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Forage For Food Skill

This is a woodcraft-based skill.  It allows you to find food in either
a forest or field.  The type of food found depends on the type of area
you are in, in the woods you may find a mushroom, in the field, you
may find a berry. Note that while foraging you will not be able to issue
any other action commands. To stop foraging before you have found
something, you will need to use the abort command.

    Usage:

        forage

See Also: Create Food Spell

Fumble Spell


Mana Cost : 25                Target    : victim
Save      : Versus Spell to negate
Effect    : A specialised curse

After learning to curse your opponent, you can focus such desires into a
momentary and specialised version.  This spell causes the indicated person,
if they fail their save, to stumble and drop their weapon, as well as being
temporarily off-balance.

Gate Spell


Mana Cost : 50                Target    : victim
Save      : None
Effect    : 

A powerful spell allowing the caster to be transported to any player in
the world -- as long as they accept.  There won't be any surprise attacks
with the caster hopping out of thin air with an army of charms or dancing
swords.

See Also: Summon

Headbutt Skill

   Headbutt allows you to use your head as a smashing weapon, knocking your
foe on his noggin and stunning him briefly while he regains his senses.  It
does a minimal amount of permanent damage;  its benefit is in making your
enemy stop fighting while he recovers. This skill requires combat. If your
opponent is already down then there's a pretty good chance you'll trip over
them.

    Usage:

        headbutt <victim>

    Example:

        headbutt <?= %randPlayer() ?>

Hide Skill

When you type hide there is a chance that you will find a location within the
current room to conceal yourself. If successful then you can only be "sensed"
by the "sense life" spell. Even if sensed your identity will remain hidden.
Hide is broken by most commands that would reveal your location. Additionally
all socials will break your concealment.

    Example/Usage:

        hide

See Also: Unhide, Shide Skill, Sneak Skill

Holy Word Spell

Mana Cost : 75                Target    : room
Save      : Versus Prayer for 1/2 Damage
Effect    : Send those demon spawn back to Hell

This spell causes great damage to evil creatures proportionate to their
evilness, and will do double damage to summoned evil creatures.  It affects
all evil creatures in the room that are not in your group.  If you are less
powerful than the creature then the damage is halved. If an evil creature
attempts to cast this spell then the spell's magic will be unleashed upon
the caster.

See Also: Dispel Evil

Hunt Skill

   Hunt allows you to hunt down another character or monster.  Hunt will
take you in the most direct path to your quarry, so watch your step!  If
you decide to break off the trail to your quarry, you lose track of its
position and you must start hunting anew.  The range of your hunt skill
increases as you become a more experienced adventurer, and your chances of
hunting successfully increase as you increase your hunt skill.
    This skill requires woodcraft.

Iceball Spell

Mana Cost : 40                Target    : victim
Save      : Versus Spell for half damage
Effect    : 

After mastering the group of fire spells, one of the arcane school may
combine that knowledge with another spell to learn this chilling one.
Iceball causes magical balls of ice to freeze everyone in the room not in
the caster's group.  It is more powerful than fireball.

See Also: Fireball, Deep Freeze

Illuminate Spell

Mana Cost : 10                Target    : None
Save      : None
Effect    : Home made lantern of magical energy

This spell conjures a glowing orb that can be used as a light source.  You
can hold, drop, or throw the orb to achieve different effects.

See Also: Continual Light Spell, Darkness Spell

Incendiary Incindiary Missile Spell

Mana Cost : 25                Target    : victim
Save      : Versus Spell for half damage
Effect    : A beefed up magic missle spell

This spell is similar to the magic missile spell.  By casting this spell,
the caster is able to summon flaming missiles that strike the victim.

See Also: Magic Missile