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Dexterity


Dexterity is an attribute that is used to measure how well a character is
able to preform certain technical skills.  Dexterity is a rating of prowess
or deftness. It is basically a measure of how naturally gifted a character
is in hand-eye or hand-foot coordination.  For example, a high dexterity
would enable a character to avoid hits in combat by moving out of the way or
dodging at the right times.  The discipline of STEALTH is based on a
characters dexterity.  Those with a higher dexterity have an easier time
learning STEALTH.  The discipline of WOODCRAFT is also based of a characters
dexterity.

See Also: Strength, Intelligence, Wisdom, Constitution, Charisma

Help

The HELP command without any keywords will bring up a listing
of all the commands you may use. If you want further information
about a particular command then you may use that command as an
argument to the help command. Keywords are searched for in the
help database by performing a partial substring match.

Example:

    help "power word" pword !kill !fear

The above example tells the search engine to search for help on
a topic containing the substrings "power word" and pword, but
not containing the substrings kill or fear. Double quotes treat
their contents as a single word and the '!' character reverses
the logic of the keyword.

See Also: Research

Hit Points Hits Hp


Hit points is a simple concept that is used to gauge how much damage
someone can sustain before they die.  On one hand, characters with a high
CONSTITUTION get more hit points to reflect how much physical damage they
can take.  On the other, characters gain hit points when they level to
reflect their ability to take a reduced amount of damage in relationship to
how much is done to them.  For example, if one guy has 300 hit points, and
another has 30, that does not necessarily mean that the first is 10 times
tougher than the second.  It could mean that the first is more experienced
and has learned to turn would-be fatal blows into only painful ones.

See Also: Constitution, Mana, Movement, Exercise

Mana

The magical energy that a person is able to collect and store is measured by
his/her mana.  Mana is the source of all spells.  Characters with a high
INTELLIGENCE and WISDOM tend to have more mana than others because they are
better at understanding its complex workings.  Some races also tend to have
a better knack for mana too.  Casting spells will deplete your mana supply
and sleeping or resting will increase it.

See Also: Hit Points, Intelligence, Wisdom, Movement

Movement Moves


A characters movement is a measure of how far they can travel before
they need rest.  When a person moves from location to location, the terrain
or the relative distance may be different.  This is reflected in the amount
of movement they lose.  For example, walking from the bathroom to the
hallway in a house may cost 1 movement while moving from the bottom of a
hill to the top may cost 6.  Some COMBAT skills will deplete your movement
because of the intensity of the actions that are performed.

See Also: Hit Points, Mana
  

Strength


Strength is an attribute that is used to measure how strong a character is.
That is, his/her ability to lift a lot of weight.  Strong characters have an
aptitude for learning the discipline of COMBAT.  This isn't to say that
only strong people can fight well, but that it takes a lot of knowledge to  
equal sheer brute force.

See Also: Dexterity, Intelligence, Wisdom, Constitution, Charisma
          Or Strength Spell

Tell

This telepathic skill allows you to transmit a message to one particular
player on the mud.

    Example:

    tell bob Hey there.

Will send the player "Bob" a message saying 'Hey there.' *If* you succeed
your skill check.

See Also: No Tell, Commune, Ooc, Gtell, Meditate, Recent

Wisdom

Wisdom is a rating of a characters accumulation of knowledge in the ways of
the world.  It is similar to INTELLIGENCE in that there is a direct relation
to wisdom and the amount of mana you get.  But those with a high wisdom
prevail in the discipline of PIETY.  A high wisdom enables a character to
understand the world and mortals place in it.  This gives him/her an
advantage in relating to the gods which the power of PIETY derives.        
                      

See Also: Strength, Intelligence, Dexterity, Constitution, Charisma

Common Commands
( Help Table Commands )

Movement:      North, South, East, West, Up, Down, Exits, Enter, Leave,
               Sleep, Wake, Rest, Sit, Stand, Lock, Unlock, Open, Close

Communication: (') Say, (") Talk, Tell, Ask, Whisper, Gtell, Yell,
               (: or ,) Emote, Read, Write, Mail, Commune

Objects:       Get, Drop, Put, Give, Wear, Grab, Remove, Buy, Sell, List
               Wield, Examine, Use, Inventory, Equipment, Eat, Drink, Fill,
               Pour, Quaff, Recite

Information:   Help, Info, Tips, Self, Score, Who, News, Time, Weather, Levels,
               Wizlist, Credits, World, Whois, Actions, Allskills, Trophy

Combat:        Kill, Hit, Flee, Target, Wimpy, Bandage, Consider, Styles,
               Champion

Useful Others: '!', Abort, Exercise, Meditate, Bug, Idea, Typo, Quit, Brief,
               Compact, Save, Reps, Annlevels, Seelevels, Pray, Crash,
               Practice, Look, Guild, Group, Title, Follow, Prompt, Customize,
               Display, Auto, Decapitate, Screen, SetEmail

More topics:  Clueless, Newbie, Carnage, Shops, Inns, Class, Race, Skills

Type 'help help' to get detailed help on obtaining help (RECOMMENDED)!

Intelligence

Intelligence is an attribute that characters have to measure how smart they
are.  Intelligent people have a natural knack for learning the discipline of    
ARCANA.  It takes a great mind to understand the complex ways of spell
casting.  Anyone can learn spells, but those with a high intelligence gain
more MANA and can learn ARCANA spells at a faster pace.

See Also: Strength, Dexterity, Wisdom, Constitution, Charisma, Mana