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Hawk Scout

A ranger in the forest can use his/her close connection to the
wild to summon a hawk.  The hawk will then search the world
for the desired target.  It will then return to the ranger and
reveal information about the victim's location and party.  For
obvious reasons, the hawk cannot see underwater or indoors.  The
amount of information the hawk reveals is depend upon the
ranger's quality.

    Usage:

    hawk <victim>

    Example:

    hawk <?= %randPlayer() ?> 

Illusion Spell
( illusions )

Mana Cost : 200                 Target    : object
Save      : None
Effect    : Creates an illusion around an item

The illusion spell allows the caster to create an illusion around an object making
it appear as another object. A limitation of the illusion is that it fails when the
item is observed in full view of a room (such as lying on the ground).

    Usage:

        cast 'illusion' <object>

    Example:

        cast 'illusion' spork

Upon casting the spell, the caster will be prompted to concentrate on how the
illusion should look to a casual observer.

Joe Biden

                                                 (  
                                                (_)  
                                                ###       .  
                                                (#c    __\|/__  
                                                 #\     wWWWw  
                                                 \ \-. (/. .\)  
                                                 /\ /`\/\   /\  
                                                 |\/   \_) (_|  
                                                 `\.' ; ; `' ;`\  
                                                   `\;  ;    .  ;/\  
                                                     `\;    ;  ;|  \  
                                                      ;   .'  ' ;  /  
                                                      |_.'   ;  | /)  
Congratulations to the 46th U.S. President Elect      (     ''._;/`  
       _              ____  _     _                   |    ' . ;  
      | |            |  _ \(_)   | |                  |.-'   .:)  
      | | ___   ___  | |_) |_  __| | ___ _ __         |        |  
  _   | |/ _ \ / _ \ |  _ <| |/ _` |/ _ \ '_ \        |,-  .:: |  
 | |__| | (_) |  __/ | |_) | | (_| |  __/ | | |       | ,-'  .;|  
  \____/ \___/ \___| |____/|_|\__,_|\___|_| |_|      _/___,_.:_\_  

Kick

The success of a kick depends upon how well you are learned. The higher
level you reach the harder you kick. There is one small catch - whenever
you kick (or miss) you will be unable to type any command for three
rounds of 'Violence' - so be sure that you do not need to flee!

    Usage:

        kick <victim>

    Example:

        kick <?= %randPlayer() ?>

Fighters See Also: Rescue, Bash, Combat

Kidnap Skill

Utilizing this skill a thief can kidnap a resting or standing victim.  The thief can kidnap someone in a neighboring room and drag them back into their room.  The chances of success are dependent on a save vs. paralyze.  The quality of the skill, size of the opponent, and if the thief is sneaking and hiding all impact the thief's chances.  Also, using Sneak can prevent others in the room from seeing what happened to the target.

    Usage:

    kidnap <victim>

    Example:

    kidnap <?= %randPlayer() ?>

See Also: Hide, Scour, Sneak, Shide

Multiplicity Spell

Mana Cost : 100                Target    : self
Save      : None
Effect    : Self explanatory

Mages with this once forgotten spell can use there expertise in arcana to
create a duplicate of themselves.  The clone will look very similar to
yourself and fool others into believing you are your clone.  The clone will
be lost to his or her own existence following your commands.  Clones are
limited in that they do not have any skills or spells and will eventually
disappear as the mana fueling them runs out

Multiply Arrows Spell

Mana Cost : 30                Target    : object
Save      : None
Effect    : Creates many from one.

It can sure take a lot of arrows to fell some beasts. For these mighty tasks,
and for those times when you can't retrieve your arrows (such as when you're
running away like a sissy), it's quite helpful to be able to generate lots of
ammo quickly. For these instances, the ranger combines magic with craftmanship
to conjure copies of an already existing arrow. The magical copies won't last
forever, but they'll usually stick around long enough to get the job done.

See Also: Archery

Nicknames

This command allows you to generate a nickname for the target mobile or
object. To nickname a mobile you must be in control of it. Similarly to
nickname an object you must be carrying it. Nicknames cannot be undone, nor
can you customize them. The resulting nickname will be based on your natural
racial language (trolls will have harsher sounding names than elves).

    Usage:

        nickname <target>

    Examples:

        nickname wyvern
        nickname boots

Portal Spell

Mana      : 500
Target    : Moonstone
Effect    : Creates a portal from a moonstone.

This powerful spell can be used to create a portal between two locations. Each
portal requires that two locations be activated. To do so you will first need
a moonstone. To cast the spell, place the moonstone in the room, and cast
portal. Upon success a stone arch will be created from the moonstone. If this
is the first of a pair of portal arches then it will do nothing until the
second location is created. If this is the second location, then a connection
will form between the two portals enabling travel for duration dependent on
the caster's level and spell ability. It is worth noting that a connection
will fail to form if either of the endpoints are magically protected against
summoning or recall. Another point worth mentioning is that if the portal is
created in a zone that does not reset while players are in it, then the zone
will not reset while the portal exists (this prevents problems related to
treasure resets -- you don't get to walk in and out of a treasure vault every
so often to grab respawned loot).

See Also: Teleport Spell, Summon Spell, Gate Spell, Word of Recall Spell

Qstat

This command will allow you to report your hitpoints, mana or moves to
yourself, targets or the entire room.

    Usage:

        qstat <stat> [<target>]

    Example:

        qstat hitpoints
        qstat mana <?= %randPlayer() ?>
        qstat moves all

See Also: Score, Hp, Mana, Moves