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Meteor Shower Spell


Mana Cost : 75                Target    : victim
Save      : Versus Spell for half damage
Effect    : Call the very sky down upon your enemies

A very powerful arcana spell enabling the caster to summon meteors from
the heavens which pummel everything in the room except the caster.

See Also: Fireball

Monster Zombie Spell


Mana Cost : 45                Target    : corpse
Save      : None
Effect    : RETURN OF THE LIVING DEAD

This is a powerful spell that animates a dead corpse to full strength and
imbues it with all the skills it had while living.  It will follow and
obey its master for sometime aiding in the annihilation of its master's
enemies.  The spell can only be used on corpses of creatures up to 3/4 of
the level of the caster.

See Also:  Piety, Animate Dead, Charm Person

Parry Skill

Usage: style parry

   With knowledge of the advanced defensive tactic, parrying, a
warrior can sacrifice a bit of their held weapon's offensive power,
and instead, use it as a defensive tool.  Besides increasing your
armor class and making you harder to hit, you will also be able
to completely deflect an attack, before it has a chance to penetrate
your armor.

   If you are not being attacked, and have no reason to hold back
for defense, you won't.  So you need not stop parrying if a group
member is defending.

See Also: Style

Peek Skill

  This skill allows you to see what objects other people and creatures
are carrying.  Each time you use it you may see a few different objects
that the creature is carrying, more the higher your skill level is.  Also,
if the subject is resting, sleeping, or otherwise not paying attention you
have a better chance of seeing what they are carrying.  But be careful,
because if you fail there is a chance the person you are looking at will
know you are peeking into their pockets and bags.
   This skill relies on DEXTERITY.

Picklock Skill
( Picking Locks )

A handy thief skill that can be used to get past basic security measures on
many doors an containers.

    Examples:

        pick gate
        pick safe

When picking doors and other room exits you may also specify the direction
in which your target lies:

    Example:

        pick door east

This is useful when there are multiple doors in the same room.

See Also: Open, Close, Lock, Unlock

Pierce Skill

   This skill determines your chances to hit with piercing weapons,
such as short swords, daggers, spears, etc.  Piercing weapons require
a different style of attack than do slashing weapons or bludgeoning
weapons.  Your proficiency at the pierce skill depends on your
dexterity and strength.

See Also: Slash, Bludgeon

Piety Skill
( Clerical Discipline )

   This skill is a measure of how pious/religious you are.  It is based on
your Wisdom attribute, since wisdom determines how strong- willed you are and
how much of a moral sense you have.  This skill affects the power of all
piety-based spells, though it has no other power of its own.  However, this
skill is necessary to all priest- type skills and spells, since piety-based
skills are derived from one deity or another, and the more pious you are
towards that deity the stronger the spells it will grant.

Possess Familiar Spell


Mana Cost : 75                Target    : None
Save      : None
Effect    : 

This spell causes the caster to transform themself into a small animal
thus allowing them to explore the nearby area with relative safety.  When
you have left your body it will remain defenseless so make sure you are
in a safe place.

Prismic Missile Spell


Mana Cost : 25                Target    : victim
Save      : None
Effect    : 

This spell casts a series of random spells at all the monsters in the room
not in the casters group.  Spells cast include: chill touch, blindness,
lighting bolt, cause critical, and curse.

See Also: Chill Touch, Blindness, Lightning Bolt, Cause Critical, Curse

Protection From Evil Spell

Mana Cost : 15                Target    : victim
Save      : None
Effect    : "Oh, though I walk through the valley of death..."

After casting this spell, the target is surrounded by an invisible protective
force that makes it difficult for weaker evil creatures to penetrate.

See Also: Detect Aura