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Imprint

The imprint command allows a ranger or druid to become deeply familiarized
with any forest that they are occupying. By imprinting the forest upon their
psyche, the ranger or druid can at a later time recall to the imprinted
location. To imprint a location you must be in a forest and then all you need
do is enter imprint. Up to three locations can be remembered.

    Usage:

    imprint             - imprint the current forest location
    imprint list        - view a listing of all imprinted locations
    imprint clear       - clear all imprinted locations

See Also: Forest Retreat Spell

Info

Gives you some useful hints and information about the game.

Inhibit Decay Spell

Mana Cost : 30                Target    : corpse
Save      : None
Effect    : No smelly so fasty.

This spell allows the caster to slow the decay of a corpse by inhibiting the
natural rotting process. This can be useful for keeping specimens around
longer for study... or other machinations.

Inns

Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure. Specifically, you may use inns to store
your gathered equipment while you are not playing the game (we all have to
sleep sometimes, there is no shame in that).

See Also: Offer, Rent

Insanity Spell

Mana Cost : 45                Target    : victim
Save      : ??
Effect    : Woof woof!

This spell will make the target temporarily insane. Whenever they attempt
to issue a command they must roll to succeed; otherwise they will do something
silly and useless.

See Also: Sane Mind

Inventory

If you're uncertain about what you're carrying, or simply want to check
that no thieves have got to your backpack.

See Also: Equipment

Invulnerability Spell

Mana Cost : 100               Target    : self only
Effect    : Can't you hit harder than that?!

This spell renders the caster temporarily invulnerable to damage. The
duration is fairly short and it cannot be cast for a full day after while
the spirit rests.

Khazad

Creator: <?= %areaGetStat( khazad, creator ) ?>
Continent: <?= %areaGetStat( khazad, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( khazad, description ),
    \   @n->flags->ansiColour, 80 )
?>

Languages
( speak )

Each primary race (the ones you can select at creation) have their own natural
language. In addition each race can speak the common tongue which just happens
to be the natural tongue of the humans. You will see the languages that you
can speak in your skill listing when you type allskills. To switch between the
languages you know you can use the speak or language command. Whichever
language you are using will be applied to all forms of communication including
the contents of letters and board messages. The only exception is OOC since it
is outside the scope of the game.

    Examples:

        speak trollish
        language orc

The following keywords are currently available to switch to the obvious racial
language (note that you can use partial keywords):

    Common          Faerie          Orcan
    Centaur         Faery           Orcish
    Dwarf           Fairy           Reptile
    Dwarven         Gnome           Reptilian
    Elf             Gnomish         Trollish
    Elven           Goblin
    Elvish          Halfling

See Also: Races

Latvia
( area city town village )

Creator: <?= %areaGetStat( latvia, creator ) ?>
Continent: <?= %areaGetStat( latvia, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( latvia, description ),
    \   @n->flags->ansiColour, 80 )
?>