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Identify Spell


Mana Cost : 75                Target    : object
Save      : None
Effect    : Knowledge is the key to success

Either school of magic is capable of learning this spell.  With the proper
training, one may learn which sword does better damage, what that bone scroll
casts when read, or if that cloak actually has any use other than selling it
for gold.

Idle, Autorent

   There is no longer a rent system in the Worlds of Carnage. If you are
idle for long enough you will first be teleported to a safe spot, and then
if you are idle even longer you will be auto stored.

See Also:: Rent, Inn, Save, Crash

Ignore

This command allows you to ignore most actions performed by any PC or NPC
creature in the world. The list you create is not saved, however, you can
ignore PC characters not currently in the game. The following details the
command usage:

    Usage:

        ignore                - view list of ignored targets
        ignore <keyword>      - toggle ignore for PC matching keyword
        ignore <keyword> npc  - toggle ignore for NPC matching keyword

The keyword parameter can be a partial keyword; however, an attempt is made
to find a full match first. The actual order of search is as follows:

    - full keyword match currently playing
    - full keyword match in database
    - partial keyword match currently playing
    - partial keyword match in database

To stop ignoring someone just issue the same ignore command again.

Imprint

The imprint command allows a ranger or druid to become deeply familiarized
with any forest that they are occupying. By imprinting the forest upon their
psyche, the ranger or druid can at a later time recall to the imprinted
location. To imprint a location you must be in a forest and then all you need
do is enter imprint. Up to three locations can be remembered.

    Usage:

    imprint             - imprint the current forest location
    imprint list        - view a listing of all imprinted locations
    imprint clear       - clear all imprinted locations

See Also: Forest Retreat Spell

Info

Gives you some useful hints and information about the game.

Inhibit Decay Spell

Mana Cost : 30                Target    : corpse
Save      : None
Effect    : No smelly so fasty.

This spell allows the caster to slow the decay of a corpse by inhibiting the
natural rotting process. This can be useful for keeping specimens around
longer for study... or other machinations.

Inns

Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure. Specifically, you may use inns to store
your gathered equipment while you are not playing the game (we all have to
sleep sometimes, there is no shame in that).

See Also: Offer, Rent

Insanity Spell

Mana Cost : 45                Target    : victim
Save      : ??
Effect    : Woof woof!

This spell will make the target temporarily insane. Whenever they attempt
to issue a command they must roll to succeed; otherwise they will do something
silly and useless.

See Also: Sane Mind

Inventory

If you're uncertain about what you're carrying, or simply want to check
that no thieves have got to your backpack.

See Also: Equipment

Invulnerability Spell

Mana Cost : 100               Target    : self only
Effect    : Can't you hit harder than that?!

This spell renders the caster temporarily invulnerable to damage. The
duration is fairly short and it cannot be cast for a full day after while
the spirit rests.