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New Social Action [2004-09-14 13:39:51]
Kneel....knock yourselves out.

Paz

Enchanter and Mage classes merged! [2004-09-13 00:07:32]
If you were formerly an enchanter then you will find that you are now a mage.
This change brings with it all of the skills that could be learned by a mage
but not by an enchanter.

Cheers,
Blobbie.

Hornets on the move! [2004-09-09 22:30:09]
Upon seeing a huge swarm of giant hornets heading out of the kobold forest,
some brave adventurers have determined that they have moved their nest.
Investigations as to their where abouts have uncovered a swamp east of the
town of Elkin.  The nest can be found near this swamp.

These same adventurers have also blazed a new trail from this swamp to the fine town of Elondale.

Paz

New ranger skill: snare [2004-09-04 00:01:03]
See the help for "snare skill" for more details.

Blobbie.

New Addition For Your Sailing Enjoyment! [2004-08-31 21:33:25]
Check your favorite local ocean going vessel for the latest craze in
open water entertainment!  And be sure to bring your pocketbook.

Paz

Changes and new Gouge Skill [2004-08-17 15:00:32]
There have been some changes to the way in which mobs work lately. To
compensate for the quality system and players being capable of qualities
beyond 100, mobiles have been given a quality bonus for their skills
commensurate with their power.                                      

Creatures in the world have had their sizes properly defined. This means
creatures you normally expect to be bigger WILL be bigger. This has an effect
on some physical attacks, most especialy headbutt at the moment. If a creature
is an order of magnitude bigger than yourself then headbutt will be less
effective. If the creature is two orders of magnitude bigger than you, then  
headbutt will fail. An exception to this rule is dwarves who can go 1 order of
magnitude bugger without seeing their headbutt effectiveness diminished, and  
two orders of magnitude bigger without consistent failure. Relating to sizes,
the shrink and grow spells have been updated to improve growth and shrinking.
Be warned that if you are too big you might not be able to fit some places.

I have added the gouge skill for thieves. Please bug any problems you have
with it.
                 
The advanced recall and forest retreat spells now apply to your entire group.
For this reason their mana cost has been increased a little.

I've also fixed a crapload of bugs. I can't remember them all :)

Cheers,
Blobbie.

Skill Prerequisites Updated [2004-08-09 22:30:32]
Players will notice that the prerequisites for skill shave changed. As
mentioned in a previous new entry, I have made it possible to get many more
skills if you have a minor dedication in the class. This now makes the skill
possibilities more in tune with what I had originally planned.

There were some skills that I had mixed feelings on and for now remain
dedicated only. They are as follows:

   advanced recall
   cure sickness
   evade
   feign death
   fumble
   teleport

Cheers,
Blobbie.

Some news :) [2004-08-07 13:58:52]
The penalty for non-primary dedication skills ha sbeen reduced to 15% on the
quality of the skill. Additionally for those who have chosen their secondary
dedication to be the same as their primary, you are now awarded a 15% bonus
on the quality of your skills.

Something I was aware of but didn't completely look into, until now, is that
some skills are dedicated only, when my real intention was to just provide an
alternate set of prereqs but prevent shortcutting for other classes. A
solution will be worked out this week which will open up some currently
dedicated only skills to players of secondary dedication.

Last but not least I am looking for these players who contributed to the
testing process before the merge was launched. Please send me a mudmail
indicating which person you are:

   Kaervek         Mythos
   Walul           Damon
   Grael           Genesis
   Punkus          Gangrel
   Moira           Suwazi

Cheers,
Blobbie.

A new age of enlightenment has swept the lands! [2004-08-06 00:34:01]
The citizens of the lands have taken it upon themselves to broaden their
horizons and learn new things!  Not only that, but many of them are willing to
show you their new found skills.  A majority of the spells and skills can be
learned on either the Cythera continent, or the Carnage continent, and from
several instructors on each.  A few have only one citizen skilled enough per
continent to teach a skill.  And fewer still can only be found on one
continent or the other, not both.

If you should have suggestions about further teacher improvements, leave an
'idea'.

Paz

Recent changes. [2004-07-19 11:22:07]
- Creatures in the game that are supposed to be friends will roll to stop
 fighting when engaged in combat against one another. The reason being that
 if someone suggested you to kill your friend the moment you realized it you
 would flee and try to stop the combat. Additionally the "suggest" spell was
 never intended t be a quest breaker by suggesting one bigass quest mob kill
 it's friend.

- The "detect evil" spell has been changed to "detect aura". A player affected
 by detect aura can determine evil, neutrality, and goodness.

- The "whois" command now supports partial names when it cannot find a match
 that is equal to the target name.

- Offensive spells and skills now have minimal lag when not yet involved in
 combat. This will nicely solve the pkill predicament.

- Removed restriction on retrieving items on ground belonging to another
 player. If I catch anyone dropping equipment, logging off, then picking it
 up with another char. Both characters will be deleted with no questions
 asked.

- Added support for multiple special procedures for mobs, objects, rooms etc.
 Which means a mob can now both teach and run a shop -- like in Elip.

- Fixed bug with output filtering that caused the shitty windows default
 terminal to display crud. Apparently it REALLY needs that carriage return
 character.

- Many, many, many bug fixes... mostly in areas because of vnum renumberings.

Cheers,
Blobbie.