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Auto Autofilch Autoloot Autosplit

After a while of playing and killing one thing becomes extremely apparent...
"get all corpse" and "get gold corpse" are extremely cumbersome. So, after long
last, the Carnage Mud Immortals proudly bring you the following automagic
features:

    auto filch  -- Automagically get any gold from a corpse.

    auto loot   -- Automagically loot items AND gold from a corpse.

    auto split  -- Automagically split any looted gold with group.

If you are looking to find information about having room exits appear
automatically when you look in a room then you will want to see the help
for creating a custom prompt.

See Also: Autorent, Screen, Custom Prompt

Casting Spells

For those of immersed in the magical or spirtual you can cast spells in
one of two ways.

    Usage: cast '<spell name>' <target>             - Traditional style
           cast <spell name> <target>               - Blobbie style

For the traditional style the both surrounding single quotes are mandatory.
Those who use the newer "Blobbie" style shouldn't have any problems but if
you do, perhaps an ambiguous target-spell name combination, then you can
revert back to the traditional method.

    Examples: cast 'armor' self                     - Traditional style
              cast 'animate dead' corpse

              cast armor self                       - Blobbie style
              cast animate dead corpse

See Also: Help For Individual Spells, Saving Versus Spells

Collector Ball Game Ballgame

The Collector sometimes hosts a game where you collect all the RED balls
around the mud he has dropped and give them back to him. The amount
of balls varies as does the length of the game. But the winner is always
the one who returns the most by the time he ends the game. The prizes
vary depending on how much he had when the game starts but usually
they are small fun prizes that are worth your while. You will be moving
around a lot so make sure you have lots of moves and fly is certainly a plus.
<?bs
if( %getEntityVar( %getNpcPointer( ball_game_collector ), gameRunning ) )
{
?>
Currently the collector is collecting:

    <?= %scriptCall( 115011, ballGame_getBallInfo, plural ) ?>
<?bs
}
else
{
?>
There is not currently a game in progress.
<?bs
}
endif
?>

Kill Hit

A good way to start a fight.

See Also: Player Killing

Social Tag

Social tag is played by "tagging" other players before they tag you. This
is done by the use of socials like my favorite, ack. The social you use
depends on the room you are in at the time you see someone., So if you
see the room say something someone acking on you that means you
have to use the social ack on any player that is in the room. This means
you better not have brief on to play this game otherwise you wont see
anything and will lose.Another rule in this game is there is no standing
around waiting for someone to come into the room. There is a time limit on each room of a few seconds meaning you will be walking a lot in this
game, and luck has a lot to do with it. Prizes are unique items that you
can only get while playing social tag and you are given a choice of
different ones. This game is a lot of fun so have fun and enjoy:)

Areas of Carnage

Levels  Name                    General Whereabouts
---------------------------------------------------------------------------
L/M/H   Arachnos                East of Elkin, north of the crossroads.
L/-/-   Bandit Camp             East of Wikam.
L/M/H   Bloodstorm Empire       Due East of Elkin.
L/M/-   Brothel                 Right in the town of Elkin!
L/M/H   Chessboard              Second floor of the GamesMaster's mansion.
L/M/-   Elkin City              The main capitol of the Carnage continent.
L/M/-   Elkin Graveyard         South and East off of South Road.
L/-/-   Elkin Sewers            North West corner of Elkin.
L/M/-   Goblin Lair             East of the the crossroads and North.
L/M/-   Hornet's Nest           East of Elkin, through the Bloodstorm Fields.
L/M/-   Latvia                  East and then far North of Elkin.
?/M/-   Latvian Sewers          Underneath Latvia.
L/-/-   Makdor Archery Range    North and East of Elkin.
L/M/H   Makdor Castle           The Earl's home North of Elkin.
L/-/-   Sleeping Giant          Near the Hornet's Nest.
L/M/-   Vhronia City            West and South of Elkin.
L/-/-   Wikam Village           West and North of Elkin.
---------------------------------------------------------------------------
-/M/-   Brinnz                  West and North of Elkin.
-/M/-   Brinnz West             South of Vhronia.
-/M/H   Cave of Law             West of Elkin, past Wikam, and north.
-/M/H   Cimmura                 South and East of Elkin.
-/M/H   Death Valley, King Cro  East of Elkin and South off the main road.
-/M/H   Dragon Caves            North of the Beach, into the cave.
-/M/-   Elkin Hills             South & West off of South Road.
-/M/-   Elondale                North of Bloodstorm.
-/M/-   Elon Hills              North of Elondale, East of the Mist Forest.
-/M/-   Forgotten Forest        Atop the plateau in the Elkin Graveyard.
-/M/H   Game Master's Mansion   North of Wikam.
-/M/-   Gladendel               North of Cimmura.
-/M/H   Gratien                 North of Brinnz.
-/M/H   Great Forest of Mist    North and West of Elondale.
-/M/H   Latvia Zoo              South East of Latvia.
-/M/H   Lost City of Kipuka     South East of Cimmura.
-/M/H   Titan's Realm           West of Kobold Forest.
---------------------------------------------------------------------------
-/-/H   Breeding Grounds        South of the Forgotten Woods.
-/-/H   Barak-Tor               Under the Great Forest of Mist.
---------------------------------------------------------------------------

See Also: Cythera Areas, Ark'num Areas, Other Areas

Poison Spell

Mana Cost : 20                Target    : victim, food, or drink
Save      : Versus Paralyzation
Effect    : Like the deadly asp, strike and let the venom do its work.

Casting poison on food or drinks will poison them.  A person who eats
poisoned foods or drinks poisoned fluids will become poisoned due to the
poison entering their body.

A person who is poisoned will suffer somewhat until they either die or the
poison passes through their system.

See Also: Detect Poison, Remove Poison, Remove Deadly Poison

Areas of Cythera

Levels  Name                    Location
---------------------------------------------------------------------------
L/-/H   The Harrow              Underneath Cythera City.
L/-/-   Bloodwood Forest        South of Noculat Woods.
L/M/-   Cythera City            The main capitol on the Cytheran continent.
L/M/-   Cythera Swamp           South & West of Cythera.
L/M/-   the Dark Woods          West of the Happy Forest.
L/M/H   the Deep Sea            North Gate: Follow Draegon Road to the sea.
L/M/-   Desert of Sol           North of Moria.
L/M/H   Elip                    West of Haon-Dor Dark.
L/M/-   Elven Town              North Gate: North & West on Draegon Road.
L/-/-   Goblin Castle           South of Haon-Dor Light.
L/-/-   Haon-Dor Light          South and West of Cythera.
L/-/-   Happy Forest            South and West of Cythera.
L/M/-   Khazad                  Elven Town: West & South; under Lone Mountain.
L/M/-   Oceanmist               North Gate: Follow Draegon Road to the sea.
L/M/H   Shayol Ghul             West of Elven Town, across the bridge & west.
---------------------------------------------------------------------------
-/M/-   Ankheg Tunnels          South of Elven Town.
-/M/    Bhrona's Castle         West and North of Elven Town.
-/M/H   Dark Oak Forest         Out the Southwest gate of Elven Town.
?/?/?   Dwarven Forest          Somewhere near the Noculat Woods.      
-/M/H   Enchanted Forest        Near Grand Marnier.
-/M/-   Glorinsdel              West of Khazad.
-/M/-   Grand Marnier           South East of Wild River.
-/M/-   Haon-Dor Dark           West of Haon-Dor Light.
-/M/-   Isle of Sacrifice       Due South of Wild River.
-/M/H   Jungle of Mist          South of Haon-Dor Dark.
-/M/-   Lone Mountain           South West of Wild River.
-/M/H   Mono Forest             West of Elip.
-/M/-   Moria                   North Gate: West off the Draegon Road.
-/M/H   Narwayk Pyramid         South of the Jungle of Mist.
-/M/-   *Wild River             West of Elven Town and down the waterfall.
-/M/-   Noculat Woods           West of Khazad.
-/M/-   the Vineyard            North Gate: west off of the Draegon Road.
---------------------------------------------------------------------------
-/-/H   Antioch                 West and North of the Desert of Sol
-/-/H   Balzic's Lair           North of Blackmist Forest.
-/-/H   Blackmist Forest        North of Norculat Woods.
-/-/H   Castle of King Sol      In Antioch.
-/-/H   Fal-Darak               North of Styx.
-/-/H   The Midway              West of Elven Town, North off bridge.
-/-/H   Savaena                 Entrance can be found in Bloodwoods.
-/-/H   Silverleaf              West of Blackmist.
-/-/H   Sundhaven               West of Elven Town, across bridge & North.
-/-/H   Styx                    West from the top of Lone Mountain.
---------------------------------------------------------------------------

See Also: Carnage Areas, Ark'num Areas, Other Areas

Remove

Remove has three uses-- the first is to remove equipment or clothing you are wearing. The second is to remove attached items from receptacle items (such as gems and runes). Finally, you can also remove your own posts from any of the message boards scattered around the world.

So you've gotten tired of those cheap leather boots you found on a rotting villager's corpse and you'd like to take them off to let your toes air out a while. It's as easy as follows:

    Equipment Usage:

        remove <item>

    Equipment Example:

        remove boots

If you have been lucky enough to find an item that supports attachments but you want to remove an existing attachment (maybe you found a better one) then you can use the following:

    Attachment Usage:

        remove <attachment> <receptacle>

    Attachment Example:

        remove gem sword

Wrote something mean on the board and you've sobered up and you'd like to hide the evidence? Just go to the board, rip it off, and pretend it never happened:

    Message Board Usage:

        remove <number>

    Message Board Example:

        remove 3

See Also: Wear, Wield, Hold, Attach, Board

Skills And Practicing
( Practices Pracs Quality )

Skills are one of the most important aspects of the game. Your skills
determine how you can and will interact with the world itself. For instance if
you have the picklock skill then you may find yourself having more freedom to
explore, whereas having the locate object skill might help you to determine
your next quest.

Practices are points in the game that can be used to increase your hitpoints,
mana, movement, and potential skill levels. You improve mana, hitpoints, and
movement by exercising. When you have found a teacher of a skill you can type
practice to see what they teach. Practicing with Taghri in Elkin will display
the following list if you have already practiced combat:

    You have got 6 practice sessions left.
    The following stats will be used when consuming practices:
    Str: ?? Int: ?? Wis: ?? Dex: ?? Con: ?? Chr: ??
    the Captain can teach you the following skills:
    bludgeon                  : 3 practices each time (add: 10%, max: 96%)
    combat                    : 1 practice each time (add: 8%, max: 99%)
    judge                     : 1 practice each time (add: 7%, max: 96%)
    kick                      : 1 practice each time (add: 15%, max: 96%)
    pierce                    : 3 practices each time (add: 8%, max: 96%)
    slash                     : 3 practices each time (add: 10%, max: 96%)

The first line indicates that you have 6 points to spend. You must have
a sufficient number of practices to spend on the skill you wish to practice.

The next piece of information determines the stat values at which you will
practice. You practice stats may be different than you actual stats. The main
reason is that you have accumulated practice points at points in the game
where your primary stats were different. So as to prevent power levelling
where a player doesn't spend any practices until they have had their stats
rise, the game keeps track of the average values of your stats so that there
is no benefit to waiting to spend practices until your primary stats have
become maxed. The same is true of exercising.

Finally a list of skills that the teacher knows will be displayed. There are
four pieces of useful information here. The skill name, the number of practice
points that will be consumed to practice the skill, the gain to your potential
skill level, and the maximum to which you can gain with the current teacher
and your prerequisite values.

To exemplify the process, let's say we typed practice and got the exact output
shown above. Then we decide we would like to practice slash. Our available
practice sessions would drop from 6 to 3, and our potential skill level would
increase by 10%. You would input the following in the same room as the teacher
to actually practice the skill:
                                                                            
    practice slash

While practicing there are some other things to keep in mind. Unlike the old
Carnage/Cythera system, you can ultimately learn any skill up to 99% as long
as you can find a teacher or tome capable of teaching it to 99%. The rate at
which your potential increases is directly related to the value of your
relevant primary stats. For instance the slash skill is based on strength
alone and so your ability to learn it quickly depends on your strength. On the
other hand, the pierce skill is based on both strength and dexterity and so
the average of the relevant stats is used to determine how quickly you can
learn the skill. Finally, only your potential skill level will increase when
you practice. You must actually use the skill or related skills to increase
your effective skill level. That said, your effective skill level will never
naturally fall below a third of your potential.

A last point of interest is the concept of skill quality. The quality of a
skill is the measure of it's relevant stats and your effective skill level.
When you view a listing of your skills you will see the quality at which you
use a skill. The effect of quality depends on the skill being used. For
simple skills like bludgeon or soul strike, it is used as a percentage
modifier on the damage. For instance a quality of 80 for soul strike would
reduce the damage by 20%, on the other hand a quality of 120 for soul strike
would increase the damage by 20%. Not all skills are alike however, and in
cases like blindness, or detect invisible, the quality becomes a percentage
modifier on the duration of the spell. Other skills yet, are of a more boolean
nature. Meaning they either apply or they don't and there is no applicability
of damage or duration. In such cases a dice roll is usually made versus the
quality to determine if you succeed. An example of this is clairvoyance.

See Also: Allskills, Prereqs, Exercise