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Help
Allskills
Presents a list of all the skills in the game. You can limit the list to a
specific discipline by providing the name, or partial name, of the discipline
to see:
Examples:
allskills
allskills sorted
allskills jack of all trades
allskills black knight
allskills cleric
allskills druid
allskills enchanter
allskills mage
allskills necromancer
allskills paladin
allskills ranger
allskills shaman
allskills thief
allskills warrior
If you are viewing the listing for a specific discipline then you will also
see * whenever the skill requires dedication to that discipline.
See Also: Skills, Practices, Prereqs, Exercise
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Areas of Other Places
Levels Name Location
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L/M/- Alvurron Jungle South of Alvurron.
L/M/- Minea Town Take the boat from Latvia.
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-/M/H Alvurron Take the ship from Crete.
-/M/H Crete Take the ship from Vhronia.
-/M/H Esa Isle, Slaug Take the ship from Crete.
-/M/H Ombos Somewhere in Rookar.
-/M/H Rookar Take the ship from Crete.
-/M/H Skurvash Ocean: North and West of Crete.
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-/-/H Astral Plane Only accesible through magick!
-/-/H Bloody Ocean Ocean: North of Crete.
-/-/H Devil's Isle A portal supposedly.
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See Also: Carnage Areas, Cythera Areas, Ark'num Areas |
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Remove Poison Spell
Mana Cost : 20 Target : victim, food or drink
Save : None
Effect : Cleanses the tainted
With this spell, the pious can remove the poison that spoils any food,
drink or person.
See Also: Poison, Detect Poison, Remove Deadly Poison |
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Armour Types
( armor )
The amount of AC an item gives depends on the location its worn on.
AC-apply
Multiple Locations
x1 : Arms, Hands and Feet.
x2 : Head, Legs.
x3 : Body.
x1* : Shield.
x0 : Ring, Necklace, Belt, Cloak(About), Wrist
(*) This May change.
So an item with an AC-apply of 8, worn on the Body is: 8x3 = 24 AC.
Items with a x0 multiplier aren't considered "Armor" and will only change your AC if the item has a "Magical Armor bonus" ( Affect : ARMOR ).
See Also: Armour Class, Armour Spell |
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Death
( die dying ghosts lives )
During your adventurers it is expected that you will encounter creatures or
situations that overwhelm your abilities. In such case you may actually die.
Death is not the end of your adventure however, but merely part of the journey
to reach your goal. When you start the game you have 3 lives, when these reach
zero you will have physically died and upon re-entering the game you will be
a ghost. The only way to return to normal play once you are a ghost is to be
resurrected or by similar means if you are a vampire. If you find that you
have crossed over and have become a ghost then you will notice that there are
some differences to how you may interact with the world. many commands
available to the living will no longer exist, you will not be able to engage
in combat, and you will be tethered to the zone in which you died. That said,
if you are lucky enough to die in an interesting place, you will be able to
explore unrestricted by such mundane physical things as creatures and doors.
See Also: Resurrection Spell, Seance Spell |
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Armour Spell
( armor )
Mana Cost : 20 Target : victim
Save : None
Effect : -20 to AC
Even some of the novice in the magic arts learn to use their new knowledge to
protect themselves. The Armor spell will improve your AC by 20.
See Also: Armour Class, Armour Golem
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Darkness Spell
Mana Cost : 50 Target : None
Save : None
Effect : Home made orb of darkness
This spell conjures an orb of darkness. The orb will absorb light from the
room with the effect that the room will darken. You can hold, drop, or throw
the orb to achieve different effects.
See Also: Shroud Of Darkness Spell, Dark Fog Spell, Illuminate Spell |
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Draw Skill
This skill allows you to draw a new weapon in the midst of battle,
including putting away your current weapon, if any. Be warned that if
you fail, you will drop your weapon!
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Heal Spell
Mana Cost : 50 Target : victim
Save : None
Effect :
Heal will restore about 100 hitpoints to a person depending on the skill of
the caster. Exceptional casting proficiency can heal considerabley more than
100. A target suffering from blindness will also be cured by this spell.
See Also: Cure Light, Cure Serious, Cure Critical, Cure Blindness |
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Offer, Rent, Capacity
There is no longer a rent system in the Worlds of Carnage; however, you
can still "rent" out at an inn. Renting just means your items are stored
someplace safe until you return. The offer command will let you know how much
your items are worth and both commands will let you know when you have
exceeded your maximum storage capacity.
See Also:: Inn, Save, Crash, Idle, Autorent |
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