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            Snare Skill 
                        ( build ) 
                                     
            With the snare skill you can construct a snare to trap unwary travellers
 
entering the room. Upon entering a room with a snare, the traveller must roll
 
versus their dexterity to avoid the snare. If they fail they will be stuck
 
until they break free. The length of time a player is snared is based upon
 
their strength and the ability of the person who made the snare. To build
 
a snare you use the build command:
 
 
    build snare
 
 
Building a snare requires raw materials. You must have a viable length of
 
rope or vine in your inventory to construct the snare. If you do it will
 
automatically be used.             |  
 
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            Social 
                                     
                We've decided that channels are not at all in keeping with the fantasy 
atmosphere we want to have, and so we have disabled them.  We are working 
on more appropriate replacements.  We're sorry to say that there isn't 
currently any working channel/shout replacement.  Try the tell, gtell, 
commune, or yell commands.             |  
 
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            Social Actions 
                        ( socials ) 
                                     
            You can use the actions command to display a list of all
 
social actions available.
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            Spank 
                                     
            If you feel like someone deserves a spanking, well go ahead! 
 
See Also: Social Actions             |  
 
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            Split 
                                     
                 This command gives each member of your group that is in the same room 
with you an equal share of <number> coins.  Useful for splitting treasure 
taken from monsters. 
 
Usage: split <number>             |  
 
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            Stat Conversions 
                                     
            We no longer use the old D&D 19 point stat system. We now use a 100 point
 
system that allows for more flexibility. The following lists the conversion
 
for those that feel more familiar with the D&D system.
 
 
     1 ->  3     6 -> 18    11 -> 33    16 -> 51
 
     2 ->  6     7 -> 21    12 -> 39    17 -> 55
 
     3 ->  9     8 -> 24    13 -> 42    18 -> 60
 
     4 -> 12     9 -> 27    14 -> 45    19 -> 71
 
     5 -> 15    10 -> 30    15 -> 48
 
 
Additionally, for every 10 bonus strength points (eg. 18/50) you would add
 
1 point. For instance 18/50 would be 60 + 5 = 65.
 
 
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            Strongholds 
                        ( guilds, clans ) 
                                     
            There are a few strongholds dotted about the landscape here and there.
 
Strongholds serve as havens for groups of like-minded adventurers. Often they
 
have powerful guards to keep uninvited visitors from gaining entry. In the
 
event you are fortunate enough to come into possession of a stronghold (by  
 
defeating it's defenses) then you will be able to invite other players as
 
members, uninvite members who you change your mind about, and upgrade the
 
entry guard. At least, these are the general aspects of most strongholds;
 
however, it is very possible that other types may exist. To invite, uninvite,   
 
or upgrade the stronghold, you must seek the stronghold's manager. This is
 
usually a creature within its walls that can help you with these actions. For
 
instance, in the Raw Power stronghold, you would goto Oozblick, and there you
 
can issues the following commands:
 
                                      
 
    ask oozblick help
 
    invite <?= %randPlayer() ?>
 
    uninvite <?= %randPlayer() ?>
 
    give 500000 coins oozblick
 
    friends
 
 
As well as providing a great deal of protection, Strongholds may also provide
 
other benefits, such as a message board for members, a crash-proof chest for
 
the safe-keeping of items, and occasionally regenerative effects while within
 
its walls.
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            Studying Tomes 
                                     
            While most of the skills and spells you can learn in the world are available
 
from teachers, there are others that will require you to find a tome in which
 
the details are hidden. When you find a tome with a skill that you want, you
 
must still ensure you meet the prerequisite requirements. If you have already
 
met the prerequisite requirements then you may attempt to learn the contents
 
of the tome by studying it:
 
 
    study tome
 
 
If you are fortunate, you will be able to understand what you are studying and
 
you're skill level will rise. On the other hand if you are unlucky you will
 
learn nothing and the tome will burst into flames. If you fail to learn
 
anything then no practice points are consumed. If you are successful, then you
 
may be able to study the tome again to learn even more.
 
 
See Also: Skills, Prereqs
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            Switching Targets 
                                     
                During combat you can switch between melee opponents using the target
 
command. This command allows you to switch from one assailant to another or
 
to draw a new opponent into the fight (your other opponents will continue to
 
assail you). If there are many opponents, you can switch targets to any one
 
of them but you may have difficulting drawing in new opponents.
 
 
    Usage:
 
 
        target <newOpponent>
 
 
    Example:
 
 
        target <?= %randPlayer() ?>
 
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            The Great Forest of Mist 
                        ( area ) 
                                     
            Creator: <?= %areaGetStat( mist_great, creator ) ?>
 
Continent: <?= %areaGetStat( mist_great, continent ) ?>
 
 
<?=
 
    %stringFormat(
 
    \   %areaGetStat( mist_great, description ),
 
    \   @n->flags->ansiColour, 80 )
 
?>             |  
 
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