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Stealth Skill

 This skill is a measure of how well you can avoid notice, perform
sleight-of-hand, and conversely observe details that others would miss.
It is based on DEXTERITY, which is a measure of your natural agility,
coordination, and flexibility.  It currently has no effect on its own,
though it does lead to thief-type skills such as sneak, hide, backstab,
etc.

Stomp Skill

Much like kick, stomping is delivering a boot (or elbow or knee) to a downed
opponent.  The easiest way to down an opponent, is to have a member of your
group bash 'em.

    Usage:

    stomp <victim>

    Example:

    stomp <?= %randPlayer() ?>

See Also: Kick, Bash, Headbutt, Rescue

Strength Spell

Mana Cost : 20                Target    : victim            Cumulative: Yes
Save      : None
Effect    : Turn that 90 lbs weakling into a 90 lbs Hercules

One of the most basic spells, Strength bestows magical energy upon a person in
the form of raw physical strength.  A person will gain 1 to 6 strength points
per spell.  Maximum strength is 60.

Striking


Mana Cost : 100               Target    : object
Save      : None
Effect    : 

Imbues a weapon with energy from the caster's gods making it hit
harder and more often.  After the weapon loses it's divine power,
it is not capable of being enchanted for quite some time.

See Also: Flame Blade

Suggest Spell

Mana Cost : 35                Target    : victim
Save      : Special
Effect    : 

This spell attempts to entice the victim to do any command you specify. It has
limitations similar to charm monster, but it's advantage is that it is a much
more subtle spell.  If the victim fails his save, then he does the command
specified.  If he makes his save, then he has to make another saving throw.
If he fails the second saving throw, he will not realize that you were
attempting to influence him. The victim has to succeed on two consecutive
saving throws in order to realize you are attempting to influence him and
get angry.

Example:
> cast 'suggest' thief steal gold policeman

Summon Spell


Mana Cost : 50                Target    : victim
Save      : Special - see below
Effect    : Call forth creatures from across great distances

Will summon a person or creature of the name spoken.  If you try to summon a
non-player character, the creature gets a chance to resist the spell.  If the
creature is hostile and resists, it may try to draw upon the magical link to
pull YOU through to IT.  If you then fail your save, you will go to the
creature!  This spell will also aggravate any NPCs, since they don't like to be
yanked around against their will.

If used on a PC, that character has to type "accept" to accept your summons.
The link will remain open for the character to accept until you break
concentration by pushing RETURN.  Note that combat disrupts the spell, so the
target to be summoned cannot accept a summons while fighting.

Also, this spell is very demanding, so you will be unable to act for a short
while after casting it.  It is difficult to summon more powerful foes over long
distances, If you find your target resisting all attempts, you might want to
get a little closer to their location.

Sweep Skill

This skill allows you to turn one of your normal attacks in a round into
a wide, sweeping attack that will strike at all enemies currently attacking
you.  It is very strenuous, however, and cannot be performed in quick succession.

    Usage:

        sweep
        sweep all

In the case of 'sweep all', It is a way for you to make a giant sweep and
possibly attack everyone not in your group that you can see.

Teleport Spell


Mana Cost : 40                Target    : None
Save      : None
Effect    : ZaaaaWHOOP! Where'd you go?

Teleport will instantly transfer you to another location in the world.
This location is random but is based on rooms you have been in recently.

Third Attack Skill

   This skill determines your chances of getting a third attack in every combat round.  You must have successfully had a second attack in that round
in order to have a chance of getting a third attack. Due to the physyical
stress of performing three successive attack the quality of damage for the
third attack is reduced by about 35%.

See Also: Combat, Second Attack, Dual Wield

Thrash Skill

Unrefined theives often use this skill to brutilize their victims.
You will often see thugs assaulting innocents with a multitude of
different weapons.  It may seem like this technique invloves no skill,
but a smart thug will choose his weapon wisely based on weight and type of
damage.  With the proper weapon, it can be quite easy to beat a weaker
opponent into unconsciousness.

    Usage:

    thrash <victim>

    Example:

    thrash <?= %randPlayer() ?>

Note: If you are dual wielding and the secondary weapon's type is
different from the primary weapon, the secondary weapon will be used to
determine the type of "thrashing" the victim will receive.

See Also: Stealth, Backstab