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Call Lightning Spell

Mana Cost : 25                Target    : Victim
Save      : Versus Spell for half damage
Effect    : A crack of thunder and the victim won't know what hit them.

This spell will use the "force of nature" to make lightning come down from
the stormy skies and strike the victim. It is therefore only possible to call
lightning outside, and it has to be raining (or worse).

See Also: Weather, Control Weather, Lightning Bolt

Cause Light Wounds Spell


Mana Cost : 15                Target    : victim
Save      : None (*)
Effect    : Why just kick that puppy, use your magic to hurt them, too.

Those learning the pious path might not have the warm heart that is needed
for the healing touch.  For those with ice in their veins and the will to
harm, the cause light spell might be the start of their true calling.

This spell does damage to the victim similar to the damage cured by its
healing counterspell.  

*NOTE: The Cause spells require a successful hitroll

See Also:  Cure Light, Cause Serious

Charm Person Spell

Mana Cost : 30                Target    : victim
Save      : Versus Spell for negation
Effect    : "You are feeling very relaxed... now quack like a duck!"

Those persons adept in mental control can force their will upon others.  Under
the casters control, the victim will do almost anything.  It is not possible
to charm anyone that is already charmed, or if the person is more than half
the level of yourself. The person will get a saving throw versus "spells" for
a chance to negate the effects.

You can ORDER a charmed person using the "ORDER" command.  A charmed person
will follow you, and not be able to attack you. Charm Person is only usable
against humanoid creatures.  Charming (or merely attempting to charm) someone
generally makes them annoyed with you.

See Also: Charm Monster, Follow, Order

Cure Blindness Spell


Mana Cost : 20                Target    : victim
Save      : None
Effect    : Let them see the light

This spell will cure a person blinded by the "blindness" spell.  It can not
remove blindness caused by cursed items, for example.

See Also: Blindness

Cause Serious Wounds Spell


Mana Cost : 25                Target    : victim
Save      : None (*)
Effect    : 

This spell does damage to the victim similar to the damage cured by its
healing counterspell.

*NOTE: The Cause spells require a successful hitroll

See Also:  Cure Serious, Cause Light

Charm Monster Spell

Mana Cost : 40                Target    : victim
Save      : Versus Spell for Negation
Effect    : "Sic 'em! ... good monster ..."

Expanding upon their 'charm person' skills, a mage can reach into the mind
of a beast to control its actions.  As with people, this has its limitations.
It is not possible to charm anything that is already charmed or if the
creature is higher than 3/4 your level. The creature will get a saving throw
versus "spells" for a chance at negation.

Charm Monster is usable against just about any living creature. Charming
(or merely attempting to charm) a creature generally makes them annoyed
with you.

See Also: Charm Person, Follow, Order

Chill Touch Spell


Mana Cost : 25                Target    : self
Save      : None
Effect    : With a hand like ice, strike down your enemies.

With little investment in the hidden realms, a beginner may start down the
road of the forces of heat and cold.  This spell gives the caster a chilling
grasp, which can be used in combat.

NOTE: You will be unable to take full advantage of this spell if your dominant
hand is wielding a weapon -- for it does not effect your secondary hand.  But,
one may use Chill Touch with Lich Touch for added effect.

See Also: Lich Touch

Create Water Spell

Mana Cost : 10                Target    : Drink container
Save      : none
Effect    : Making water out of thin air to quench that nasty thirst.

Expect disastrous results if cast upon a drink container which contains
another liquid than water. Empty water containers will be filled depending
on the level of the caster.

If it is raining (or worse), you can expect double the amount of water.

See Also: Create Food Spell

Cure Critical Wounds Spell


Mana Cost : 35                Target    : victim
Save      : None
Effect    : More effective than Cure Serious but less than Heal

In the heat of combat it is far too often that a cleric is needed.  Grouping
with one of the pious can be very beneficial.  This spell cures 20 to 55 hitpoints of damage.

See Also: Heal

Curse Spell


Mana Cost : 25                Target    : victim or object
Save      : Versus Spell for no effect
Effect    : Make another less likely to hit and more likely to be paralyzed

From either school of magic, the intermediate spell caster can learn to throw
a curse on an enemy.  Curse will reduce the hitroll of the victim by one and
the saving throw versus paralyzation by one.

See Also: Remove Curse