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Races
( Species )
( creation )

There are various creatures that inhabit the Worlds of Carnage of which a
small group may be chosen by you for your character. The race of a creature
determines to a great deal what it will be good at accomplishing. For instance
gnomes make excellent mages, whereas trolls make better warriors. While there
is no restriction on what you can choose to make of your character, you will
find that it is much more difficult to have it learn a set of skills for which
it is not suited. Such skills will be less powerful and will consume more of
your precious practice points when increasing the potential. The following
races are available for you to play. They are listed along with their racial
minimum and maximum stats.
                          
    Race        Str       Int       Wis       Dex       Con       Chr
    ---------   -------   -------   -------   -------   -------   -------
    Centaur     39 - 66   24 - 55   24 - 55   33 - 55   39 - 71   27 - 51
    Demon       27 - 55   30 - 60   36 - 71   30 - 60   24 - 51   24 - 48
    Dwarf       35 - 68   30 - 55   32 - 58   25 - 46   39 - 71   24 - 51
    Elf         27 - 55   33 - 71   30 - 60   33 - 71   27 - 51   33 - 71
    Faerie      20 - 42   36 - 71   36 - 71   36 - 71   20 - 42   40 - 71
    Gnome       27 - 51   39 - 74   27 - 60   30 - 51   27 - 51   30 - 55
    Goblin      30 - 55   24 - 51   24 - 51   42 - 78   24 - 55   24 - 45
    Halfling    30 - 52   30 - 60   30 - 60   39 - 71   30 - 60   30 - 65
    Human       34 - 64   33 - 60   33 - 60   33 - 60   33 - 60   33 - 60
    Orc         33 - 71   27 - 51   30 - 51   30 - 55   36 - 65   24 - 45
    Reptilian   33 - 69   27 - 55   30 - 55   33 - 60   33 - 60   24 - 51
    Troll       39 - 71   21 - 48   21 - 48   24 - 51   39 - 71   21 - 39

See Also: Centaur, Dwarf, Elf, Faerie, Gnome, Goblin, Halfling, Human,
          Orc, Reptilian, Troll                                                            

Rampage Skill (Pets Only)

If a pet learns this skill then they will have a chance during each round
of combat to inflict an attack on each creature that is attacking their
master.

See Also: Animal Friendship, Animal Training

Re-Issuing Commands (//)
( Reissue Reissuing )

With the game keeping track of your command history it is now possible for
you to repeat a command from an arbitrary position in your history. To repeat
a command you can use the old ! command for the most recent command, or you
can use the new // command.

    Usage:

        // [<index>]

    Example:

        //
        //5
        // 5

Note that if you repeat a command it will be placed in the most recent history
slot. This means you can't keep doing //5 to repeat the same command. However
it does mean you can replay several commands in sequence from your history.

See Also: Command History

Read

When you want to read something.
For example:

  > read letter
will let you read a letter you have in inventory.

  > read 3
will read the third message on a message board (if there is one).

Realm of Titan
( area )

Creator: <?= %areaGetStat( titan, creator ) ?>
Continent: <?= %areaGetStat( titan, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( titan, description ),
    \   @n->flags->ansiColour, 80 )
?>

Recite Scrolls

Use : Recite <Scroll> [Target]

Is used to "read" a magical scroll. Target can be an object, character or
nothing (which may be yourself).

Regenerate Spell

Mana Cost : 70                      Target : self only
Save      : None
Effect    : Improved regeneration.

This spell causes the target to regenerate 33% faster than normal.

Regroup Spell

Mana Cost : 60                Target    : Party
Save      : None
Effect    : To me! To me!

So you've just fought a terrible battle, the odds were against you from the
start and now your party members have fled in all directions, are lost, or
are still being mauled by adversaries. With this spell you can help their
plight by transferring them all to your present location. For this spell
to work you must be the foremost party leader and the targets must be grouped.

See Also: Summon Spell

Remove Deadly Poison Spell

Mana Cost : 40                Target    : victim, food or drink
Save      : None
Effect    : Cleanses the tainted

With this spell, the pious can remove the deadliest of poisons from drink,
food, or poison.

See Also: Poison, Remove Poison

Repair Armour Skill
( armor )

Wear and tear is the bane of any good adventurer. There comes a time (quite
often) when they must decide to discard and replace some piece of armour or
try to repair it. Repairing anything is futile unless one has refined their
skill in armour repair. Unlike weapons repair, armour repair focuses mainly
on the intricacies of protective garments.

See Also: Repair, Repair Weapon Skill, Repair Artifact Skill