampire then they will not be
able to find satisfaction from drinking blood or eating flesh.
Usage:
cast 'starvation' <victim>
Example:
cast 'starvation' <?= %randPlayer() ?> |
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