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Help
Nicknames
This command allows you to generate a nickname for the target mobile or
object. To nickname a mobile you must be in control of it. Similarly to
nickname an object you must be carrying it. Nicknames cannot be undone, nor
can you customize them. The resulting nickname will be based on your natural
racial language (trolls will have harsher sounding names than elves).
Usage:
nickname <target>
Examples:
nickname wyvern
nickname boots
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Oni
A large, red and muscular brute similar to Orcs, Oni's are feared amongst many people groups. Demonic entities with long horns and often wielding a massive spiked club. They are not as strong as Orcs or Trolls but are quite tougher. Oni's have resistances to most magics as well. They also possess better critical thinking skills and are generally wiser than Ogres and Trolls. This enables them to become casters if they so choose. An Oni proficient in magics and incantations is not unheard of.
And they are often times drunk! |
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Portal Spell
Mana : 500
Target : Moonstone
Effect : Creates a portal from a moonstone.
This powerful spell can be used to create a portal between two locations. Each
portal requires that two locations be activated. To do so you will first need
a moonstone. To cast the spell, place the moonstone in the room, and cast
portal. Upon success a stone arch will be created from the moonstone. If this
is the first of a pair of portal arches then it will do nothing until the
second location is created. If this is the second location, then a connection
will form between the two portals enabling travel for duration dependent on
the caster's level and spell ability. It is worth noting that a connection
will fail to form if either of the endpoints are magically protected against
summoning or recall. Another point worth mentioning is that if the portal is
created in a zone that does not reset while players are in it, then the zone
will not reset while the portal exists (this prevents problems related to
treasure resets -- you don't get to walk in and out of a treasure vault every
so often to grab respawned loot).
See Also: Teleport Spell, Summon Spell, Gate Spell, Word of Recall Spell |
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Qstat
This command will allow you to report your hitpoints, mana or moves to
yourself, targets or the entire room.
Usage:
qstat <stat> [<target>]
Example:
qstat hitpoints
qstat mana <?= %randPlayer() ?>
qstat moves all
See Also: Score, Hp, Mana, Moves |
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Recent Communication
If you are running through the world it is quite common to miss someone
sending you a tell or communing something. Now with the handy dandy recent
command you can view a list of recent communication. Recent means the last
100 tells, communes, etc. and may not be particularly recent with respect to
time. You can optionally specify a third parameter to limit the number of
results shown.
Usage:
recent <type> [<max>]
Examples:
recent says
recent tells
recent gtells
recent communes
recent OOCs
recent tells 5
recent OOCs 10
See Also: Tell, Gtell, Commune, OOC |
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Rhaldigan
Rhaldigans are a subset of the Beastkin lineage. They are humanoid wolves who rarely deal with outsiders. Though they are well known for their strength, intelligence, wisdom and overall high stamina. Some would call them the ultimate melee/caster combo. But because of their anatomy they find it cumbersome if not impossible to wear helms, gloves or boots. Furthermore they do not wear shields seeming as they need to use both hands for combat. Because they mainly use their claws in fights they do not wield weapons...usually. Some, however, have been known to offhand a weapon. Finding it a necessity to utilize at least ONE weapon in the ruff and tuff Worlds of Carnage. Though their claws are their true mainstay offensive tool whether it be for melee or casting. |
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River Folk
River Folk are not so different from Hobbits...physically anyways. They tend to be stronger and more intelligent, however. And they are also sneakier than normal halflings(if that's possible) and thus take less damage from pretty much anything. There is not much more to explain about River Folk. Simple people trying to live in seclusion and harmony. |
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Scarecrow
A ranger in a natural setting can use the resources of the
forest to create a replica of a desired target, a scarecrow.
This scarecrow at a glance will fool most people, however a
closer look will show it's a fake. The scarecrow cannot fight
battles or even move. Any attack against it will result in it
crumbling to pieces.
Usage:
scarecrow <victim>
Example:
scarecrow <?= %randPlayer() ?> |
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Smokescreen Spell
Mana Cost : 30 Target : mobiles
Save : Special
Effect : Smoke in their face!
Rangers, using their knowledge of campfires and throwing, have devised a spell
whereby they can create an instant smokescreen to aid in flight from combat and
to obscure the immediate area. When this spell is cast on a target, each of the
targets opponents will need to make a save against ending combat. If they fail
then they combat will cease between the target and the opponent. If no target
is given then the target defaults to the caster.
Usage:
cast 'smokescreen' [<target>]
Example:
cast 'smokescreen' turtle
See Also: Campfire Skill, Throw Skill |
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Spirit Transfer Spell
Mana Cost : 200 Target : Multiplicity Clone
Save : None
Effect : Cheating Death
This extremely powerful Mage spell allows the caster to escape death
by transferring his or her conscious state of mind to a duplicate of
themselves. Upon death you will transfer to yourself, and in a sense be
reborn. All of the caster's equipment will stay in the corpse and must be
acquired before eventually spilling out onto the ground. |
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