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Whispering Woods
( area )

Creator: Mirexis
Continent: Ark'num

Rarely spoken of by the people of Lerges and hidden from the world, there
was a small deforested section of the Whispering Woods.  It was once a
large plantation, bringing in nearly all the food needed for this small
town.  As the villagers chopped further and further into the woods,
destroying the thick forest, the forest would moan and whistle more and
more.

One night, the trees were so angered that they pulled themselves from
the ground and raided the city.  Frightened and scared, some villagers
ran off into the mines north of Lerges and were never seen again.  The
remaining survivors of the town came to a decision that no one was to
enter the field or even go near the woods.  They reinforced the gate,
raised the height of the town's walls and the reinforced the towers.  
However, nothing could undo the damage the trees had done to their
crops, and in time they became hungry and sick.

Food became their source of money and few had any.  Over time, some
started sneaking into the forest at dawn to collect food.  Some villagers
claim that the trees have returned to their resting place of the forest,
and others have never returned from the fields.  The rumors are still
waiting to be confirmed.

Level Range: Low to Mid

See Also: Ark'num, Ark'num Areas

Who

Lists the people currently in the game.  Some people may choose to remain
unseen (invisible).

Wield

When you get tired of bashing monsters with your fists, you might consider
wielding a weapon.
Example :

  > wield sword

See Also: Remove, Equipment

Wikam Village
( area city town village )
( creation )

Creator: <?= %areaGetStat( wikam, creator ) ?>
Continent: <?= %areaGetStat( wikam, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( wikam, description ),
    \   @n->flags->ansiColour, 80 )
?>

Wimpy

You can use this command to set your wimpy value. Wimpy is used to have your
character automatically attempt to flee whenever your hitpoints fall below the
set value. When you attempt to flee as a result of this mechanism, the results
will be exactly the same as when you type the flee command itself. In other
words, you must be on your feet, and any spells or commands in progress will
be automatically aborted if you are successful.

    Examples:

    wimpy    -  Sets your wimpy to 0.
    wimpy 10 -  Sets your wimpy to 10 so that if your hitpoints fall below 10
                points then you will attempt to flee.

See Also: Flee

World

  Allows you to see how many rooms, mobiles (NPCs), and objects are
in the MUD universe.

Worship

So you can worship someone properly.

Write Writing Message

In order to write a note, you need a piece of blank paper (or similar), and
a pen of some sort. You can then type something like:

    write letter                 [if holding a pen]
    write letter with pen        [if pen is in inventory]

Having issued one of the above commands you will be able to type in your
message using the keyboard. Be sure to end you message with a '@' character
on a line of its own.

See Also: Boards, Mail, Bug, Typo, Idea

Areas of Ark'num
( arknum )

Levels  Name                  General Whereabouts
------------------------------------------------------------------------------
L/M/H   Scelestus River       Northwest of Haunted Sea (after ferrying north)
L/M/H   Wetlands              West, then south of Scelestus River
-/M/H   Underwater Caverns    Below the waterfall on Scelestus River
L/M/H   Furlough Mountain     South off Wetland's trail (old willow tree)
                              or east, north of Lerges
L/M/H   Lerges                South and west of Furlough
                              or south off Wetland Trail and under the Dying Tree
-/M/H   The Haunted Sea       North out the Sundhaven gate
                              or follow the Scelestus River east
L/-/H   Whispering Woods      Out the Lerges' West gate
------------------------------------------------------------------------------

See Also: Carnage Areas, Cythera Areas, Other Areas

Customize Customization Entrances

Whenever a player enters the room you are in and that player is not
sneaking you see some text like "Friar has arrived." The ability to
change this string for you character, thus changing what everone sees
when you leave the room has been added via this customize option. To
use this option you must use something like the following:

    CUSTOMIZE ENTRANCES west "<name> stumbles in from the <direction>."

In the above example the tag <name> will be exanded to your own name and
the <direction> tag will be expanded to the direction you are setting.

Players may set their entrance strings for the following directions:

    NORTH, EAST, SOUTH, WEST, UP, DOWN

Please note that you must include at least one occurence of the <name>
tag. Also the result of exapanding your custom exit string must be no
more than 78 characters long. Finally, abuse of this feature will not be
tolerated.