|
|
|
|
|
|
Help
Druid Dedication
( creation )
Druids are a silent and secretive group of individuals that generally keep to
themselves and rarely travel far afield. Versed in the natural order of
things, they seek to understand nature to its fullest so that they can bend
it to their will, ultimately harnessing its great power.
See Also: Classes |
|
|
|
|
Mage Dedication
( creation )
Mages seek to understand the magical chaos that surrounds them. By researching
and experimenting with the raw energy inherent in everything they have learned
to master the arcane and create powerful spells and enchantments.
See Also: Classes
|
|
|
|
|
Necromancer Dedication
( creation )
The subject of death has always raised a degree of fear in the common people.
For this reason Necromancers are often considered to have dark and evil
machinations. While it is true that many who study this area are in pursuit
of less than honourable goals, this is not always the case. Necromancers
spend much of their time observing the effects of death and how it can be
controlled. To this end they can control some aspects of death itself, in
small and large part, to ply its effects on the living or to temporarily
reverse its effects on those who have already succumbed.
See Also: Classes |
|
|
|
|
Paladin Dedication
( creation )
Honour and chivalry. This is the mandate of the Paladin. Trained in the ways
of combat and devoted to the path of their deity, Paladins travel the world
to seek out and defeat all that stands against their religious ideals. While
most of a Paladin's training is focused on combat, they do have some ability
to commune with their deity to further their cause. Almost as a rule,
Paladins follow the path of good; however, there have been cases where their
minds have become twisted in their own self-righteousness that while they
continue to think they still follow the righteous path, they have in fact
embraced their inner darkness.
See Also: Classes |
|
|
|
|
Ranger Dedication
( creation )
At home with the wilderness and all things nomadic, Rangers travel the world
with ease. Hardened and experienced by years of solitary travel in the
harshest of conditions, they can track their prey across hundreds of miles of
tundra, with little regard for a soft pillow at night. Having travelled with
nature as their bed for so long, Rangers have developed the ability to
befriend and train animals to act as their allies and keep watch while they
sleep.
See Also: Classes |
|
|
|
|
Shaman Dedication
( creation )
Shamans, also known as tribal priests, are renowned for their blend of skills
both in the arcane and in the divine. Rumoured to be able to control the
dead, hurl raging balls of fire, and even walk on water, these powerful
vessels of religion and magic are not easily dismissed.
See Also: Classes |
|
|
|
|
Thief Dedication
( creation )
Quiet like a mouse, fast like a panther, those dedicated to the Thief
profession make their mark in life quietly and lethally. On the rare occasion
that you can mark the culprit of your missing purse, it may be best to avoid a
confrontation and go on your way lest you find a dagger in your back -- or
worse.
See Also: Classes |
|
|
|
|
Auto Autofilch Autoloot Autosplit
After a while of playing and killing one thing becomes extremely apparent...
"get all corpse" and "get gold corpse" are extremely cumbersome. So, after long
last, the Carnage Mud Immortals proudly bring you the following automagic
features:
auto filch -- Automagically get any gold from a corpse.
auto loot -- Automagically loot items AND gold from a corpse.
auto split -- Automagically split any looted gold with group.
If you are looking to find information about having room exits appear
automatically when you look in a room then you will want to see the help
for creating a custom prompt.
See Also: Autorent, Screen, Custom Prompt |
|
|
|
|
Casting Spells
For those of immersed in the magical or spirtual you can cast spells in
one of two ways.
Usage: cast '<spell name>' <target> - Traditional style
cast <spell name> <target> - Blobbie style
For the traditional style the both surrounding single quotes are mandatory.
Those who use the newer "Blobbie" style shouldn't have any problems but if
you do, perhaps an ambiguous target-spell name combination, then you can
revert back to the traditional method.
Examples: cast 'armor' self - Traditional style
cast 'animate dead' corpse
cast armor self - Blobbie style
cast animate dead corpse
See Also: Help For Individual Spells, Saving Versus Spells |
|
|
|
|
Collector Ball Game Ballgame
The Collector sometimes hosts a game where you collect all the RED balls
around the mud he has dropped and give them back to him. The amount
of balls varies as does the length of the game. But the winner is always
the one who returns the most by the time he ends the game. The prizes
vary depending on how much he had when the game starts but usually
they are small fun prizes that are worth your while. You will be moving
around a lot so make sure you have lots of moves and fly is certainly a plus.
<?bs
if( %getEntityVar( %getNpcPointer( ball_game_collector ), gameRunning ) )
{
?>
Currently the collector is collecting:
<?= %scriptCall( 115011, ballGame_getBallInfo, plural ) ?>
<?bs
}
else
{
?>
There is not currently a game in progress.
<?bs
}
endif
?> |
|
|
|
|
|
|
|
|
|
|