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            Bash Skill 
                                     
            The successfulness of your bash depends upon how well you are learned in the
 
skill. To bash someone is to attempt to 'knock' that person over. If you
 
succeed you will inflict minor damage, and cause the victim to fall on its
 
rear. The victim will be unable to issue any commands for 2 rounds of
 
violence. If you miss you loose your balance and fall. A bash makes you unable
 
to type commands for 2 rounds of violence. If your opponent is already down
 
and you attempt a bash, there's a pretty good chance you'll trip over them :)
 
 
    Usage:
 
 
        bash <victim>
 
 
    Example:
 
 
        bash <?= %randPlayer() ?>
 
 
See Also: Bash Door Skill             |  
 
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            Befriend Skill 
                                     
            
 
Usage: Befriend <target>,
 
 
This skills permits players to befriend animals that will then aid them in
 
combat. Animals become incresingly difficult to befriend as their level
 
increases until a point where they are no longer befriendable. Pet owners
 
should be careful because they may not be able to befriend their old pet
 
in a new life.
 
 
See Also: Animal Friendship
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            Bless Spell 
                                     
            Mana Cost : 10                Target    : victim or object
 
Save      : None
 
Effect    : -1 save vs spells; +1 hitroll (victim only)
 
 
Blessed objects are more resistant to damage and destruction from the wear
 
and tear of combat (and spells).
 
 
It is only possible to bless non-evil items, and the object blessed may
 
weigh no more than one stone per level of caster.
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            Bludgeon Skill 
                                     
                This skill determines your chances to hit with bludgeoning weapons, 
such as maces, clubs, hammers, etc.  Bludgeoning weapons require a 
different style of attack than do slashing weapons or piercing weapons. 
Your proficiency at the bludgeon skill depends on your strength. 
    Types of bludgeoning attacks include crush and pound. 
 
See Also: Slash, Pierce             |  
 
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            Burning Hands Spell 
                                     
            Mana Cost : 20                Target    : Victim
 
Save      : Versus Spell for half damage
 
Effect    : Give them a hot foot and leg and arm and face and ...
 
 
From early on, young apprentices of occult lore learn to control the elements.
 
This spell shoots fire from the hands of the caster, burning all creatures in
 
the room that are not in their party.
 
 
See Also: Chill Touch
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            Case Skill 
                                     
                This thief skill allows you to "case" a possible target and determine 
how much cash and how many valuable goods they are carrying.  Be warned 
that if you fail, they may detect your scrutiny!  And if they do they 
won't be pleased.             |  
 
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            Cause Critical Wounds Spell 
                                     
            
 
Mana Cost : 35                Target    : victim
 
Save      : None (*)
 
Effect    : 
 
 
This spell does damage to the victim similar to the damage cured by its
 
healing counterspell.
 
 
*NOTE: The Cause spells require a successful hitroll
 
 
See Also:  Cure Critical, Cause Serious, Harm
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            Chain Lightning Spell 
                                     
            Mana Cost : 40                Target    : Victim
 
Save      : Versus Spell for half damage
 
Effect    : Unleash the powerful fury of electricity.
 
 
     This spell unleashes an uncontrolled lightning bolt into the current
 
room.  The lightning bolt bounces around from victim to victim, losing
 
energy with each victim until it finally fizzles out.  The lightning bolt
 
is uncontrolled, and will hit even the caster's friends and the caster
 
himself!  It is recommended for use only when the caster's friends
 
are few and the caster's enemies are many.
 
 
See Also: Lightning Bolt
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            Colour Spray Spell 
                        ( color ) 
                                     
            
 
Mana Cost : 25                Target    : victim
 
Save      : Versus spell for half damage
 
Effect    : Dazzle your friends and burn your enemies - for fun and profit
 
 
After learning the basics of fire-control, one learned in arcana will
 
develop their talents further.  With each step along the skill path, they
 
amplify the power of their knowledge.
 
 
This spell causes a spray of light to shoot forth and inflict damage on all
 
creatures in the room that are not in your group.  It is more powerful than
 
burning hands and less powerful than fireball.
 
 
See Also: Burning Hands, Fireball
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            Combat Skill 
                                     
               This skill is a measure of how good your basic combat skills are.
 
The higher your combat skill, the better your chance to hit your opponent
 
in hand-to-hand combat.  Note that although your combat skill plays a
 
part in determining your chance to hit, your specific weapon skill (such
 
as slash/bludgeon/pierce), and to some extent your level, also affect
 
your chance.
 
 
  This skill is based on STRENGTH, since strength is the main factor
 
in how well you are able to break through your opponent's defenses,
 
or deflect his blows, or how long you are able to continue fighting
 
before becoming too worn to fight effectively.  This skill also leads
 
to many warrior-type skills.
 
 
See Also: Slash, Bludgeon, Pierce             |  
 
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