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News
Affects to the Second |
[2005-10-10 00:02:32]
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Player and object affects can now have durations set in the seconds instead
of being restricted to ticks only. This involved a LOT of code changes and so
it's quite possible there will be bugs. With this rewrite in place I changed
the durations for the insanity and sleep spells. They are now defined by
seconds and not very many unless you're high level or have high quality.
Cheers,
Blobbie. |
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Changes to Second Attack and Third Attack |
[2005-10-02 13:07:35]
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These skills have been reduced in damage effectiveness in an attempt to
better balance damage from warriors in the game. Damage incurred by a warrior
should intentionally be less than that of a mage since there is no cost
for performing the skill. See the help for full details. Additionally the
efficacy of +damage from modifiers has been reduced a bit which places a
stronger emphasis on natural ability.
Cheers,
Blobbie. |
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Bug Fix for Combat Attacks |
[2005-10-01 00:02:41]
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For those of you who were abusing a bug in combat skills whereby you only
practiced second attack, third attack, and/or dual wield to 60% because it
worked "QUITE WELL", you will now find that the bug has been fixed and your
attacks suck. The bug was that chance for an attack to fire was based on
quality when it should have been based on effective skill. Quality should
then have modified the damage which it did not. Now everything works
properly. I hope you saved practices :)
Remember the golden rule: too good to be true is probably a bug *lol*
Cheers,
Blobbie |
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Change to 'prereqs' Commands |
[2005-09-25 22:57:54]
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The prereqs command will now indicate whether you are able to learn the skill
in question. Additionally, if any of the prerequisites are unlearnable by you,
they will be denoted similarly to the following:
[ <bold><black>--<normal> ] <red>evade<normal>
Cheers,
Blobbie. |
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Change to 'allskills' Command |
[2005-09-23 22:46:18]
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When viewing a listing of skills for a specific discipline, any skills that
are for dedicates of that discipline only, will be marked with a <bold><brown>*<normal>.
Cheers,
Blobbie. |
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New Skill: Dodge |
[2005-09-23 00:53:09]
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Ya missed me! Ya missed me! *nyah nyah* *PTHTHTHTHTHT*.
Cheers,
Blobbie. |
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New Spell: Hand of God |
[2005-09-22 13:56:02]
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Thwack your enemies around with the Hand of God.
Cheers,
Blobbie. |
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New Spell: Seance |
[2005-09-05 00:07:06]
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For necros so they can get a grip on the spooky things.
Cheers,
Blobbie. |
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Spooky Times |
[2005-09-04 13:15:26]
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UH OH! Ghost system is active. Try not to die too much *hehehe*. For full
information see "help death".
Cheers,
Blobbie. |
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New Prompt Macros |
[2005-08-18 13:23:31]
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Added support for the following:
<art> <serverTime> - current server time
<mudTime> - current mud time (hour only :)
<mudTimeSunrise> - sunrise for current day
<mudTimeSunset> - sunset for current day<art>
Cheers,
Blobbie. |
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