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Create Food Spell

Mana Cost : 10                Target    : None
Save      : None
Effect    : Ala-kazam ... Presto! Portobello!

This spell instantly creates an edible magic mushroom. The mushroom
will be fill you up.

See Also: Create Water Spell

Cure Sickness Spell


Mana Cost : 40                Target    : victim
Save      : None
Effect    : Relieves the victim's fever and illness

Not only can priests cure the wounded but the sick.  After learning four major
curing spells (cure light, cure serious, cure critical, and heal), one may
be privy to the ways of Cure Sickness.  This spell cures the victim of the
maladies associated with Sickness.

See Also: Sickness

Dancing Sword Spell


Mana Cost : 50                Target    : object
Save      : None
Effect    : Bestow life upon a weapon to do your bidding.

This spell animates any weapon in your inventory with magical force, causing
the weapon to rise up and "dance" in the air.  You can then command the weapon
to fight for you as you would any other follower.  The animated weapon will
have magical life force and fighting capability proportional to the level of
the caster, but will retain the same damage that it had as an inanimate
object.  Some spells placed on weapons may be disrupted by the magical life
force and not carry over to the animated weapon.

Note that once the magical life force has been dispelled (through receiving
enough damage), the sudden energy loss causes the weapon to vanish in a burst
of energy, so do not use this spell on weapons you wish to keep.

Deep Freeze Spell

Mana Cost : 40                Target    : victim
Save      : Versus Spell for half damage
Effect    : 

This spell greatly lowers the temperature of the air surrounding your
enemy, seriously harming them.  One of the more effective offensive spells.

See Also: Iceball

Detect Aura Spell


Mana Cost : 10                Target    : victim
Save      : None
Effect    : Bestow the ability to pick out EVIL from among the crowd

In order to fight the darkness, goodly priests often employ this spell as a
method to distinguish friend from foe.  The pious find that Detect Aura is
almost second nature for them.  Detect Aura will enable you to see the red
aura surrounding evil persons and items.

See Also: Detect Poison, Detect Magic, Detect Invisibility

Detect Invisibility Spell


Mana Cost : 20                Target    : self
Save      : None
Effect    : A handy spell to detect magically hidden objects and people.

This spell enables you to see invisible items and players.

See Also: Detect Magic, Detect Aura

Detect Magic Spell


Mana Cost : 10                Target    : victim
Save      : None
Effect    : "Ooh, look at the pretty colors"

The "detect" spells come almost as second nature to the magically adept.
Detect Magic is one of the lower spells on the arcana list as it comes easy
to them.  This spell will let you see the magical aura surrounding magical
objects.

See Also: Detect Aura, Detect Poison, Detect Invisibility

Detect Poison Spell

Mana Cost : 10                Target    : victim or object
Save      : None
Effect    : A minor gift from the gods to detect the presence of poison

Cast on food or drinks (drink containers) you will be able to sense if it is
poisoned.  Cast on a person you will be able to see if that person is poisoned.

See Also: Poison, Remove Poison, Cure Deadly Poison

Disguise Skill

Usage: disguise <target corpse>
       disguise off

 The master of disguise will be able to go over a corpse, and
fashion herself a convincing disguise with the leftover
belongings.  While in disguise, she will be able to fool
on-lookers of her real appearence, including race and sex.
While you can fool mens eyes, their minds are a bit tougher,
and some forms of mental communication will be unchanged.

 If you attempt to make a disguise once and fail, you'll have
to find new material from which to make it. For the most part,
you'll only be able to pretend to be beings of humanoid races.

You can use <disguise off> to dispose of your disguise.

Dispel Evil Spell

Mana Cost : 50                Target    : victim
Save      : Special
Effect    : "Back demon! I send ye back to hell!"

This spell will only affect evil creatures. This spell will damage a creature
in proportion to how evil it is. If the target is more powerful than you then
the damage is halved. If the victim is a summoned creature, they will take
double damage. Casters should note that this spell will backfire when wielded
by one of evil intent.

See Also: Detect Aura