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Tell

This telepathic skill allows you to transmit a message to one particular
player on the mud.

    Example:

    tell bob Hey there.

Will send the player "Bob" a message saying 'Hey there.' *If* you succeed
your skill check.

See Also: No Tell, Commune, Ooc, Gtell, Meditate, Recent

Wisdom

Wisdom is a rating of a characters accumulation of knowledge in the ways of
the world.  It is similar to INTELLIGENCE in that there is a direct relation
to wisdom and the amount of mana you get.  But those with a high wisdom
prevail in the discipline of PIETY.  A high wisdom enables a character to
understand the world and mortals place in it.  This gives him/her an
advantage in relating to the gods which the power of PIETY derives.        
                      

See Also: Strength, Intelligence, Dexterity, Constitution, Charisma

Common Commands
( Help Table Commands )

Movement:      North, South, East, West, Up, Down, Exits, Enter, Leave,
               Sleep, Wake, Rest, Sit, Stand, Lock, Unlock, Open, Close

Communication: (') Say, (") Talk, Tell, Ask, Whisper, Gtell, Yell,
               (: or ,) Emote, Read, Write, Mail, Commune

Objects:       Get, Drop, Put, Give, Wear, Grab, Remove, Buy, Sell, List
               Wield, Examine, Use, Inventory, Equipment, Eat, Drink, Fill,
               Pour, Quaff, Recite

Information:   Help, Info, Tips, Self, Score, Who, News, Time, Weather, Levels,
               Wizlist, Credits, World, Whois, Actions, Allskills, Trophy

Combat:        Kill, Hit, Flee, Target, Wimpy, Bandage, Consider, Styles,
               Champion

Useful Others: '!', Abort, Exercise, Meditate, Bug, Idea, Typo, Quit, Brief,
               Compact, Save, Reps, Annlevels, Seelevels, Pray, Crash,
               Practice, Look, Guild, Group, Title, Follow, Prompt, Customize,
               Display, Auto, Decapitate, Screen, SetEmail

More topics:  Clueless, Newbie, Carnage, Shops, Inns, Class, Race, Skills

Type 'help help' to get detailed help on obtaining help (RECOMMENDED)!

Intelligence

Intelligence is an attribute that characters have to measure how smart they
are.  Intelligent people have a natural knack for learning the discipline of    
ARCANA.  It takes a great mind to understand the complex ways of spell
casting.  Anyone can learn spells, but those with a high intelligence gain
more MANA and can learn ARCANA spells at a faster pace.

See Also: Strength, Dexterity, Wisdom, Constitution, Charisma, Mana

Classes and Dedication
( dedicate )
( creation )

The Worlds of Carnage provides two distinct ways to develop your character's
skills. The first is the traditional class-based system, now known as
dedication. The other is explicityly skill-based with no strong tie to any
given discipline. There are advantages and disadvantages to either choice.
The main philosophy at play is jack of many trades or master of one.

If during the creation of your character you choose to dedicate to a given
profession then you will only be able to learn skills and spells for that
discipline. On the other hand, if you choose to play without a dedication then
you can learn all but the most powerful of skills and spells. For instance,
only a cleric can learn resurrection; however, a non dedicated player can
learn lesser clerical spells like cure light and vigour.

The following classes are available for dedication when you create your
character:

    Cleric                  Ranger
    Druid                   Shaman
    Mage                    Thief
    Necromancer             Warrior
    Paladin                 Black Knight

If you have chosen to dedicate to a specific disicipline then you will also be
able to choose a minor dedication. The minor dedication allows you to learn  
all the skills of the minor discipline for which you have the prerequisites.  
Since this is not your foremost pursuit, the quality of your minor dedication
skills will always take a 15% penalty (subject to change). On the other hand
if your minor dedication is chosen to be the same as your major dedication
then the quality of your dedication skills will receive a 15% bonus.

Finally, each class choice may be accompanied by bonuses and/or penalties
that can be applied to your character. For instance Paladins get resistance
to damage from evil sources, pure thieves get perma sneak, and many classes
get bonuses to primary stats, hitpoints, mana, and regen. These bonuses
and penalties can differ depending on how you have selected the class. For
instance a pure thief gets a dexterity bonus and permanent sneak**, but a
primary class thief only gets the dexterity bonus. A secondary thief gets
none of the bonuses.

**There may be other bonuses not mentioned here :)

See Also: Skills, Allskills

Black Knight Dedication
( creation )

Unlike those dedicated to a Paladin's pursuits, the Black Knight follows his
own ideals. Lacking the strong relationship with a deity marked by the
Paladin, the Black knight dabbles in the understanding of death while
focusing most of his energies on combat skills. Studying the causes and
effects of death, in some respect like that of the Necromancer, has a
tendency to influence the soul of the Knight. While not all are marked by
evil, most have become tainted and such is the origin of the name.

See Also: Classes

Cleric Dedication
( creation )

By dedicating yourself to the path of a Cleric you choose to pursue a
strong relationship with your deity and in doing so establish your skills in
the healing and protective arts. While it is true that Clerics for the most
part are healers, it is also true that they can wreak destruction too. Much
of a cleric's worldly knowledge can be combined with divine direction to
harness the natural elements.

See Also: Classes

Druid Dedication
( creation )

Druids are a silent and secretive group of individuals that generally keep to
themselves and rarely travel far afield. Versed in the natural order of
things, they seek to understand nature to its fullest so that they can bend
it to their will, ultimately harnessing its great power.

See Also: Classes

Mage Dedication
( creation )

Mages seek to understand the magical chaos that surrounds them. By researching
and experimenting with the raw energy inherent in everything they have learned
to master the arcane and create powerful spells and enchantments.

See Also: Classes

Necromancer Dedication
( creation )

The subject of death has always raised a degree of fear in the common people.
For this reason Necromancers are often considered to have dark and evil
machinations. While it is true that many who study this area are in pursuit
of less than honourable goals, this is not always the case. Necromancers
spend much of their time observing the effects of death and how it can be
controlled. To this end they can control some aspects of death itself, in
small and large part, to ply its effects on the living or to temporarily
reverse its effects on those who have already succumbed.

See Also: Classes