|
|
|
|
|
Help
Cure Blindness Spell
Mana Cost : 20 Target : victim
Save : None
Effect : Let them see the light
This spell will cure a person blinded by the "blindness" spell. It can not
remove blindness caused by cursed items, for example.
See Also: Blindness
|
|
|
|
Cause Serious Wounds Spell
Mana Cost : 25 Target : victim
Save : None (*)
Effect :
This spell does damage to the victim similar to the damage cured by its
healing counterspell.
*NOTE: The Cause spells require a successful hitroll
See Also: Cure Serious, Cause Light
|
|
|
|
Charm Monster Spell
Mana Cost : 40 Target : victim
Save : Versus Spell for Negation
Effect : "Sic 'em! ... good monster ..."
Expanding upon their 'charm person' skills, a mage can reach into the mind
of a beast to control its actions. As with people, this has its limitations.
It is not possible to charm anything that is already charmed or if the
creature is higher than 3/4 your level. The creature will get a saving throw
versus "spells" for a chance at negation.
Charm Monster is usable against just about any living creature. Charming
(or merely attempting to charm) a creature generally makes them annoyed
with you.
See Also: Charm Person, Follow, Order
|
|
|
|
Chill Touch Spell
Mana Cost : 25 Target : self
Save : None
Effect : With a hand like ice, strike down your enemies.
With little investment in the hidden realms, a beginner may start down the
road of the forces of heat and cold. This spell gives the caster a chilling
grasp, which can be used in combat.
NOTE: You will be unable to take full advantage of this spell if your dominant
hand is wielding a weapon -- for it does not effect your secondary hand. But,
one may use Chill Touch with Lich Touch for added effect.
See Also: Lich Touch
|
|
|
|
Create Water Spell
Mana Cost : 10 Target : Drink container
Save : none
Effect : Making water out of thin air to quench that nasty thirst.
Expect disastrous results if cast upon a drink container which contains
another liquid than water. Empty water containers will be filled depending
on the level of the caster.
If it is raining (or worse), you can expect double the amount of water.
See Also: Create Food Spell
|
|
|
|
Cure Critical Wounds Spell
Mana Cost : 35 Target : victim
Save : None
Effect : More effective than Cure Serious but less than Heal
In the heat of combat it is far too often that a cleric is needed. Grouping
with one of the pious can be very beneficial. This spell cures 20 to 55 hitpoints of damage.
See Also: Heal
|
|
|
|
Curse Spell
Mana Cost : 25 Target : victim or object
Save : Versus Spell for no effect
Effect : Make another less likely to hit and more likely to be paralyzed
From either school of magic, the intermediate spell caster can learn to throw
a curse on an enemy. Curse will reduce the hitroll of the victim by one and
the saving throw versus paralyzation by one.
See Also: Remove Curse
|
|
|
|
Invisibility Spell
Mana Cost : 25 Target : victim or object
Save : None
Effect : Vanish with little trace and stay hidden
Self Explanatory.
Attacking while invisible will immediately break the spell.
See Also: Detect Invisibility
|
|
|
|
Lightning Bolt Spell
Mana Cost : 35 Target : Victim
Save : Versus Spell for half damage
Effect : Zap your enemy with the power of Zeus himself.
The wielder of this spell causes a powerful lighting bolt to strike down
his/her foes with electrical damage. This spell does a fair amount of
damage.
See Also: Shocking Grasp, Chain Lightning
|
|
|
|
Locate Object Spell
Mana Cost : 80 Target : object
Save : None
Effect : "Now, where'd I leave my keys?"
If possible, locate object will tell you exactly where an object is, or the
name of the person using it. If more than one object by the same name exists,
you will get a listing of several objects. The maximum number of objects you
can simultaneously locate is your level divided by 2.
|
|
|
|
|
|
|
|
|
|