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Inactive Immortals
( Wizlist )

*****************************************************************************
*                   Carnage List of Inactive Immortals                      *
*                                                                           *
*                   ~:Giant Gelatinous Code Generator:~                     *
*                                 Blobbie                                   *
*                                                                           *
*      ~:Our Founding Fathers:~             ~:The Absent Elopers:~          *
*         Dimwit & Gilgamesh                  Milton & Spirogyra            *
*                                                                           *
*    ~:The Grandfather of Brinnz:~       ~:The Ancient King of Trolls:~     *
*              Heretic                              BadMood                 *
*                                                                           *
*    ~:The Ultimate Cheesemaster:~       ~:The Salt n Peppah man hisself:~  *
*               Phred                             EarthShaker               *
*                                                                           *
* Carnage: Aidoneus, Arbosus, Argos, Armitage, Brack, Buffett, Byrm,        *
* Corlath, Daybreak, DevilDoll, Dimwit, EarthShaker, Galimatazo, Gilgamesh, *
* Heretic, Imrahil, Jendril, Kayenta, Lace, Lysander, Meeks, Milton, Mulan, *
* Nystul, Panamon, Pazam, Phred, Portia, Punisher, Quan, Rand, Rhetoric,    *
* Sang, Satin, Schlecht, Skorn, Spirogyra, Squirt, Tyree, Vapor, Wodan,     *
* Wren, Zamadhi, Zamira, Zheng                                              *
*                                                                           *
* Cythera: Abaddon, Anvea, Arbosus, Banzai, Barak, Cassandra, Dirs, Dyron,  *
* Firestar, Guyute, Kodee, Lilith, Lyra, Masy, McCleve, Mryddin, Nighthawk, *
* Wrath                                                                     *
*                                                                           *
*****************************************************************************

See Also: Active Immortals, Becoming Immortal

News

This command by itself will display the 20 most recent news entries regarding
progress and changes in Carnage. It's a very good idea to check it out once in
a while. To view an entry in the list just type the following:

    NEWS <id>

This will display the entry from the news list with the id you provide. You can
even pass a date to the news command just like in the following example:

    NEWS 2000-01-01

This will display a list of the first 20 news entries following the date you
provided. All dates must be in the format of 'YYYY-MM-DD' :)

Purify Vampire Spell

Mana Cost : 80                Target    : victim
Save      : None
Effect    : Pointy teeth begone

This spell can be used to reverse the effects of a vampire bite. Note that
it can only work provided the victim has not yet crossed over to the realm of
the undead.

See Also: Vampires, Vampiric Drain

Roleplay Command
( RP )

You can view yours or another player's roleplay description by using this
command. Currently the player must be online and you must be able to see them.
You will see what their active roleplay description is and if available any
pending roleplay descriptions.

    Usage:

        roleplay [<target>]

    Examples:

        roleplay

        roleplay <?= %randPlayer() ?>

See Also: Roleplay, Rules

Self

  Gives you personal information on yourself, the higher level you
are the more information you can attain.  It will list all skills and
spells that are currently affecting you that you recognize (you will not
recognize effects that are outside your class or too high level for you,
for example).

See Also: Score

Shroud Of Darkness Spell

Mana Cost : 65                Target    : mobile
Save      : None
Effect    : Who turned out my lights?

Once the art of creating darkness has been mastered it is common to learn how
to manipulate the darkness. This spell enables the caster to surround a target
with darkness that will move with them. It isn't very useful outside during
the daytime since the sun is too bright, but it can be very handy at night or
indoors.

See Also: Darkness Spell, Dark Fog Spell

Spells

   Use the "allskills" command to see what spells are available to what
classes.

Whois

This command tells you extra information about a character, such as their
race, gender, and experience rank. The rank provides a rough idea of the
character's experience level so you can decide whether they are worth
grouping with, helping, or even attacking. Another useful bit of information
is when the player last saved. You can use this to determine when a player
was last online with their character. If a player has created a roleplay for
their character then this will also be presented. Only players with a
defined roleplay can initiate combat against another player.
<?bs

    @target = %randPlayer();

    %mobSendBufferOpen( @n )
    %do( @n, "whois " @target )
    @info = %mobSendBufferGetContents( @n );
    %mobSendBufferClear( @n )

    @lines = %stringExplode( %stringTrim( @info ), "\n" )
    @size = %arrayGetSize( @lines )

    @info = %array();
    @info->+ = @lines->(@size - 1)
    @info->+ = @lines->(@size - 0)
    @info = %arrayImplode( @info, "\n        " );

?>
The whois command works regardless of whether the player is currently online
or not.

    Usage:

        whois <player>

    Example:

        whois <?= @target ?>

    Output:

        <?= @info ?>

Displaying Custom Customization

If you have bothered to set up any of the available customizeable options
then you may wish to see what you have them set to. This command will
display the customization you have made for a particular option using the
customize command. To use the command just input the following at the command
prompt:

    DISPLAY <option>

So far the following options are available for display: ENTRANCES and EXITS.

See Also: Customize

Saving Versus Spells
( Vs. )

You will find that many spells speak of saving versus them for half damage
and you will notice that some items have a "saving spell" affect of some
positive or negative value. So that you are clear on what this means, a value
that is negative is better than a value that is positive. The reason is
rooted in how saving versus a spell is calculated.

When you or any other creature must save versus a spell you are required to
make a dice roll that falls below some predetermined number. Perhaps you need
to roll less than 10 with three six-sided die. So you roll you die and turn
up a cumulative value of 12 (6 + 2 + 4). You've just failed your save versus
the spell because you needed to roll under the value of 10. BUT imagine you
are wearing some equipment that provides you with -3 saving spell... then this
value will be added to your dice roll. So now you have a modified roll of
9 which means you save versus the spell in question. From this I'm sure you
can imagine what happens if you had +3 save versus spells in your equipment
and you happened to roll a 8 when you needed 10. You will fail because the
modified value is 11.