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Cause Critical Wounds Spell


Mana Cost : 35                Target    : victim
Save      : None (*)
Effect    : 

This spell does damage to the victim similar to the damage cured by its
healing counterspell.

*NOTE: The Cause spells require a successful hitroll

See Also:  Cure Critical, Cause Serious, Harm

Chain Lightning Spell

Mana Cost : 40                Target    : Victim
Save      : Versus Spell for half damage
Effect    : Unleash the powerful fury of electricity.

     This spell unleashes an uncontrolled lightning bolt into the current
room.  The lightning bolt bounces around from victim to victim, losing
energy with each victim until it finally fizzles out.  The lightning bolt
is uncontrolled, and will hit even the caster's friends and the caster
himself!  It is recommended for use only when the caster's friends
are few and the caster's enemies are many.

See Also: Lightning Bolt

Colour Spray Spell
( color )


Mana Cost : 25                Target    : victim
Save      : Versus spell for half damage
Effect    : Dazzle your friends and burn your enemies - for fun and profit

After learning the basics of fire-control, one learned in arcana will
develop their talents further.  With each step along the skill path, they
amplify the power of their knowledge.

This spell causes a spray of light to shoot forth and inflict damage on all
creatures in the room that are not in your group.  It is more powerful than
burning hands and less powerful than fireball.

See Also: Burning Hands, Fireball

Combat Skill

  This skill is a measure of how good your basic combat skills are.
The higher your combat skill, the better your chance to hit your opponent
in hand-to-hand combat.  Note that although your combat skill plays a
part in determining your chance to hit, your specific weapon skill (such
as slash/bludgeon/pierce), and to some extent your level, also affect
your chance.

  This skill is based on STRENGTH, since strength is the main factor
in how well you are able to break through your opponent's defenses,
or deflect his blows, or how long you are able to continue fighting
before becoming too worn to fight effectively.  This skill also leads
to many warrior-type skills.

See Also: Slash, Bludgeon, Pierce

Command Spell


Mana Cost : 25                Target    : victim
Save      : Versus Spell for Negation
Effect    : "Sit!"

The pious can move others to action through the strong will of their diety.

The "command" spell allows you to force the victim to do any one-word command
you specify, for example "flee" or "sleep".  The victim must be able to
understand you.

Conjure Espirit Spell


Mana Cost : 30                Target    : object
Save      : None
Effect    : Create a minion from a basic item in your inventory

All items possess magical properties, but some are easier for a spell caster
to draw from.  With the aid of their diety, those trained in spiritual ways
may create life out of an inanimate object.  Using this spell, the caster is
able to use a certain item as a key into another realm.  He can then reach
out and bind a being from that realm to his will.  Wise casters use different
objects to summon different creatures.  Most objects are too difficult to
focus with, but others can summon powerful beings.  It is rumored that the
most basic of elemental spirits can be summoned from everyday items that
relate to their substance.

See Also: Charm Person, Armour Golem

Continual Light Spell

Mana Cost : 35                Target    : None
Save      : None
Effect    : "Let there be light..."

After learning the simple spell of illumination, the next step is to learn to
surround yourself with light.  This spell conjures an intense sphere of light
that engulfs the caster's body and illuminates the surrounding area.  There
is no way to deactivate the spell once it is cast, short of dispelling it or
letting it run it's course.

See Also: Illuminate Spell

Control Weather Spell


Mana Cost : 25                Target    : better/worse
Save      : None
Effect    : Manipulate the immediate atmospheric conditions.

This spell will change the "course" of the current weather.

See Also: Call Lightning

Corpse Walk Spell


Mana Cost : 100               Target    : victim
Save      : None
Effect    : Dead man walking! Dead man walking!

This spell is a very special application of the animate-dead spell. You
cast it on a living member of your group (or yourself).  The spell uses
the identity of the person it is cast on to locate that person's corpse.
Then that corpse is animated, wherever it is.  The zombie thus created
will try to walk back to the caster of the spell, bringing all the equipment
and possessions it had at time of death (excepting ones that were otherwise
removed from the corpse after death).  Unfortunately, zombies have no
intelligence of their own.  They will not open doors and they can't walk
through traps.

See Also:  Piety

Corrupt Spell

Mana Cost : 60                Target    : victim
Save      : Special
Effect    : "May the Darkness put out your righteous light!"

This spell will only affect good creatures.  This spell will damage a creature
in proportion to how good it is.  If you are less powerful than the creature
then the damage is halved. If the target is a summoned creature then they will
take double damage.

See Also: Unholy Word