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Elves
( Elf )
( creation )

Elves are taller and lankier than Humans.  Typically forest creatures, they
are more coordinated and more in tune to nature than other races. Their
reliance on these two attributes limits their abilities to be tough fighters.
It is common to see successful elven mages and mage-clerics. They have the
natural ability to see invisible. Elves are also rumoured to regenerate
magical stamina quicker when surrounded by their beloved forests.

See Also: Races

Emote

  Allows you to use an action not specified in the social commands.
For example, if you were a character named JohnDoe:

> EMOTE picks his nose.

Others would see:
                        JohnDoe picks his nose.

You can abbreviate EMOTE by just typing ':'.  Like ": picks his nose".

See Also: Social Actions

Enchanted Forest
( area )

Creator: <?= %areaGetStat( enchanted_forest, creator ) ?>
Continent: <?= %areaGetStat( enchanted_forest, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( enchanted_forest, description ),
    \   @n->flags->ansiColour, 80 )
?>

Enter

If you type 'enter' while you are outdoors, you'll enter any nearby
shelter. You can also follow 'enter' with an argument; for example,
'enter window'.

Equipment

This command will show you what you are wearing. If you are wearing invisible
equipment, then it will show as "something".

    Usage:

        equipment

Alternatively you may wish to see what equipment you are NOT wearing. To find
out just use the full parameter.

    Usage:

        equipment full

This will show the equipment slots even if there is nothing there. If you have
colour enabled then these empty slots will be coloured red.

See Also: Inventory

Examine

May give you some valuable information about an item.

See Also: Look

Exercise

   The exercise command allows you to increase your hitpoints, mana, and
movement. Exercising will consume two of your practice point each time you
make use of it and follows the same rules as practicing with respect to your
primary stats. The amount you gain for any given exercise will depend on
your character's primary stats (str, int, wis, dex, etc.):

    Usage:
        exercise <type>

    Example:
        exercise endurance

The following types of exercise can be used to increase the desired stats:

    endurance        - increases your hit points
    fitness          - increases your movement points
    concentration    - increases your mana points

See Also: Practicing

Exits

Gives you a list of the obvious exits from your location. Of course, the
less obvious ones won't show up here - you have to think or look around in
order to locate these. If you are looking for information on how to have a
list of exits appear automatically then you will want to read about
customizing your prompt. Vampires will notice some extra symbols which have
the following definitions:

    # - destination is safe from the sun
    + - destination is magically protected from the sun (may be temporary)
    * - destination is not safe from the sun during the daytime

See Also: Custom Exits, Custom Prompt

Experience Xp

Whenever you kill a monster or a player, you earn experience points. When
enough experience points are earned, you raise a level.
Things you should know about experience points:

  * If you kill a monster of higher level than yourself, you get bonus
    experience points. If killing a monster of lower level you'll gain
    less experience points
  
  * While grouped you share the kill exp & receive a grouping bonus.

See Also: Group, Level, Flee

Fal Darak
( area Fal-Darak )

Creator: <?= %areaGetStat( fal_darak, creator ) ?>
Continent: <?= %areaGetStat( fal_darak, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( fal_darak, description ),
    \   @n->flags->ansiColour, 80 )
?>