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Help
Crete
( area city town village )
Creator: <?= %areaGetStat( crete, creator ) ?>
Continent: <?= %areaGetStat( crete, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( crete, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Customize Customization
Players are allowed to customize various aspects of their character.
This command is the doorway to many different customization features.
Unfortunately the customize command is fairly new and so the only
valid options at this time are: EXITS and ENTRANCES
You use the customize command as follows:
CUSTOMIZE <OPTION> <OPTION SPECIFIC ARGUMENTS>
So for customizing exit strings one might use the following:
CUSTOMIZE EXITS east "<name> runs off towards the <direction>."
Look for more customizeable options in the future. To get help on a
particular option just add the option name to the help command you
input to get this help entry.
See Also: Display |
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Dark Fog Spell
Mana Cost : 100 Target : Room
Save : None
Effect : A fog of darkness
This spell conjures a fog of darkness that spills out into the neighbouring
rooms blocking out the sun entirely. Fables whisper that vampires rest at
the center. Re-casting the spell will refresh the fog before it dissipates.
See Also: Darkness Spell, Shroud of Darkness Spell |
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Dark Oak Forest
( area )
Creator: Badmood
Continent: Cythera
Many moons ago the lands south west of Elven town were inhabited by giants. When these giants died they returned to haunt the area. Those brave enough to travel through spread stories of haunting and ghosts and soon no one travelled the lands any longer. A great oak forest grew up over the forbidden lands. Whilst few people try and penetrate the confusing mists of the forest, those searching for the secrets of the lone mountain may wish to explore deeper. |
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Dark Woods
( area )
Creator: <?= %areaGetStat( dark_woods, creator ) ?>
Continent: <?= %areaGetStat( dark_woods, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( dark_woods, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Deadly Poison Spell
Mana Cost : 200 Target : victim, food, or drink
Save : Versus Paralyzation
Effect : A quick tortured death.
Casting deadly poison on food or drinks will poison them. A person who eats
poisoned foods or drinks poisoned fluids will become poisoned due to the
poison entering their body.
A person who is poisoned with deadly poison will suffer tremendously and
quickly die if not treated appropriately.
See Also: Detect Poison, Remove Deadly Poison, Poison |
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Deafen
Use this command to toggle whether or not you wish to hear shouts.
Some users find shouts annoying, and some newbies get confused when
they see continuous shouts. The first time you use this command it
will shut the shouts off, use it again to turn them back on.
See Also: Shout |
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Deaths Death's Door Spell
Mana Cost : 50 Target : victim
Save : None
Effect :
This very powerful spell has the ability to postpone death due to damage. While
this spell is in effect, your body will not die by normal physical damage, it
will be able to sustain 5 times the normal damage before stepping through
deaths door. You will not be conscious, and will require help to survive,
through magical healing.
Be warned, that the creature might get frustrated and move on to other targets,
and your companions could have their hands too full to come to your rescue.
Also be warned that this spell does not prevent certain types of death, so do
not be foolhardy and rush into unknown danger thinking that this spell will
save you in all circumstances.
NOTE: This spell cannot be cast on mobs. The target must be the caster or
another player.
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Decapitate
( Command Behead )
Using this command you may remove the head of a corpse and keep it as a
trophy. Trolls will more than likely take great pleasure in devouring the
bloody thing.
Usage:
decapitate <corpse>
Loathe be the player who finds his head on the trophy belt of a rival ;)
See Also: Crack |
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Depravity Spell
Mana Cost : 70 Target : victim
Hitpoints Cost : 50
Save : Versus prayer for no effect.
Effect : Negates the aura of sanctuary.
Using their knowledge of all things not alive, necromancers have devised
a way to negate the life preserving properties of sanctuary. By casting
depravity on a victim, any spell of sanctuary currently in effect or applied
while depravity is in effect will have its effects negated.
See Also: Sanctuary |
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