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Help
Hide Skill
When you type hide there is a chance that you will find a location within the
current room to conceal yourself. If successful then you can only be "sensed"
by the "sense life" spell. Even if sensed your identity will remain hidden.
Hide is broken by most commands that would reveal your location. Additionally
all socials will break your concealment.
Example/Usage:
hide
See Also: Unhide, Shide Skill, Sneak Skill |
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Holy Word Spell
Mana Cost : 75 Target : room
Save : Versus Prayer for 1/2 Damage
Effect : Send those demon spawn back to Hell
This spell causes great damage to evil creatures proportionate to their
evilness, and will do double damage to summoned evil creatures. It affects
all evil creatures in the room that are not in your group. If you are less
powerful than the creature then the damage is halved. If an evil creature
attempts to cast this spell then the spell's magic will be unleashed upon
the caster.
See Also: Dispel Evil
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Hunt Skill
Hunt allows you to hunt down another character or monster. Hunt will
take you in the most direct path to your quarry, so watch your step! If
you decide to break off the trail to your quarry, you lose track of its
position and you must start hunting anew. The range of your hunt skill
increases as you become a more experienced adventurer, and your chances of
hunting successfully increase as you increase your hunt skill.
This skill requires woodcraft. |
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Iceball Spell
Mana Cost : 40 Target : victim
Save : Versus Spell for half damage
Effect :
After mastering the group of fire spells, one of the arcane school may
combine that knowledge with another spell to learn this chilling one.
Iceball causes magical balls of ice to freeze everyone in the room not in
the caster's group. It is more powerful than fireball.
See Also: Fireball, Deep Freeze
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Illuminate Spell
Mana Cost : 10 Target : None
Save : None
Effect : Home made lantern of magical energy
This spell conjures a glowing orb that can be used as a light source. You
can hold, drop, or throw the orb to achieve different effects.
See Also: Continual Light Spell, Darkness Spell |
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Incendiary Incindiary Missile Spell
Mana Cost : 25 Target : victim
Save : Versus Spell for half damage
Effect : A beefed up magic missle spell
This spell is similar to the magic missile spell. By casting this spell,
the caster is able to summon flaming missiles that strike the victim.
See Also: Magic Missile
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Infravision Spell
Mana Cost : 20 Target : victim
Save : None
Effect : Peek-a-boo! I see you!
Infravision allows you to see creatures' body heat, so that you can make them
out in the darkness. It does not allow you to see rooms or objects, however,
since those items will have temperatures too close to their surroundings to
pick out.
See Also: Sense Life, Detect Inivisibility
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Judge Skill
This command allows a player to judge the damage of a weapon.
However, if a player fails then he/she will get a bogus damage.
As a person not only improves in the skill, but also improves their
LEVEL then the chance of getting the correct damage increases.
NOTE: You must wield the weapon to judge it. |
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Lich Touch Spell
Mana Cost : 20 Target: self
Save : None
Effect : Like Death itself, steal the very life energy from your foe.
This spell fills the hands of the caster with the power of the life-stealing
lich. Any hit in combat will allow the caster to steal the life of her
opponent. It also uses mana from the caster on each hp steal.
See Also: Chill Touch
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Link Connection
A lot of players have problems with their links to the game. This could be
very dangerous to your health in the middle of a combat. But we have worked
out a solution. There are two cases:
I.If your link is broken, you will automatically attempt to flee each
time someone attempts to hit you. If you manage to flee, then you
will be saved by divine forces, and put in a safe place until you
reconnect to the game.
II.If your link jams (freezes) you got a problem. The only solution we
can give, is that you break your link as quickly as possible. By
breaking the link you can hope that the above procedure is initiated.
If your link goes idle or broken for a certain amount of time, your character will first be moved to Limbo, and then auto-rented.
See Also: Crash, Idle, Autorent, Link Skill |
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