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            Shide Skill 
                                     
            The shide command enables a creature to both sneak and remain hidden while
 
moving around the world. Normally creatures lose their concealment when they
 
attempt to move, but shidden creatures remain concealed as they move
 
stealthily about. As with the hide skill, shidden creatures can only be
 
detected using the sense life skill, and even when detected their identity
 
will remain hidden.
 
 
    Example/Usage:
 
 
        shide
 
 
See Also: Unhide, Hide, Sneak             |  
 
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            Shops 
                                     
            Shops are places where the adventurer may purchase equipment for his 
quests, and where he may sell his treasure if he should manage to survive 
the perils with his life and sanity intact. Many shops trade only in a 
specific type of merchandise. Thus, a baker may well refuse to buy your 
armor, even if it is of high quality! 
   To some people, the prospect of obtaining the entire inventory of a shop 
by murdering the keeper may appear tempting - but beware: The shopkeepers 
are often rugged, capable men; hardened by years of trading and, indeed, 
surviving in a world where the only safe prospect is death in the end. 
 
See Also: Buy, Sell, List, Value             |  
 
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            Shortcuts 
                                     
                Try "help reps" or "help name completion".             |  
 
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            Shrink Spell 
                                     
            Mana Cost : 70                Target    : victim
 
Save      : None
 
Effect    : I'm meeeeltin... err shrinking
 
 
This spell causes the victim to shrink in size. Various features of the game
 
depend on your size. For instance, smaller creatures can go places where
 
larger creatures would get stuck. Larger creatures can headbutt and/bash other large creatures and smaller creatures get a better defensive bonus.  Shrink spell cures the effects of growth and vice versa.
 
 
See Also: Grow             |  
 
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            Silverleaf 
                        ( area city town village ) 
                                     
            Creator: <?= %areaGetStat( silverleaf, creator ) ?>
 
Continent: <?= %areaGetStat( silverleaf, continent ) ?>
 
 
<?=
 
    %stringFormat(
 
    \   %areaGetStat( silverleaf, description ),
 
    \   @n->flags->ansiColour, 80 )
 
?>             |  
 
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            Skin 
                        ( Skinning ) 
                                     
            After having killed some creatures you can try to remove their skin which
 
you can then sell or use for crafting. To skin a corpse you will need to be
 
wielding or holding something that can pierce or slash. Your ability to
 
successfuly skin a corpse depends somewhat on your dexterity and on the
 
finesse skill if you have it.
 
 
    Example:
 
 
    skin corpse
 
 
See Also: Finesse Skill             |  
 
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            Skurvash 
                        ( area city town village ) 
                                     
            Creator: <?= %areaGetStat( skurvash, creator ) ?>
 
Continent: <?= %areaGetStat( skurvash, continent ) ?>
 
 
<?=
 
    %stringFormat(
 
    \   %areaGetStat( skurvash, description ),
 
    \   @n->flags->ansiColour, 80 )
 
?>             |  
 
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            Sleeping Giant 
                        ( sleeping giant ) 
                                     
            Creator: <?= %areaGetStat( sleeping_giant, creator ) ?>
 
Continent: <?= %areaGetStat( sleeping_giant, continent ) ?>
 
 
<?= 
 
    %stringFormat( 
 
    \   %areaGetStat( sleeping_giant, description ), 
 
    \   @n->flags->ansiColour, 80 ) 
 
?>              |  
 
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            Slip Skill 
                                     
            The slip command enables the discreet passing of items to a target creature.
 
Such items need not be benign, such as when planting explosive items on stupid
 
unwitting trolls... or other mentally challenged or unwitting creatures.
 
 
    Usage:
 
 
        slip <item> <target>
 
 
    Example:
 
 
        slip flask <?= %randPlayer() ?>
 
 
See Also: Steal             |  
 
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            Slit Throat Skill 
                                     
            This skill enables an attacker to slit the throat of their opponent. Once
 
an opponent's throat has been slit they will not be able to speak or cast
 
spells and they will continue to receive blood loss damage for a duration.
 
Due to the severity of this attack, a simple cure light or cure serious will
 
not be sufficient to stop the blood flow. You must seek a cleric of greater
 
ability.
 
 
    Usage:
 
 
        slit <victim>
 
 
    Example:
 
 
        slit <?= %randPlayer() ?>
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