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Help
Deep Freeze Spell
Mana Cost : 40 Target : victim
Save : Versus Spell for half damage
Effect :
This spell greatly lowers the temperature of the air surrounding your
enemy, seriously harming them. One of the more effective offensive spells.
See Also: Iceball
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Detect Aura Spell
Mana Cost : 10 Target : victim
Save : None
Effect : Bestow the ability to pick out EVIL from among the crowd
In order to fight the darkness, goodly priests often employ this spell as a
method to distinguish friend from foe. The pious find that Detect Aura is
almost second nature for them. Detect Aura will enable you to see the red
aura surrounding evil persons and items.
See Also: Detect Poison, Detect Magic, Detect Invisibility
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Detect Invisibility Spell
Mana Cost : 20 Target : self
Save : None
Effect : A handy spell to detect magically hidden objects and people.
This spell enables you to see invisible items and players.
See Also: Detect Magic, Detect Aura
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Detect Magic Spell
Mana Cost : 10 Target : victim
Save : None
Effect : "Ooh, look at the pretty colors"
The "detect" spells come almost as second nature to the magically adept.
Detect Magic is one of the lower spells on the arcana list as it comes easy
to them. This spell will let you see the magical aura surrounding magical
objects.
See Also: Detect Aura, Detect Poison, Detect Invisibility |
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Detect Poison Spell
Mana Cost : 10 Target : victim or object
Save : None
Effect : A minor gift from the gods to detect the presence of poison
Cast on food or drinks (drink containers) you will be able to sense if it is
poisoned. Cast on a person you will be able to see if that person is poisoned.
See Also: Poison, Remove Poison, Cure Deadly Poison
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Disguise Skill
Usage: disguise <target corpse>
disguise off
The master of disguise will be able to go over a corpse, and
fashion herself a convincing disguise with the leftover
belongings. While in disguise, she will be able to fool
on-lookers of her real appearence, including race and sex.
While you can fool mens eyes, their minds are a bit tougher,
and some forms of mental communication will be unchanged.
If you attempt to make a disguise once and fail, you'll have
to find new material from which to make it. For the most part,
you'll only be able to pretend to be beings of humanoid races.
You can use <disguise off> to dispose of your disguise.
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Dispel Evil Spell
Mana Cost : 50 Target : victim
Save : Special
Effect : "Back demon! I send ye back to hell!"
This spell will only affect evil creatures. This spell will damage a creature
in proportion to how evil it is. If the target is more powerful than you then
the damage is halved. If the victim is a summoned creature, they will take
double damage. Casters should note that this spell will backfire when wielded
by one of evil intent.
See Also: Detect Aura
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Dispel Magic Spell
Mana Cost : 40 Target : victim
Save : See Below
Effect : A generic counter-spell for all occasions
This spell attempts to remove all magical spells affecting the target. If you
cast it on any target other than yourself, the target gets to make a saving
throw for each spell that is currently affecting him, and if the save is made
that spell remains in effect.
Note that this spell does not remove any creatures intrinsic abilities
(e.g. infravision as an intrinsic, as opposed to infravision the spell).
See Also: Detect Magic, Dispel Evil
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Dual Wield Skill
Dual Wield
Adventurers who have learned the art of dual weapon
combat, will be able to wield a second weapon in battle.
They usually will only be able to swing this second weapon
once, and generally find that their off hand has trouble
with the weight of weapons their main hand can handle with ease.
To wield a second weapon, use the HOLD command, to remove
it, you can either use REMOVE, or UNHOLD (see the help on UNHOLD
for further details). In using a second weapon, you are giving
up the ability for your second hand to use most shields or a
light source.
See Also: Unhold
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Earthquake Spell
Mana Cost : 30 Target : none
Save : None
Effect : "Shake, rattle and roll"
With their command over the forces of nature, the properly devoted pious can
cause the very earth to quake. This spell will damage everybody in the room except the caster, and their group, from the shock and tremor of the earth moving.
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