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Invisibility Spell


Mana Cost : 25                Target    : victim or object
Save      : None
Effect    : Vanish with little trace and stay hidden

Self Explanatory.
Attacking while invisible will immediately break the spell.

See Also: Detect Invisibility

Lightning Bolt Spell


Mana Cost : 35                Target    : Victim
Save      : Versus Spell for half damage
Effect    : Zap your enemy with the power of Zeus himself.

The wielder of this spell causes a powerful lighting bolt to strike down
his/her foes with electrical damage.  This spell does a fair amount of
damage.

See Also: Shocking Grasp, Chain Lightning

Locate Object Spell


Mana Cost : 80                Target    : object
Save      : None
Effect    : "Now, where'd I leave my keys?"

If possible, locate object will tell you exactly where an object is, or the
name of the person using it. If more than one object by the same name exists,
you will get a listing of several objects. The maximum number of objects you
can simultaneously locate is your level divided by 2.

Magic Missile Spell


Mana Cost : 15                Target    : victim or object
Save      : Versus spell for half damage.
Effect    : Pummel your foe with little projectiles of magical essence

We all have to start somewhere.  And for the novice mage that wants to learn
the ways of the more deadlier spells, this is as good a place to start as any.
Magic Missile is the least powerful offensive spell.

See Also: Incindary Missile

Pray

   This command will send a request to all the immortals (if there
are any on) saying that you wish to speak with an immortal.

Steal Skill

Requires stealth.
Use steal to steal gold or items from people. The chance of not getting
caught depends on how well you have practiced steal, and if the person
is asleep. You cannot steal equipped items.

    Usage:

    steal gold <victim>
    steal potion <victim>

    Example:

    steal gold <?= %randPlayer() ?>
    steal potion <?= %randPlayer() ?>

Water Walk Spell


Mana Cost : 25                Target    : victim
Save      : None
Effect    : Walk upon water

This spell enables the target to walk just on the top of a body of water, thus
negating the need for a boat or raft of any sort.  Underwater areas can not be
reached using only this spell.  Make sure that you are over land or a safe body
of water when the spell wears off!  This spell can be renewed by casting it
again.

See Also: Water Breath

Acid Splash Spell

Mana Cost : 40                Target    : victim
Save      : Versus Spell for half damage
Effect    : 

A very nasty spell, it causes magical acid to target the victim.  It does
considerable damage to equipment.

Advanced Recall Spell

Mana Cost : 60                Target    : None
Save      : None
Effect    : "There's no place like home..."

The caster and their pet will be transferred back to their hometown.

Animal Friendship Skill

This skill allows an adventurer to befriend any animals that he or she
may find.  You'll only be able to befriend one animal at a time, and
it's impossible to make friends with very high level animals, or with
an animal that already hates your guts.  Success with this skill
depends on the level of the animal involved and whether it is aggresive
or not. While it is possible to calm an aggressive beast, it is not
an easy task.
To make friends with an animal, use the BEFRIEND command.

See Also: Befriend And 'training' For Animal Training