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Shaman Dedication
( creation )

Shamans, also known as tribal priests, are renowned for their blend of skills
both in the arcane and in the divine. Rumoured to be able to control the
dead, hurl raging balls of fire, and even walk on water, these powerful
vessels of religion and magic are not easily dismissed.

See Also: Classes

Thief Dedication
( creation )

Quiet like a mouse, fast like a panther, those dedicated to the Thief
profession make their mark in life quietly and lethally. On the rare occasion
that you can mark the culprit of your missing purse, it may be best to avoid a
confrontation and go on your way lest you find a dagger in your back -- or
worse.

See Also: Classes

Auto Autofilch Autoloot Autosplit

After a while of playing and killing one thing becomes extremely apparent...
"get all corpse" and "get gold corpse" are extremely cumbersome. So, after long
last, the Carnage Mud Immortals proudly bring you the following automagic
features:

    auto filch  -- Automagically get any gold from a corpse.

    auto loot   -- Automagically loot items AND gold from a corpse.

    auto split  -- Automagically split any looted gold with group.

If you are looking to find information about having room exits appear
automatically when you look in a room then you will want to see the help
for creating a custom prompt.

See Also: Autorent, Screen, Custom Prompt

Casting Spells

For those of immersed in the magical or spirtual you can cast spells in
one of two ways.

    Usage: cast '<spell name>' <target>             - Traditional style
           cast <spell name> <target>               - Blobbie style

For the traditional style the both surrounding single quotes are mandatory.
Those who use the newer "Blobbie" style shouldn't have any problems but if
you do, perhaps an ambiguous target-spell name combination, then you can
revert back to the traditional method.

    Examples: cast 'armor' self                     - Traditional style
              cast 'animate dead' corpse

              cast armor self                       - Blobbie style
              cast animate dead corpse

See Also: Help For Individual Spells, Saving Versus Spells

Collector Ball Game Ballgame

The Collector sometimes hosts a game where you collect all the RED balls
around the mud he has dropped and give them back to him. The amount
of balls varies as does the length of the game. But the winner is always
the one who returns the most by the time he ends the game. The prizes
vary depending on how much he had when the game starts but usually
they are small fun prizes that are worth your while. You will be moving
around a lot so make sure you have lots of moves and fly is certainly a plus.
<?bs
if( %getEntityVar( %getNpcPointer( ball_game_collector ), gameRunning ) )
{
?>
Currently the collector is collecting:

    <?= %scriptCall( 115011, ballGame_getBallInfo, plural ) ?>
<?bs
}
else
{
?>
There is not currently a game in progress.
<?bs
}
endif
?>

Kill Hit

A good way to start a fight.

See Also: Player Killing

Social Tag

Social tag is played by "tagging" other players before they tag you. This
is done by the use of socials like my favorite, ack. The social you use
depends on the room you are in at the time you see someone., So if you
see the room say something someone acking on you that means you
have to use the social ack on any player that is in the room. This means
you better not have brief on to play this game otherwise you wont see
anything and will lose.Another rule in this game is there is no standing
around waiting for someone to come into the room. There is a time limit on each room of a few seconds meaning you will be walking a lot in this
game, and luck has a lot to do with it. Prizes are unique items that you
can only get while playing social tag and you are given a choice of
different ones. This game is a lot of fun so have fun and enjoy:)

Areas of Carnage

Levels  Name                    General Whereabouts
---------------------------------------------------------------------------
L/M/H   Arachnos                East of Elkin, north of the crossroads.
L/-/-   Bandit Camp             East of Wikam.
L/M/H   Bloodstorm Empire       Due East of Elkin.
L/M/-   Brothel                 Right in the town of Elkin!
L/M/H   Chessboard              Second floor of the GamesMaster's mansion.
L/M/-   Elkin City              The main capitol of the Carnage continent.
L/M/-   Elkin Graveyard         South and East off of South Road.
L/-/-   Elkin Sewers            North West corner of Elkin.
L/M/-   Goblin Lair             East of the the crossroads and North.
L/M/-   Hornet's Nest           East of Elkin, through the Bloodstorm Fields.
L/M/-   Latvia                  East and then far North of Elkin.
?/M/-   Latvian Sewers          Underneath Latvia.
L/-/-   Makdor Archery Range    North and East of Elkin.
L/M/H   Makdor Castle           The Earl's home North of Elkin.
L/-/-   Sleeping Giant          Near the Hornet's Nest.
L/M/-   Vhronia City            West and South of Elkin.
L/-/-   Wikam Village           West and North of Elkin.
---------------------------------------------------------------------------
-/M/-   Brinnz                  West and North of Elkin.
-/M/-   Brinnz West             South of Vhronia.
-/M/H   Cave of Law             West of Elkin, past Wikam, and north.
-/M/H   Cimmura                 South and East of Elkin.
-/M/H   Death Valley, King Cro  East of Elkin and South off the main road.
-/M/H   Dragon Caves            North of the Beach, into the cave.
-/M/-   Elkin Hills             South & West off of South Road.
-/M/-   Elondale                North of Bloodstorm.
-/M/-   Elon Hills              North of Elondale, East of the Mist Forest.
-/M/-   Forgotten Forest        Atop the plateau in the Elkin Graveyard.
-/M/H   Game Master's Mansion   North of Wikam.
-/M/-   Gladendel               North of Cimmura.
-/M/H   Gratien                 North of Brinnz.
-/M/H   Great Forest of Mist    North and West of Elondale.
-/M/H   Latvia Zoo              South East of Latvia.
-/M/H   Lost City of Kipuka     South East of Cimmura.
-/M/H   Titan's Realm           West of Kobold Forest.
---------------------------------------------------------------------------
-/-/H   Breeding Grounds        South of the Forgotten Woods.
-/-/H   Barak-Tor               Under the Great Forest of Mist.
---------------------------------------------------------------------------

See Also: Cythera Areas, Ark'num Areas, Other Areas

Poison Spell

Mana Cost : 20                Target    : victim, food, or drink
Save      : Versus Paralyzation
Effect    : Like the deadly asp, strike and let the venom do its work.

Casting poison on food or drinks will poison them.  A person who eats
poisoned foods or drinks poisoned fluids will become poisoned due to the
poison entering their body.

A person who is poisoned will suffer somewhat until they either die or the
poison passes through their system.

See Also: Detect Poison, Remove Poison, Remove Deadly Poison

Areas of Cythera

Levels  Name                    Location
---------------------------------------------------------------------------
L/-/H   The Harrow              Underneath Cythera City.
L/-/-   Bloodwood Forest        South of Noculat Woods.
L/M/-   Cythera City            The main capitol on the Cytheran continent.
L/M/-   Cythera Swamp           South & West of Cythera.
L/M/-   the Dark Woods          West of the Happy Forest.
L/M/H   the Deep Sea            North Gate: Follow Draegon Road to the sea.
L/M/-   Desert of Sol           North of Moria.
L/M/H   Elip                    West of Haon-Dor Dark.
L/M/-   Elven Town              North Gate: North & West on Draegon Road.
L/-/-   Goblin Castle           South of Haon-Dor Light.
L/-/-   Haon-Dor Light          South and West of Cythera.
L/-/-   Happy Forest            South and West of Cythera.
L/M/-   Khazad                  Elven Town: West & South; under Lone Mountain.
L/M/-   Oceanmist               North Gate: Follow Draegon Road to the sea.
L/M/H   Shayol Ghul             West of Elven Town, across the bridge & west.
---------------------------------------------------------------------------
-/M/-   Ankheg Tunnels          South of Elven Town.
-/M/    Bhrona's Castle         West and North of Elven Town.
-/M/H   Dark Oak Forest         Out the Southwest gate of Elven Town.
?/?/?   Dwarven Forest          Somewhere near the Noculat Woods.      
-/M/H   Enchanted Forest        Near Grand Marnier.
-/M/-   Glorinsdel              West of Khazad.
-/M/-   Grand Marnier           South East of Wild River.
-/M/-   Haon-Dor Dark           West of Haon-Dor Light.
-/M/-   Isle of Sacrifice       Due South of Wild River.
-/M/H   Jungle of Mist          South of Haon-Dor Dark.
-/M/-   Lone Mountain           South West of Wild River.
-/M/H   Mono Forest             West of Elip.
-/M/-   Moria                   North Gate: West off the Draegon Road.
-/M/H   Narwayk Pyramid         South of the Jungle of Mist.
-/M/-   *Wild River             West of Elven Town and down the waterfall.
-/M/-   Noculat Woods           West of Khazad.
-/M/-   the Vineyard            North Gate: west off of the Draegon Road.
---------------------------------------------------------------------------
-/-/H   Antioch                 West and North of the Desert of Sol
-/-/H   Balzic's Lair           North of Blackmist Forest.
-/-/H   Blackmist Forest        North of Norculat Woods.
-/-/H   Castle of King Sol      In Antioch.
-/-/H   Fal-Darak               North of Styx.
-/-/H   The Midway              West of Elven Town, North off bridge.
-/-/H   Savaena                 Entrance can be found in Bloodwoods.
-/-/H   Silverleaf              West of Blackmist.
-/-/H   Sundhaven               West of Elven Town, across bridge & North.
-/-/H   Styx                    West from the top of Lone Mountain.
---------------------------------------------------------------------------

See Also: Carnage Areas, Ark'num Areas, Other Areas