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Split

    This command gives each member of your group that is in the same room
with you an equal share of <number> coins.  Useful for splitting treasure
taken from monsters.

Usage: split <number>

Stat Conversions

We no longer use the old D&D 19 point stat system. We now use a 100 point
system that allows for more flexibility. The following lists the conversion
for those that feel more familiar with the D&D system.

     1 ->  3     6 -> 18    11 -> 33    16 -> 51
     2 ->  6     7 -> 21    12 -> 39    17 -> 55
     3 ->  9     8 -> 24    13 -> 42    18 -> 60
     4 -> 12     9 -> 27    14 -> 45    19 -> 71
     5 -> 15    10 -> 30    15 -> 48

Additionally, for every 10 bonus strength points (eg. 18/50) you would add
1 point. For instance 18/50 would be 60 + 5 = 65.


Strongholds
( guilds, clans )

There are a few strongholds dotted about the landscape here and there.
Strongholds serve as havens for groups of like-minded adventurers. Often they
have powerful guards to keep uninvited visitors from gaining entry. In the
event you are fortunate enough to come into possession of a stronghold (by  
defeating it's defenses) then you will be able to invite other players as
members, uninvite members who you change your mind about, and upgrade the
entry guard. At least, these are the general aspects of most strongholds;
however, it is very possible that other types may exist. To invite, uninvite,  
or upgrade the stronghold, you must seek the stronghold's manager. This is
usually a creature within its walls that can help you with these actions. For
instance, in the Raw Power stronghold, you would goto Oozblick, and there you
can issues the following commands:
                                      
    ask oozblick help
    invite <?= %randPlayer() ?>
    uninvite <?= %randPlayer() ?>
    give 500000 coins oozblick
    friends

As well as providing a great deal of protection, Strongholds may also provide
other benefits, such as a message board for members, a crash-proof chest for
the safe-keeping of items, and occasionally regenerative effects while within
its walls.

Studying Tomes

While most of the skills and spells you can learn in the world are available
from teachers, there are others that will require you to find a tome in which
the details are hidden. When you find a tome with a skill that you want, you
must still ensure you meet the prerequisite requirements. If you have already
met the prerequisite requirements then you may attempt to learn the contents
of the tome by studying it:

    study tome

If you are fortunate, you will be able to understand what you are studying and
you're skill level will rise. On the other hand if you are unlucky you will
learn nothing and the tome will burst into flames. If you fail to learn
anything then no practice points are consumed. If you are successful, then you
may be able to study the tome again to learn even more.

See Also: Skills, Prereqs

Switching Targets

   During combat you can switch between melee opponents using the target
command. This command allows you to switch from one assailant to another or
to draw a new opponent into the fight (your other opponents will continue to
assail you). If there are many opponents, you can switch targets to any one
of them but you may have difficulting drawing in new opponents.

    Usage:

        target <newOpponent>

    Example:

        target <?= %randPlayer() ?>

The Great Forest of Mist
( area )

Creator: <?= %areaGetStat( mist_great, creator ) ?>
Continent: <?= %areaGetStat( mist_great, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( mist_great, description ),
    \   @n->flags->ansiColour, 80 )
?>

The Underwater Caverns
( area )

Creator: <?= %areaGetStat( arknum, creator ) ?>
Continent: <?= %areaGetStat( arknum, continent ) ?>

The Scelestus River has eroded the earth beneath its ferocious waterfall.  
The water has pushed deep into the ground and flooded numerous caverns.  As
the water stretched deep into the earth, it connected a maze of underwater
tunnels and released old creatures from trapped pockets.  It is full of
creatures for veteran adventurers to pillage.  However, many have ventured
into these tunnels only to become lost.

Note: The creatures become progressively tougher the farther down into the
flooded caves you venture.

Level Range: (Mid to High)

See Also: Ark'num, Ark'num Areas

Time

Gives you the current 'gametime'. Your initial reaction to the output of
this command may be one of surprise, but you'll get used to it. You'll
have to, at any rate, since certain things in the game depend on this
particular notion of time; the opening hours of the shops, for example.

    The days of the week:

        Day of the Moon
        Day of the Bull
        Day of the Deception
        Day of Thunder
        Day of Freedom
        Day of the Great Gods
        Day of the Sun

    The months of the year:             Daylight hours:

        Month of Winter                     8am - 5pm
        Month of the Winter Wolf            8am - 5pm
        Month of the Frost Giant            7am - 6pm
        Month of the Old Forces             7am - 7pm
        Month of the Grand Struggle         7am - 8pm
        Month of the Spring                 6am - 9pm
        Month of Nature                     6am - 9pm
        Month of Futility                   6am - 9pm
        Month of the Dragon                 5am - 10pm
        Month of the Sun                    5am - 11pm
        Month of the Heat                   5am - 10pm
        Month of the Battle                 6am - 9pm
        Month of the Dark Shades            7am - 7pm
        Month of the Shadows                8am - 6pm
        Month of the Long Shadows           9am - 4pm
        Month of the Great Evil             n/a - n/a
        Month of the Ancient Darkness       9am - 4pm

NOTE: This does NOT give you real time.  

Tips

   - If you are a newbie read through the appropriate help files and politely
      ask questions of the other players. People have a tendency to help when
      you try and help yourself first.

    - Whining is the worst way to get help.

    - It always a better idea to practice a few skills to a high % than to
      practice a lot of spells to a low %.

    - At low levels, other than the illuminate spell, it is usually best to
      get offensive skills which will help you get more experience and
      practices.Don't forget about exercising!  It may be tempting to spend
      all of your early practice sessions on skills, but hit points and mana
      are important too!

    - First time players, Don't forget to turn on SEELEV and ANNLEV!

    - To learn advanced telepathic communications (gtell and commune), you'll
      need to find a psychic and ask them for help.

    - When practicing, be sure to check your max-skill-percentage &
      percentage- per-practice to see if you'll be getting a full practice
      sessions worth of skill increase. If not, You'll have to decide if it's
      worth a full practice session for only a marginal gain to your skill
      percentage.

      (e.g. You have kick at 90%, at which you can max at 95%, you normally
            get 10% per practice, is it worth a whole practice session for
            only 5% ??)

    - Grouping with people around your level can be a fun and prosperous way
      to to learn the mud with a greater sense of security. This does not mean
      you should beg people to power level you.

    - Make sure you reset your wimpy as your level starts to climb.

    - Most of all remember this is a game. Have fun!!!

See Also: Clueless, Newbie, Carnage, Skills, Prereqs, Rules

Title

  Allows players 10th level and up to change their title. Your title must
reflect your role-play and should not include modern references.