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Help
Armour Golem Spell
( armor )
Mana Cost : 100 Target : None
Save : None
Effect : Creates a minion to control
With this spell, you summon all your power to animate a lifeless pile of
armour. The minimum required pieces of armour to sustain a human form are:
head, body, arms, legs, hands and feet, with the higher quality armour
resulting in a more powerful golem. You may also include up to a full suit
of armour. Only the most powerful of spellcasters wield enough power to
animate more than one armour golem at a time.
See Also: Dancing Sword
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Bash Skill
The successfulness of your bash depends upon how well you are learned in the
skill. To bash someone is to attempt to 'knock' that person over. If you
succeed you will inflict minor damage, and cause the victim to fall on its
rear. The victim will be unable to issue any commands for 2 rounds of
violence. If you miss you loose your balance and fall. A bash makes you unable
to type commands for 2 rounds of violence. If your opponent is already down
and you attempt a bash, there's a pretty good chance you'll trip over them :)
Usage:
bash <victim>
Example:
bash <?= %randPlayer() ?>
See Also: Bash Door Skill |
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Befriend Skill
Usage: Befriend <target>,
This skills permits players to befriend animals that will then aid them in
combat. Animals become incresingly difficult to befriend as their level
increases until a point where they are no longer befriendable. Pet owners
should be careful because they may not be able to befriend their old pet
in a new life.
See Also: Animal Friendship
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Bless Spell
Mana Cost : 10 Target : victim or object
Save : None
Effect : -1 save vs spells; +1 hitroll (victim only)
Blessed objects are more resistant to damage and destruction from the wear
and tear of combat (and spells).
It is only possible to bless non-evil items, and the object blessed may
weigh no more than one stone per level of caster.
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Bludgeon Skill
This skill determines your chances to hit with bludgeoning weapons,
such as maces, clubs, hammers, etc. Bludgeoning weapons require a
different style of attack than do slashing weapons or piercing weapons.
Your proficiency at the bludgeon skill depends on your strength.
Types of bludgeoning attacks include crush and pound.
See Also: Slash, Pierce |
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Burning Hands Spell
Mana Cost : 20 Target : Victim
Save : Versus Spell for half damage
Effect : Give them a hot foot and leg and arm and face and ...
From early on, young apprentices of occult lore learn to control the elements.
This spell shoots fire from the hands of the caster, burning all creatures in
the room that are not in their party.
See Also: Chill Touch
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Case Skill
This thief skill allows you to "case" a possible target and determine
how much cash and how many valuable goods they are carrying. Be warned
that if you fail, they may detect your scrutiny! And if they do they
won't be pleased. |
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Cause Critical Wounds Spell
Mana Cost : 35 Target : victim
Save : None (*)
Effect :
This spell does damage to the victim similar to the damage cured by its
healing counterspell.
*NOTE: The Cause spells require a successful hitroll
See Also: Cure Critical, Cause Serious, Harm
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Chain Lightning Spell
Mana Cost : 40 Target : Victim
Save : Versus Spell for half damage
Effect : Unleash the powerful fury of electricity.
This spell unleashes an uncontrolled lightning bolt into the current
room. The lightning bolt bounces around from victim to victim, losing
energy with each victim until it finally fizzles out. The lightning bolt
is uncontrolled, and will hit even the caster's friends and the caster
himself! It is recommended for use only when the caster's friends
are few and the caster's enemies are many.
See Also: Lightning Bolt
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Colour Spray Spell
( color )
Mana Cost : 25 Target : victim
Save : Versus spell for half damage
Effect : Dazzle your friends and burn your enemies - for fun and profit
After learning the basics of fire-control, one learned in arcana will
develop their talents further. With each step along the skill path, they
amplify the power of their knowledge.
This spell causes a spray of light to shoot forth and inflict damage on all
creatures in the room that are not in your group. It is more powerful than
burning hands and less powerful than fireball.
See Also: Burning Hands, Fireball
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