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Help
Pierce Skill
This skill determines your chances to hit with piercing weapons,
such as short swords, daggers, spears, etc. Piercing weapons require
a different style of attack than do slashing weapons or bludgeoning
weapons. Your proficiency at the pierce skill depends on your
dexterity and strength.
See Also: Slash, Bludgeon
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Piety Skill
( Clerical Discipline )
This skill is a measure of how pious/religious you are. It is based on
your Wisdom attribute, since wisdom determines how strong- willed you are and
how much of a moral sense you have. This skill affects the power of all
piety-based spells, though it has no other power of its own. However, this
skill is necessary to all priest- type skills and spells, since piety-based
skills are derived from one deity or another, and the more pious you are
towards that deity the stronger the spells it will grant.
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Possess Familiar Spell
Mana Cost : 75 Target : None
Save : None
Effect :
This spell causes the caster to transform themself into a small animal
thus allowing them to explore the nearby area with relative safety. When
you have left your body it will remain defenseless so make sure you are
in a safe place.
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Prismic Missile Spell
Mana Cost : 25 Target : victim
Save : None
Effect :
This spell casts a series of random spells at all the monsters in the room
not in the casters group. Spells cast include: chill touch, blindness,
lighting bolt, cause critical, and curse.
See Also: Chill Touch, Blindness, Lightning Bolt, Cause Critical, Curse
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Protection From Evil Spell
Mana Cost : 15 Target : victim
Save : None
Effect : "Oh, though I walk through the valley of death..."
After casting this spell, the target is surrounded by an invisible protective
force that makes it difficult for weaker evil creatures to penetrate.
See Also: Detect Aura
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Rebirthing your Character
( Reincarnate Reincarnation Reincarnating )
The Worlds of Carnage allows you to take a current character, with which you
are unhappy, and prepare it for rebirth. Once prepared for rebirth, it will
not come back after death. Instead, you must create a new character and make
use of the "[R] Rebirth a Character" option at the main menu. You can ONLY
rebirth a character before you have entered the game with a new character.
If you have enabled rebirth on a character you can disable it by repeating
the same steps you took to enable it. So that this option will not be abused,
you must be at least level 50 and there is a 1/4 experience cost to rebirth.
Finally, the cost of rebirth is tracked and someday may be used for
interesting rebirth options. To complete the process of rebirth... you will
need to die, but there is no penalty incurred for the death.
Usage:
rebirth <yourPassword>
Example:
rebirth sEkReTpAsSwOrd
Pitfalls that some people just don't seem to think about... gold in bank, best
to withdraw it. Equipment and inventory, best not to wear shield of seven
signs... *SHEEEEESH*
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Recharge Spell
Mana Cost : 150 Target: object
Effect : Battery now included.
This spells allows the druid to recharge a wand or staff that has been
used. As a result of the backflow of energy each time a wand or staff is
recharged it loses one charge from the maximum number of charges it can
hold until it can no longer hold any charges.
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Remove Curse Spell
Mana Cost : 25 Stackable : No Target : victim or object
Save : None
Effect : "Be gone evil spirits!"
If cast on an object you are carrying, this spell will remove the curse from that
object. If cast on a person in the same room as yourself, this spell will remove the curse spell from that person, or, if they are not cursed, it will remove the curse from an object they are holding in their hands.
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Revitalize Spell
Mana Cost : 250 Target : victim grouped with caster
Save : None
Effect :
It takes a powerful cleric to learn the ultimate in healing powers. Casting
revitalize on someone causes their physical body to be completely restored.
Additionally all affects (good and bad) are removed.
See Also: Heal
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Sanctuary Spell
Mana Cost : 70 Target : victim
Save : None
Effect : An aura of protection to lessen the damage recieved in combat
A properly pious priest will be able to take advantage of the protection
granted to them by their diety. When protected by sanctuary any damage you
receive is greatly reduced. |
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