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Enter

If you type 'enter' while you are outdoors, you'll enter any nearby
shelter. You can also follow 'enter' with an argument; for example,
'enter window'.

Equipment

This command will show you what you are wearing. If you are wearing invisible
equipment, then it will show as "something".

    Usage:

        equipment

Alternatively you may wish to see what equipment you are NOT wearing. To find
out just use the full parameter.

    Usage:

        equipment full

This will show the equipment slots even if there is nothing there. If you have
colour enabled then these empty slots will be coloured red.

See Also: Inventory

Examine

May give you some valuable information about an item.

See Also: Look

Exercise

   The exercise command allows you to increase your hitpoints, mana, and
movement. Exercising will consume two of your practice point each time you
make use of it and follows the same rules as practicing with respect to your
primary stats. The amount you gain for any given exercise will depend on
your character's primary stats (str, int, wis, dex, etc.):

    Usage:
        exercise <type>

    Example:
        exercise endurance

The following types of exercise can be used to increase the desired stats:

    endurance        - increases your hit points
    fitness          - increases your movement points
    concentration    - increases your mana points

See Also: Practicing

Exits

Gives you a list of the obvious exits from your location. Of course, the
less obvious ones won't show up here - you have to think or look around in
order to locate these. If you are looking for information on how to have a
list of exits appear automatically then you will want to read about
customizing your prompt. Vampires will notice some extra symbols which have
the following definitions:

    # - destination is safe from the sun
    + - destination is magically protected from the sun (may be temporary)
    * - destination is not safe from the sun during the daytime

See Also: Custom Exits, Custom Prompt

Experience Xp

Whenever you kill a monster or a player, you earn experience points. When
enough experience points are earned, you raise a level.
Things you should know about experience points:

  * If you kill a monster of higher level than yourself, you get bonus
    experience points. If killing a monster of lower level you'll gain
    less experience points
  
  * While grouped you share the kill exp & receive a grouping bonus.

See Also: Group, Level, Flee

Fal Darak
( area Fal-Darak )

Creator: <?= %areaGetStat( fal_darak, creator ) ?>
Continent: <?= %areaGetStat( fal_darak, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( fal_darak, description ),
    \   @n->flags->ansiColour, 80 )
?>

Feast
( feed )

Vampires must feed on the blood of the living. To do so they may do either
of the following:

    feast corpse
    feed corpse

It doesn't matter which command is used since they do the same thing.

See Also: Vampires

Feeble Mind Spell

Mana Cost : 45                Target    : victim
Save      : ??
Effect    : Make target stupid

This spell makes it so someone has a harder time casting spells.  They aren't
exactly insane, or shielded or silenced but their chance of getting the spell
right is diminished greatly.

Fetid Luminescence Spell

Mana Cost : 50                Target    : victim
Save      : None
Effect    : Stinky glowy thingy!

The poor creature affected by this spell will emanate a foul odour and
give off a bright glow. This has the effect of alerting players of the
creature's presence. In addition, due to the obvious, the victim cannot
sneak or hide.