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Help
Inns
Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure. Specifically, you may use inns to store
your gathered equipment while you are not playing the game (we all have to
sleep sometimes, there is no shame in that).
See Also: Offer, Rent |
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Insanity Spell
Mana Cost : 45 Target : victim
Save : ??
Effect : Woof woof!
This spell will make the target temporarily insane. Whenever they attempt
to issue a command they must roll to succeed; otherwise they will do something
silly and useless.
See Also: Sane Mind |
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Inventory
If you're uncertain about what you're carrying, or simply want to check
that no thieves have got to your backpack.
See Also: Equipment |
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Invulnerability Spell
Mana Cost : 100 Target : self only
Effect : Can't you hit harder than that?!
This spell renders the caster temporarily invulnerable to damage. The
duration is fairly short and it cannot be cast for a full day after while
the spirit rests.
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Khazad
Creator: <?= %areaGetStat( khazad, creator ) ?>
Continent: <?= %areaGetStat( khazad, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( khazad, description ),
\ @n->flags->ansiColour, 80 )
?>
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Languages
( speak )
Each primary race (the ones you can select at creation) have their own natural
language. In addition each race can speak the common tongue which just happens
to be the natural tongue of the humans. You will see the languages that you
can speak in your skill listing when you type allskills. To switch between the
languages you know you can use the speak or language command. Whichever
language you are using will be applied to all forms of communication including
the contents of letters and board messages. The only exception is OOC since it
is outside the scope of the game.
Examples:
speak trollish
language orc
The following keywords are currently available to switch to the obvious racial
language (note that you can use partial keywords):
Common Faerie Orcan
Centaur Faery Orcish
Dwarf Fairy Reptile
Dwarven Gnome Reptilian
Elf Gnomish Trollish
Elven Goblin
Elvish Halfling
See Also: Races |
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Latvia
( area city town village )
Creator: <?= %areaGetStat( latvia, creator ) ?>
Continent: <?= %areaGetStat( latvia, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( latvia, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Latvian Zoo
( area )
Creator: <?= %areaGetStat( latvia_zoo, creator ) ?>
Continent: <?= %areaGetStat( latvia_zoo, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( latvia_zoo, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Leadership Spell
Mana Cost : 50 Target : self
Save : None
Effect : A good leader makes troops more capable.
This spell increases the paladin's aura of leadership improving his ability
to command. The effects of the spell provide no benefit to the paladin
himself; however, all creatures grouped with the paladin when the paladin
is the foremost leader will receive a +2 bonus to their hitroll and a +2
bonus to their damage roll.
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Leave
If you feel claustrophobic, typing 'leave' will make you use the nearest
obvious exit to the outside. This command only works inside and when an
exit is available.
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