|
|
|
|
|
Help
Conjure Orbs Spell
Mana Cost : 150 Target : self
Save : None
Effect : Create a nice set of shiny balls.
When cast, this spell will conjure up several magical orbs that will encircle
the caster. At the mere point of a finger an orb will shoot forward hitting the
caster's foe and unleashing its magic. An orb is imbued with the power of one
of the four basic elements: earth, wind, fire, or water.
Usage:
point <victim>
Example:
point <?= %randPlayer() ?>
See Also: Conjure Espirit |
|
|
|
Cracking Skulls
After chopping off something's head you may find yourself wondering what
to do with the bloody head... Never fear, for feeding time is near. You can
use the crack command to throw the head against the ground and try to crack
it open. If successful you will be rewarded with a delicious mound of brains.
Perhaps not the most palatable fare for a human, but certainly tasty to
trolls, and a long time passion of roving mobs of zombies.
See Also: Decapitate |
|
|
|
Demons
( creation )
Demons are a race born from the depths of Oblivion into the Worlds of Carnage.
They possess immense size and a sharp intellect with which to fool the minds
of men. They have good agility which enables them to steal more than just
souls, but unfortunately lack the strength and endurance of their larger hell
bound counterparts.
See Also: Races |
|
|
|
Faeries
( Faerie Fairy Fairies )
( creation )
Faeries are winged creatures, very intelligent, quiet, and dextrous. They
excel in all things arcane and pious, making powerful clerics and fell mages.
With their high dexterity they find it quite easy to evade their enemies,
though they lack the strength and endurance needed to sustain them in actual
combat.
See Also: Races |
|
|
|
Hawk Scout
A ranger in the forest can use his/her close connection to the
wild to summon a hawk. The hawk will then search the world
for the desired target. It will then return to the ranger and
reveal information about the victim's location and party. For
obvious reasons, the hawk cannot see underwater or indoors. The
amount of information the hawk reveals is depend upon the
ranger's quality.
Usage:
hawk <victim>
Example:
hawk <?= %randPlayer() ?> |
|
|
|
Illusion Spell
( illusions )
Mana Cost : 200 Target : object
Save : None
Effect : Creates an illusion around an item
The illusion spell allows the caster to create an illusion around an object making
it appear as another object. A limitation of the illusion is that it fails when the
item is observed in full view of a room (such as lying on the ground).
Usage:
cast 'illusion' <object>
Example:
cast 'illusion' spork
Upon casting the spell, the caster will be prompted to concentrate on how the
illusion should look to a casual observer. |
|
|
|
Joe Biden
(
(_)
### .
(#c __\|/__
#\ wWWWw
\ \-. (/. .\)
/\ /`\/\ /\
|\/ \_) (_|
`\.' ; ; `' ;`\
`\; ; . ;/\
`\; ; ;| \
; .' ' ; /
|_.' ; | /)
Congratulations to the 46th U.S. President Elect ( ''._;/`
_ ____ _ _ | ' . ;
| | | _ \(_) | | |.-' .:)
| | ___ ___ | |_) |_ __| | ___ _ __ | |
_ | |/ _ \ / _ \ | _ <| |/ _` |/ _ \ '_ \ |,- .:: |
| |__| | (_) | __/ | |_) | | (_| | __/ | | | | ,-' .;|
\____/ \___/ \___| |____/|_|\__,_|\___|_| |_| _/___,_.:_\_ |
|
|
|
Kick
The success of a kick depends upon how well you are learned. The higher
level you reach the harder you kick. There is one small catch - whenever
you kick (or miss) you will be unable to type any command for three
rounds of 'Violence' - so be sure that you do not need to flee!
Usage:
kick <victim>
Example:
kick <?= %randPlayer() ?>
Fighters See Also: Rescue, Bash, Combat |
|
|
|
Kidnap Skill
Utilizing this skill a thief can kidnap a resting or standing victim. The thief can kidnap someone in a neighboring room and drag them back into their room. The chances of success are dependent on a save vs. paralyze. The quality of the skill, size of the opponent, and if the thief is sneaking and hiding all impact the thief's chances. Also, using Sneak can prevent others in the room from seeing what happened to the target.
Usage:
kidnap <victim>
Example:
kidnap <?= %randPlayer() ?>
See Also: Hide, Scour, Sneak, Shide
|
|
|
|
Multiplicity Spell
Mana Cost : 100 Target : self
Save : None
Effect : Self explanatory
Mages with this once forgotten spell can use there expertise in arcana to
create a duplicate of themselves. The clone will look very similar to
yourself and fool others into believing you are your clone. The clone will
be lost to his or her own existence following your commands. Clones are
limited in that they do not have any skills or spells and will eventually
disappear as the mana fueling them runs out
|
|
|
|
|
|
|
|
|
|