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Double Shot Skill

An experience ranger will have trained their ability to quickly retrieve and
nock arrows so that in combat they are able to shoot another arrow. To shoot
more than one arrow, the ranger merely needs to specify the number of arrows
to shoot.

    Usage:

        shoot 2* <victim>

    Example:

        shoot 2* <?= %randPlayer() ?>

See Also: Archery Skill, Triple Shot Skill

Dreams

When you sleep sometimes you will have a dream. Dreams can directly impact
your ability to regenerate. A good dream often improves your ability to
recover, whilst a bad dream often hinders your recovery. Dreams have also been
known to impart information to a player about the area they are in. Sometimes
this information is crucial to solving a puzzle.

Drop

If you lose interest in a carried item, you can drop it on the ground.
Example:

  > drop bottle

  If you feel like getting rid of all your earthly possessions, you may use
"drop all".

See Also: Get

Dwarves
( Dwarf )
( creation )

Dwarves are shorter and stockier than Humans.  Typically hearty and
adventuresome, they can be the toughest of fighters.  They are often skilled
in crafts, and are known to be quite religious. Their spirituallity though is
a drawback towards their intellect however. It is common to see dwarven
fighter-clerics, or paladins. Dwarves have the natural ability of infravision
and are known for having a very hard head.

See Also: Races

Eat Drink Sip Taste

If you're hungry or thirsty use these commands to fil yourself up. You must
eat and drink from time to time to make sure you are at your "tip-top" shape.
Your regeneration skills may be hampered by being overly hungry or thirsty.

Example:

  > eat hamburger.
  > drink fountain

Elkin Brothel
( area )

Creator: <?= %areaGetStat( elkin_brothel, creator ) ?>
Continent: <?= %areaGetStat( elkin_brothel, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elkin_brothel, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elkin Graveyard
( area lower graveyard )

Creator: <?= %areaGetStat( elkin_graveyard, creator ) ?>
Continent: <?= %areaGetStat( elkin_graveyard, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elkin_graveyard, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elkin Hills
( area )

Creator: <?= %areaGetStat( elkin_hills, creator ) ?>
Continent: <?= %areaGetStat( elkin_hills, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elkin_hills, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elon Hills
( area )

Creator: <?= %areaGetStat( elon_hills, creator ) ?>
Continent: <?= %areaGetStat( elon_hills, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elon_hills, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elventown
( area city town village )

Creator: <?= %areaGetStat( elven_town, creator ) ?>
Continent: <?= %areaGetStat( elven_town, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elven_town, description ),
    \   @n->flags->ansiColour, 80 )
?>