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Possess Familiar Spell


Mana Cost : 75                Target    : None
Save      : None
Effect    : 

This spell causes the caster to transform themself into a small animal
thus allowing them to explore the nearby area with relative safety.  When
you have left your body it will remain defenseless so make sure you are
in a safe place.

Prismic Missile Spell


Mana Cost : 25                Target    : victim
Save      : None
Effect    : 

This spell casts a series of random spells at all the monsters in the room
not in the casters group.  Spells cast include: chill touch, blindness,
lighting bolt, cause critical, and curse.

See Also: Chill Touch, Blindness, Lightning Bolt, Cause Critical, Curse

Protection From Evil Spell

Mana Cost : 15                Target    : victim
Save      : None
Effect    : "Oh, though I walk through the valley of death..."

After casting this spell, the target is surrounded by an invisible protective
force that makes it difficult for weaker evil creatures to penetrate.

See Also: Detect Aura

Rebirthing your Character
( Reincarnate Reincarnation Reincarnating )

The Worlds of Carnage allows you to take a current character, with which you
are unhappy, and prepare it for rebirth. Once prepared for rebirth, it will
not come back after death. Instead, you must create a new character and make
use of the "[R] Rebirth a Character" option at the main menu. You can ONLY
rebirth a character before you have entered the game with a new character.
If you have enabled rebirth on a character you can disable it by repeating
the same steps you took to enable it. So that this option will not be abused,
you must be at least level 50 and there is a 1/4 experience cost to rebirth.
Finally, the cost of rebirth is tracked and someday may be used for
interesting rebirth options. To complete the process of rebirth... you will
need to die, but there is no penalty incurred for the death.

    Usage:

        rebirth <yourPassword>

    Example:

        rebirth sEkReTpAsSwOrd

Pitfalls that some people just don't seem to think about... gold in bank, best
to withdraw it. Equipment and inventory, best not to wear shield of seven
signs... *SHEEEEESH*

Recharge Spell

Mana Cost : 150                              Target: object
Effect    : Battery now included.

This spells allows the druid to recharge a wand or staff that has been
used. As a result of the backflow of energy each time a wand or staff is
recharged it loses one charge from the maximum number of charges it can
hold until it can no longer hold any charges.

Remove Curse Spell

Mana Cost : 25                Stackable : No         Target : victim or object
Save      : None
Effect    : "Be gone evil spirits!"

If cast on an object you are carrying, this spell will remove the curse from that
object.  If cast on a person in the same room as yourself, this spell will remove the curse spell from that person, or, if they are not cursed, it will remove the curse from an object they are holding in their hands.

Revitalize Spell

Mana Cost : 250               Target    : victim grouped with caster
Save      : None
Effect    : 

It takes a powerful cleric to learn the ultimate in healing powers. Casting
revitalize on someone causes their physical body to be completely restored.
Additionally all affects (good and bad) are removed.

See Also: Heal

Sanctuary Spell

Mana Cost : 70                Target    : victim
Save      : None
Effect    : An aura of protection to lessen the damage recieved in combat

A properly pious priest will be able to take advantage of the protection
granted to them by their diety.  When protected by sanctuary any damage you
receive is greatly reduced.

Scour Skill
( skills )

Using scour an adventurer can use their keen eyesight to check neighboring rooms.  Any mobiles visible to the adventurer can be displayed with a successful scour.  Quality impacts how many mobiles can be seen at a time.  It is possible that a scour will not display all mobiles in neighboring rooms.  Therefore, caution should be used before walking into the next room and area spelling.

    Usage:

    Scour <no target>

    Example:

    scour

See Also: Case, Peek

Second Attack Skill

   This skill determines your chances of getting a second attack in
every combat round. Due to the strain of performing a second attack the
quality of the damage is reduced by about 15%.

See Also: Combat, Third Attack, Dual Wield