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Silverleaf
( area city town village )

Creator: <?= %areaGetStat( silverleaf, creator ) ?>
Continent: <?= %areaGetStat( silverleaf, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( silverleaf, description ),
    \   @n->flags->ansiColour, 80 )
?>

Skin
( Skinning )

After having killed some creatures you can try to remove their skin which
you can then sell or use for crafting. To skin a corpse you will need to be
wielding or holding something that can pierce or slash. Your ability to
successfuly skin a corpse depends somewhat on your dexterity and on the
finesse skill if you have it.

    Example:

    skin corpse

See Also: Finesse Skill

Skurvash
( area city town village )

Creator: <?= %areaGetStat( skurvash, creator ) ?>
Continent: <?= %areaGetStat( skurvash, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( skurvash, description ),
    \   @n->flags->ansiColour, 80 )
?>

Sleeping Giant
( sleeping giant )

Creator: <?= %areaGetStat( sleeping_giant, creator ) ?>
Continent: <?= %areaGetStat( sleeping_giant, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( sleeping_giant, description ),
    \   @n->flags->ansiColour, 80 )
?> 

Slip Skill

The slip command enables the discreet passing of items to a target creature.
Such items need not be benign, such as when planting explosive items on stupid
unwitting trolls... or other mentally challenged or unwitting creatures.

    Usage:

        slip <item> <target>

    Example:

        slip flask <?= %randPlayer() ?>

See Also: Steal

Slit Throat Skill

This skill enables an attacker to slit the throat of their opponent. Once
an opponent's throat has been slit they will not be able to speak or cast
spells and they will continue to receive blood loss damage for a duration.
Due to the severity of this attack, a simple cure light or cure serious will
not be sufficient to stop the blood flow. You must seek a cleric of greater
ability.

    Usage:

        slit <victim>

    Example:

        slit <?= %randPlayer() ?>

Snare Skill
( build )

With the snare skill you can construct a snare to trap unwary travellers
entering the room. Upon entering a room with a snare, the traveller must roll
versus their dexterity to avoid the snare. If they fail they will be stuck
until they break free. The length of time a player is snared is based upon
their strength and the ability of the person who made the snare. To build
a snare you use the build command:

    build snare

Building a snare requires raw materials. You must have a viable length of
rope or vine in your inventory to construct the snare. If you do it will
automatically be used.

Social

   We've decided that channels are not at all in keeping with the fantasy
atmosphere we want to have, and so we have disabled them.  We are working
on more appropriate replacements.  We're sorry to say that there isn't
currently any working channel/shout replacement.  Try the tell, gtell,
commune, or yell commands.

Social Actions
( socials )

You can use the actions command to display a list of all
social actions available.

Spank

If you feel like someone deserves a spanking, well go ahead!

See Also: Social Actions