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Inns

Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure. Specifically, you may use inns to store
your gathered equipment while you are not playing the game (we all have to
sleep sometimes, there is no shame in that).

See Also: Offer, Rent

Insanity Spell

Mana Cost : 45                Target    : victim
Save      : ??
Effect    : Woof woof!

This spell will make the target temporarily insane. Whenever they attempt
to issue a command they must roll to succeed; otherwise they will do something
silly and useless.

See Also: Sane Mind

Inventory

If you're uncertain about what you're carrying, or simply want to check
that no thieves have got to your backpack.

See Also: Equipment

Invulnerability Spell

Mana Cost : 100               Target    : self only
Effect    : Can't you hit harder than that?!

This spell renders the caster temporarily invulnerable to damage. The
duration is fairly short and it cannot be cast for a full day after while
the spirit rests.

Khazad

Creator: <?= %areaGetStat( khazad, creator ) ?>
Continent: <?= %areaGetStat( khazad, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( khazad, description ),
    \   @n->flags->ansiColour, 80 )
?>

Languages
( speak )

Each primary race (the ones you can select at creation) have their own natural
language. In addition each race can speak the common tongue which just happens
to be the natural tongue of the humans. You will see the languages that you
can speak in your skill listing when you type allskills. To switch between the
languages you know you can use the speak or language command. Whichever
language you are using will be applied to all forms of communication including
the contents of letters and board messages. The only exception is OOC since it
is outside the scope of the game.

    Examples:

        speak trollish
        language orc

The following keywords are currently available to switch to the obvious racial
language (note that you can use partial keywords):

    Common          Faerie          Orcan
    Centaur         Faery           Orcish
    Dwarf           Fairy           Reptile
    Dwarven         Gnome           Reptilian
    Elf             Gnomish         Trollish
    Elven           Goblin
    Elvish          Halfling

See Also: Races

Latvia
( area city town village )

Creator: <?= %areaGetStat( latvia, creator ) ?>
Continent: <?= %areaGetStat( latvia, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( latvia, description ),
    \   @n->flags->ansiColour, 80 )
?>

Latvian Zoo
( area )

Creator: <?= %areaGetStat( latvia_zoo, creator ) ?>
Continent: <?= %areaGetStat( latvia_zoo, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( latvia_zoo, description ),
    \   @n->flags->ansiColour, 80 )
?>

Leadership Spell

Mana Cost : 50                Target    : self
Save      : None
Effect    : A good leader makes troops more capable.

This spell increases the paladin's aura of leadership improving his ability
to command. The effects of the spell provide no benefit to the paladin
himself; however, all creatures grouped with the paladin when the paladin
is the foremost leader will receive a +2 bonus to their hitroll and a +2
bonus to their damage roll.

Leave

If you feel claustrophobic, typing 'leave' will make you use the nearest
obvious exit to the outside.  This command only works inside and when an
exit is available.