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Unhold

    UNHOLD will remove whatever item you are holding in your
second hand, wether it is a light source, a shield, a weapon
or even a piece of cheese.  This is useful if you find yourself
wielding two weapons with similar keywords.

Use Staffs Wands

Use : Use <Staff>
      Use <Wand> <Target>

Using staff's will automatically target everybody (or everything) in a
room, except yourself. Therefore staff's are naturally very powerful, and
yet may be very dangerous to use around other players.

Using wands require that you point it at a target, which can be either a
character or an object.

Both staff's and wand's must be HELD in the hand prior to use! (Use the
grab or hold commands). You must still supply the name of the staff or
wand to avoid confusion.

Valley of the Orcs
( area king cro )

Creator: <?= %areaGetStat( king_cro.original, creator ) ?>
Continent: <?= %areaGetStat( king_cro.original, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( king_cro.original, description ),
    \   @n->flags->ansiColour, 80 )
?>

Vampiric Drain
( vampires )

A vampire can use the drain command to drain a target victim. By doing so the
victim becomes infected with the vampires bloodline and can subsequently drain
the vampire to promote the transformation into a full vampire. Note that each
must drain the other several times to raise the infection and bloodlust to
a high enough level to facilitate a full transformation upon death.

See Also: Vampires, Purify Vampire

Vhronia
( area city town village )

Creator: <?= %areaGetStat( vhronia, creator ) ?>
Continent: <?= %areaGetStat( vhronia, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( vhronia, description ),
    \   @n->flags->ansiColour, 80 )
?>

Walk in Darkness Spell

Mana Cost : 150                Target    : victim
Save      : None
Effect    : Man is it dark in here.

Dedicated black knights can cast Walk in Darkness only at midnight. Once cast
it will teleport the black knight into darkness where they get a
regeneration bonus. Then they can choose to enter near any player or just
return to the point of origin.

    enter <victim>
    enter

Wanderers

The Wanderers are a loosely organized band of experienced adventurers
who have endeavored to battle alone.  They sometimes leave civilization
for months or years at a time on quests known only to themselves.  Members
of the Wanderers have no allegiance to anyone, not even to their own
kind.  They have also been known to act in unpredictable ways.

Warrior Dedication
( creation )

Muscle bound and generally not very intelligent, the Warrior's sheer strength
and constitution makes him a force with which to be reckoned. Warriors are
adept at most forms of close range armed combat. Their sheer strength is
often enough to overwhelm even the most imposing of creatures. Where their
speed lacks, their constitution and tolerance for pain make up. Capable of
withstanding tremendous amounts of physical and mental pain, a true Warrior
will shrug off most attacks and advance with disregard for personal safety.

See Also: Classes

Wear

If you want to wear some clothes, armor or the likes.  "wear <item>" puts
on "<item>"; "wear all" tries to wear everything you're carrying!  You
must still "wield" your weapon of choice.
Example :

  > wear boots

See Also: Remove, Equipment, Grab

Weather

If you're uncertain whether the sun is shining or the rain is pouring down.