|
|
|
|
|
Help
Bloodwood Forest
( area )
Creator: <?= %areaGetStat( bloodwoods, creator ) ?>
Continent: <?= %areaGetStat( bloodwoods, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( bloodwoods, description ),
\ @n->flags->ansiColour, 80 )
?> |
|
|
|
Breeding Grounds
( area )
Creator: <?= %areaGetStat( breeders, creator ) ?>
Continent: <?= %areaGetStat( breeders, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( breeders, description ),
\ @n->flags->ansiColour, 80 )
?> |
|
|
|
Brief
Toggle "brief mode". When in brief mode, you don't see the descriptions of
the room you are in; only the name of the room, and the people and objects
in there. Unless you are very familiar with the area in which you travel,
however, it is not advisable to use this command. Frequently, you will find
small, but vital hints in the descriptions of the rooms: An extra peek at
your surroundings could mean the difference between life and death!
See Also: Compact |
|
|
|
Bugs Typos Ideas Comments
For making useful suggestions to the maintainers of the game. Each of these
four commands share a similar format:
bug <a bunch of text describing the bug>
bug list
bug status <the ID of a bug you previously submitted>
typo <a bunch of text describing the typo>
typo list
typo status <the ID of a typo you previously submitted>
idea <a bunch of text describing your idea>
idea list
idea status <the ID of an idea you previously submitted>
comment <a bunch of text describing your comment>
comment list
comment status <the ID of a comment you previously submitted>
If you are submitting a report then you will be issued an identification
number for your submission. This ID may then be used to track the progress
of your submission. If you use the list option then you will be presented
with a list of all the submissions you have made. Please be as descriptive as
possible when submitting bugs and ideas. Also please submit bugs and typos
in the room in which you encounter them. Often they are related to the exact
room in which you are located.
See Also: Write, Mail, Boards, News |
|
|
|
Buy Sell Value
These are commands for use in town shops.
Use buy to be able to purchase an item, sell to sell an item in your
inventory, and value to recieve what the shopkeeper will give you for an
item. (Be aware, some shopkeepers will pay more or less dependant on the
town and on your charisma)
Note: If there are multiple items with the same name you can distinguish
the one you want with a number
For example:
> buy 2.dagger
would let you buy the second dagger in the list of items for sale.
Also, if there is more than one shopkeeper in a room try using the
following:
buy <item_name> <shopkeeper_name>
sell <item_name> <shopkeeper_name>
|
|
|
|
Campfire Skill
( build )
With the campfire skill you can build comforting campfires to warm your
soul. At night adventurers in a room with a campfire will receive a regen
bonus to their hitpoints. A campfire requires the necessary raw materials
that fires normally need (such as sticks). A campfire is built using the
build command:
build campfire
The responsible ranger won't want to leave a campfire burning when they
leave the area so be sure to douse the flames when done:
douse campfire
|
|
|
|
Cave of Law
( area )
Creator: <?= %areaGetStat( cavelaw, creator ) ?>
Continent: <?= %areaGetStat( cavelaw, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( cavelaw, description ),
\ @n->flags->ansiColour, 80 )
?> |
|
|
|
Centaurs
( creation )
A cross between a human and a horse. They have exceptionally high amounts of
movement, and are strong, with the ability to carry much more than any of the
other races. Their powerful legs inflict additional damage, but they cannot
wear anything on their legs or feet.
See Also: Races
|
|
|
|
Chaos Cloak Spell
Mana Cost : 150 Target: self only
Effect : Something reaching out from the darkness.
This Necromancer spell envelops the caster in a dark cloak of writhing tendrils.
During combat these tendrils will aid the wearer by attacking the wearer's opponent.
|
|
|
|
Charisma
Charisma measures the ability of a player to influence other players. This
is for the most part based purely on looks. But other factors have been known
to contribute also. Players with high charisma tend to get a deal on many
things.
See Also: Strength, Intelligence, Wisdom, Dexterity, Constitution, Hit Points
|
|
|
|
|
|
|
|
|
|