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Help
Hobgoblin
Hobgoblins are a sneaky little bunch. Though they do not exceed normal Goblins in most dexterous abilities. However they are much stronger. Able to wield heavier daggers or other pointy stabby objects. Orange green flesh, large white teeth, flappy ears and blood red eyes, big stinky feet make up this particularly ugly little being.
Max Stat Lines:
64 str
51 int
51 wis
78 dex
55 con
45 chr
Perks:
Permenant sneak
Full skill of "choker hold"
Full skill of "kidnap"
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Illusion Spell
( illusions )
Mana Cost : 200 Target : object
Save : None
Effect : Creates an illusion around an item
The illusion spell allows the caster to create an illusion around an object making
it appear as another object. A limitation of the illusion is that it fails when the
item is observed in full view of a room (such as lying on the ground).
Usage:
cast 'illusion' <object>
Example:
cast 'illusion' spork
Upon casting the spell, the caster will be prompted to concentrate on how the
illusion should look to a casual observer. |
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Imp
Little buggers.
Max Stat Lines:
55 str
74 int
74 wis
60 dex
60 con
39 chr
Permanent "sneak"
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Joe Biden
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(_)
### .
(#c __\|/__
#\ wWWWw
\ \-. (/. .\)
/\ /`\/\ /\
|\/ \_) (_|
`\.' ; ; `' ;`\
`\; ; . ;/\
`\; ; ;| \
; .' ' ; /
|_.' ; | /)
Congratulations to the 46th U.S. President Elect ( ''._;/`
_ ____ _ _ | ' . ;
| | | _ \(_) | | |.-' .:)
| | ___ ___ | |_) |_ __| | ___ _ __ | |
_ | |/ _ \ / _ \ | _ <| |/ _` |/ _ \ '_ \ |,- .:: |
| |__| | (_) | __/ | |_) | | (_| | __/ | | | | ,-' .;|
\____/ \___/ \___| |____/|_|\__,_|\___|_| |_| _/___,_.:_\_ |
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Kick
The success of a kick depends upon how well you are learned. The higher
level you reach the harder you kick. There is one small catch - whenever
you kick (or miss) you will be unable to type any command for three
rounds of 'Violence' - so be sure that you do not need to flee!
Usage:
kick <victim>
Example:
kick <?= %randPlayer() ?>
Fighters See Also: Rescue, Bash, Combat |
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Kidnap Skill
Utilizing this skill a thief can kidnap a resting or standing victim. The thief can kidnap someone in a neighboring room and drag them back into their room. The chances of success are dependent on a save vs. paralyze. The quality of the skill, size of the opponent, and if the thief is sneaking and hiding all impact the thief's chances. Also, using Sneak can prevent others in the room from seeing what happened to the target.
Usage:
kidnap <victim>
Example:
kidnap <?= %randPlayer() ?>
See Also: Hide, Scour, Sneak, Shide
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Multiplicity Spell
Mana Cost : 100 Target : self
Save : None
Effect : Self explanatory
Mages with this once forgotten spell can use there expertise in arcana to
create a duplicate of themselves. The clone will look very similar to
yourself and fool others into believing you are your clone. The clone will
be lost to his or her own existence following your commands. Clones are
limited in that they do not have any skills or spells and will eventually
disappear as the mana fueling them runs out
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Multiply Arrows Spell
Mana Cost : 30 Target : object
Save : None
Effect : Creates many from one.
It can sure take a lot of arrows to fell some beasts. For these mighty tasks,
and for those times when you can't retrieve your arrows (such as when you're
running away like a sissy), it's quite helpful to be able to generate lots of
ammo quickly. For these instances, the ranger combines magic with craftmanship
to conjure copies of an already existing arrow. The magical copies won't last
forever, but they'll usually stick around long enough to get the job done.
See Also: Archery |
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Nicknames
This command allows you to generate a nickname for the target mobile or
object. To nickname a mobile you must be in control of it. Similarly to
nickname an object you must be carrying it. Nicknames cannot be undone, nor
can you customize them. The resulting nickname will be based on your natural
racial language (trolls will have harsher sounding names than elves).
Usage:
nickname <target>
Examples:
nickname wyvern
nickname boots
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Oni
A large, red and muscular brute similar to Orcs, Oni's are feared amongst many people groups. Demonic entities with long horns and often wielding a massive spiked club. They are not as strong as Orcs or Trolls but are quite tougher. Oni's have resistances to most magics as well. They also possess better critical thinking skills and are generally wiser than Ogres and Trolls. This enables them to become casters if they so choose. An Oni proficient in magics and incantations is not unheard of. "
*And they are often times drunk!*
Max Stat Lines:
69 str
55 int
58 wis
55 dex
74 con
60 chr
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