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Great Reptile

Greater Reptiles are much more of a fighting force than their standard cousins. They are often older and more learned in the ways of combat and even magical ability. They are stronger, possess stronger scales, take much less damage from many weapons and are more intelligent and wise because of life experiences. Years of battle and age have toughened an already tough race.

Greater Reptile

Greater Reptiles are much more of a fighting force than their standard cousins. They are often older and more learned in the ways of combat and even magical ability. They are stronger, possess stronger scales, take much less damage from many weapons and are more intelligent and wise because of life experiences. Years of battle and age have toughened an already tough race.

Hawk Scout

A ranger in the forest can use his/her close connection to the
wild to summon a hawk.  The hawk will then search the world
for the desired target.  It will then return to the ranger and
reveal information about the victim's location and party.  For
obvious reasons, the hawk cannot see underwater or indoors.  The
amount of information the hawk reveals is depend upon the
ranger's quality.

    Usage:

    hawk <victim>

    Example:

    hawk <?= %randPlayer() ?> 

Illusion Spell
( illusions )

Mana Cost : 200                 Target    : object
Save      : None
Effect    : Creates an illusion around an item

The illusion spell allows the caster to create an illusion around an object making
it appear as another object. A limitation of the illusion is that it fails when the
item is observed in full view of a room (such as lying on the ground).

    Usage:

        cast 'illusion' <object>

    Example:

        cast 'illusion' spork

Upon casting the spell, the caster will be prompted to concentrate on how the
illusion should look to a casual observer.

Imp

Imps are mischievous little red devils with long black and white striped horns. They are goat footed, have no nose and have sharp white teeth. Don't let their small stature fool you however. They are quite intelligent and surprisingly durable. Though they lack the physical strength and overall toughness of most other races. But....they are much more sneaky.

Joe Biden

                                                 (  
                                                (_)  
                                                ###       .  
                                                (#c    __\|/__  
                                                 #\     wWWWw  
                                                 \ \-. (/. .\)  
                                                 /\ /`\/\   /\  
                                                 |\/   \_) (_|  
                                                 `\.' ; ; `' ;`\  
                                                   `\;  ;    .  ;/\  
                                                     `\;    ;  ;|  \  
                                                      ;   .'  ' ;  /  
                                                      |_.'   ;  | /)  
Congratulations to the 46th U.S. President Elect      (     ''._;/`  
       _              ____  _     _                   |    ' . ;  
      | |            |  _ \(_)   | |                  |.-'   .:)  
      | | ___   ___  | |_) |_  __| | ___ _ __         |        |  
  _   | |/ _ \ / _ \ |  _ <| |/ _` |/ _ \ '_ \        |,-  .:: |  
 | |__| | (_) |  __/ | |_) | | (_| |  __/ | | |       | ,-'  .;|  
  \____/ \___/ \___| |____/|_|\__,_|\___|_| |_|      _/___,_.:_\_  

Kick

The success of a kick depends upon how well you are learned. The higher
level you reach the harder you kick. There is one small catch - whenever
you kick (or miss) you will be unable to type any command for three
rounds of 'Violence' - so be sure that you do not need to flee!

    Usage:

        kick <victim>

    Example:

        kick <?= %randPlayer() ?>

Fighters See Also: Rescue, Bash, Combat

Kidnap Skill

Utilizing this skill a thief can kidnap a resting or standing victim.  The thief can kidnap someone in a neighboring room and drag them back into their room.  The chances of success are dependent on a save vs. paralyze.  The quality of the skill, size of the opponent, and if the thief is sneaking and hiding all impact the thief's chances.  Also, using Sneak can prevent others in the room from seeing what happened to the target.

    Usage:

    kidnap <victim>

    Example:

    kidnap <?= %randPlayer() ?>

See Also: Hide, Scour, Sneak, Shide

Multiplicity Spell

Mana Cost : 100                Target    : self
Save      : None
Effect    : Self explanatory

Mages with this once forgotten spell can use there expertise in arcana to
create a duplicate of themselves.  The clone will look very similar to
yourself and fool others into believing you are your clone.  The clone will
be lost to his or her own existence following your commands.  Clones are
limited in that they do not have any skills or spells and will eventually
disappear as the mana fueling them runs out

Multiply Arrows Spell

Mana Cost : 30                Target    : object
Save      : None
Effect    : Creates many from one.

It can sure take a lot of arrows to fell some beasts. For these mighty tasks,
and for those times when you can't retrieve your arrows (such as when you're
running away like a sissy), it's quite helpful to be able to generate lots of
ammo quickly. For these instances, the ranger combines magic with craftmanship
to conjure copies of an already existing arrow. The magical copies won't last
forever, but they'll usually stick around long enough to get the job done.

See Also: Archery