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Energy Drain Spell

Mana Cost : 40                Target    : victim
Save      : Versus Spell for negation.
Effect    : One of the Dark Arts secrets

This spell sucks the life energy from the victim, bestowing that life energy
on you.  In addition, it will drain the magic power and vigor from your enemy.
Please note that this is not a very kind act and you may feel yourself being
drawn to the darkside if you cast this spell.

See Also: Lich Touch

Evade Skill

  This skill allows you to evade first attacks.  When a creature first
makes a physical attack against you (spells don't count), you have a
chance of seeing the attack coming and evading it.  You can only evade
attacks from creatures you are not already fighting, and therefore if you
initiate combat you do not get a chance to evade.  It is very useful
against
being surprised by aggressive monsters (or other players!).
    Your chance to evade is best when you are standing, less when you are
sitting or resting, and very small when you are engaged in combat with
another
creature.  And even the best evader cannot evade all attacks;  at 100%
skill level you can only evade attacks about 70% of the time.
    This skill depends on DEXTERITY.

Feign Death Spell

Mana Cost : 20                Target    : none
Save      : Versus Spell at -6 to negate
Effect    : Play possum to end a fight early.

This spell simulates your death.  Anyone looking in the room will see you as
a corpse.  Monsters will believe you are already dead, and will not attack.  If you are fighting, each of the creatures fighting you gets to make a save
versus spells at -6 to see if they realize you didn't actually die.  Each
one that fails the save will stop attacking you.  However, if ANY of them
make their save, they will keep attacking, and the rest of them will
realize that you are still alive and resume the attack as well.

You stay in corpse form for a duration of 4 to 20 hours, OR until you issue
any command (including a null command, i.e. just hitting ENTER).

Fireball Spell


Mana Cost : 30                Target    : victim
Save      : Vs. spell for half damage.
Effect    : "Goodness, Gracious, Great Ball of FIRE!"

After the basics of elemental magic have been learned, one may try to master
the Fireball spell.  This spell unleashes a magical ball of fire that expands
out from the caster to engulf and burn every creature in the room that is not
in the caster's group.

See Also: Colour Spray

Flame Blade Spell


Mana Cost : 35           Stackable : No           Target : object
Effect    : add damage to weapon attack

Using pure force of will a spell caster can surround a non-magical weapon
with a flaming aura, allowing it to do extra damage in combat for a limited
amount of time.

See Also Striking

Fly Spell


Mana Cost : 35                Target    : victim
Save      : None
Effect    : Self explanatory

This spell enables the target to fly through the air with only minor
concentration.  Thus movement is much easier than even walking, and hazards
such as water can be flown over.  In addition, there are areas that are
reachable only to creatures that can fly.  Make sure to land before the
spell wears off, or you will plummet to your death!  This spell can be
renewed by casting it again.

Forage For Food Skill

This is a woodcraft-based skill.  It allows you to find food in either
a forest or field.  The type of food found depends on the type of area
you are in, in the woods you may find a mushroom, in the field, you
may find a berry. Note that while foraging you will not be able to issue
any other action commands. To stop foraging before you have found
something, you will need to use the abort command.

    Usage:

        forage

See Also: Create Food Spell

Fumble Spell


Mana Cost : 25                Target    : victim
Save      : Versus Spell to negate
Effect    : A specialised curse

After learning to curse your opponent, you can focus such desires into a
momentary and specialised version.  This spell causes the indicated person,
if they fail their save, to stumble and drop their weapon, as well as being
temporarily off-balance.

Gate Spell


Mana Cost : 50                Target    : victim
Save      : None
Effect    : 

A powerful spell allowing the caster to be transported to any player in
the world -- as long as they accept.  There won't be any surprise attacks
with the caster hopping out of thin air with an army of charms or dancing
swords.

See Also: Summon

Headbutt Skill

   Headbutt allows you to use your head as a smashing weapon, knocking your
foe on his noggin and stunning him briefly while he regains his senses.  It
does a minimal amount of permanent damage;  its benefit is in making your
enemy stop fighting while he recovers. This skill requires combat. If your
opponent is already down then there's a pretty good chance you'll trip over
them.

    Usage:

        headbutt <victim>

    Example:

        headbutt <?= %randPlayer() ?>