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            Enter 
                                     
            If you type 'enter' while you are outdoors, you'll enter any nearby 
shelter. You can also follow 'enter' with an argument; for example,  
'enter window'.             |  
 
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            Equipment 
                                     
            This command will show you what you are wearing. If you are wearing invisible
 
equipment, then it will show as "something".
 
 
    Usage:
 
 
        equipment
 
 
Alternatively you may wish to see what equipment you are NOT wearing. To find
 
out just use the full parameter.
 
 
    Usage:
 
 
        equipment full
 
 
This will show the equipment slots even if there is nothing there. If you have
 
colour enabled then these empty slots will be coloured red.
 
 
See Also: Inventory
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            Examine 
                                     
            May give you some valuable information about an item. 
 
See Also: Look             |  
 
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            Exercise 
                                     
                The exercise command allows you to increase your hitpoints, mana, and
 
movement. Exercising will consume two of your practice point each time you
 
make use of it and follows the same rules as practicing with respect to your
 
primary stats. The amount you gain for any given exercise will depend on
 
your character's primary stats (str, int, wis, dex, etc.):
 
 
    Usage:
 
        exercise <type>
 
 
    Example:
 
        exercise endurance
 
 
The following types of exercise can be used to increase the desired stats:
 
 
    endurance        - increases your hit points
 
    fitness          - increases your movement points
 
    concentration    - increases your mana points
 
 
See Also: Practicing             |  
 
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            Exits 
                                     
            Gives you a list of the obvious exits from your location. Of course, the
 
less obvious ones won't show up here - you have to think or look around in
 
order to locate these. If you are looking for information on how to have a
 
list of exits appear automatically then you will want to read about
 
customizing your prompt. Vampires will notice some extra symbols which have
 
the following definitions:
 
 
    # - destination is safe from the sun
 
    + - destination is magically protected from the sun (may be temporary)
 
    * - destination is not safe from the sun during the daytime
 
 
See Also: Custom Exits, Custom Prompt             |  
 
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            Experience Xp 
                                     
            Whenever you kill a monster or a player, you earn experience points. When
 
enough experience points are earned, you raise a level.
 
Things you should know about experience points:
 
 
  * If you kill a monster of higher level than yourself, you get bonus
 
    experience points. If killing a monster of lower level you'll gain
 
    less experience points
 
  
 
  * While grouped you share the kill exp & receive a grouping bonus.
 
 
See Also: Group, Level, Flee
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            Fal Darak 
                        ( area Fal-Darak ) 
                                     
            Creator: <?= %areaGetStat( fal_darak, creator ) ?>
 
Continent: <?= %areaGetStat( fal_darak, continent ) ?>
 
 
<?=
 
    %stringFormat(
 
    \   %areaGetStat( fal_darak, description ),
 
    \   @n->flags->ansiColour, 80 )
 
?>             |  
 
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            Feast 
                        ( feed ) 
                                     
            Vampires must feed on the blood of the living. To do so they may do either
 
of the following:
 
 
    feast corpse
 
    feed corpse
 
 
It doesn't matter which command is used since they do the same thing.
 
 
See Also: Vampires             |  
 
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            Feeble Mind Spell 
                                     
            Mana Cost : 45                Target    : victim
 
Save      : ??
 
Effect    : Make target stupid
 
 
This spell makes it so someone has a harder time casting spells.  They aren't
 
exactly insane, or shielded or silenced but their chance of getting the spell
 
right is diminished greatly.
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            Fetid Luminescence Spell 
                                     
            Mana Cost : 50                Target    : victim
 
Save      : None
 
Effect    : Stinky glowy thingy!
 
 
The poor creature affected by this spell will emanate a foul odour and
 
give off a bright glow. This has the effect of alerting players of the
 
creature's presence. In addition, due to the obvious, the victim cannot
 
sneak or hide.
 
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