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Help
Wield
When you get tired of bashing monsters with your fists, you might consider
wielding a weapon.
Example :
> wield sword
See Also: Remove, Equipment |
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Wikam Village
( area city town village )
( creation )
Creator: <?= %areaGetStat( wikam, creator ) ?>
Continent: <?= %areaGetStat( wikam, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( wikam, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Wimpy
You can use this command to set your wimpy value. Wimpy is used to have your
character automatically attempt to flee whenever your hitpoints fall below the
set value. When you attempt to flee as a result of this mechanism, the results
will be exactly the same as when you type the flee command itself. In other
words, you must be on your feet, and any spells or commands in progress will
be automatically aborted if you are successful.
Examples:
wimpy - Sets your wimpy to 0.
wimpy 10 - Sets your wimpy to 10 so that if your hitpoints fall below 10
points then you will attempt to flee.
See Also: Flee
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World
Allows you to see how many rooms, mobiles (NPCs), and objects are
in the MUD universe. |
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Worship
So you can worship someone properly. |
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Write Writing Message
In order to write a note, you need a piece of blank paper (or similar), and
a pen of some sort. You can then type something like:
write letter [if holding a pen]
write letter with pen [if pen is in inventory]
Having issued one of the above commands you will be able to type in your
message using the keyboard. Be sure to end you message with a '@' character
on a line of its own.
See Also: Boards, Mail, Bug, Typo, Idea |
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Areas of Ark'num
( arknum )
Levels Name General Whereabouts
------------------------------------------------------------------------------
L/M/H Scelestus River Northwest of Haunted Sea (after ferrying north)
L/M/H Wetlands West, then south of Scelestus River
-/M/H Underwater Caverns Below the waterfall on Scelestus River
L/M/H Furlough Mountain South off Wetland's trail (old willow tree)
or east, north of Lerges
L/M/H Lerges South and west of Furlough
or south off Wetland Trail and under the Dying Tree
-/M/H The Haunted Sea North out the Sundhaven gate
or follow the Scelestus River east
L/-/H Whispering Woods Out the Lerges' West gate
------------------------------------------------------------------------------
See Also: Carnage Areas, Cythera Areas, Other Areas
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Customize Customization Entrances
Whenever a player enters the room you are in and that player is not
sneaking you see some text like "Friar has arrived." The ability to
change this string for you character, thus changing what everone sees
when you leave the room has been added via this customize option. To
use this option you must use something like the following:
CUSTOMIZE ENTRANCES west "<name> stumbles in from the <direction>."
In the above example the tag <name> will be exanded to your own name and
the <direction> tag will be expanded to the direction you are setting.
Players may set their entrance strings for the following directions:
NORTH, EAST, SOUTH, WEST, UP, DOWN
Please note that you must include at least one occurence of the <name>
tag. Also the result of exapanding your custom exit string must be no
more than 78 characters long. Finally, abuse of this feature will not be
tolerated. |
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Customize Customization Exits
Whenever a player leaves the room you are in that player is not sneaking
you see some text like "Groulth leaves east." The ability to change this
string for you character, thus changing what everone see when you leave
the room has been added via this customize option. To use this option
you must use something like the following:
CUSTOMIZE EXITS south "You watch warily as <name> leaves <direction>."
In the above example the tag <name> will be expanded to your own name and
the <direction> tag will be expanded to the direction you are setting.
Players may set their exit strings for the following directions:
NORTH, EAST, SOUTH, WEST, UP, DOWN
Please note that you must include at least one occurence of the above
mentioned tags. And the result of exapnding your custom exit string must
be at most 78 characters long. Also abuse of this feature will not be
tolerated. |
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Dreamscape
( area )
Creator: <?= %areaGetStat( dreamscape, creator ) ?>
Continent: <?= %areaGetStat( dreamscape, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( dreamscape, description ),
\ @n->flags->ansiColour, 80 )
?> |
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