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Help
Newbie Novice
Welcome to the Worlds of Carnage, this help file is designed to give you a few
hints to find out info about this mud. First of all, any topic that is in
green is a command that you can issue to the game. You can also get help on
these commands by entering: "help <command>". Additionally special interest
keywords are coloured in cyan. You can also get help on these topics using:
"help <topic>".
If this is the first time you have ever played a MUD, and you have no idea
what you are doing, then it is strongly suggested that you first read the
clueless help: "help clueless".
The Worlds of Carnage allows players to choose between advancing their skills
according to skill-based rules, or according to class-based rules. Your
ability to use your skills is strongly dependent on your primary stats:
strength
intelligence
wisdom
dexterity
constitution
charisma
While you can learn 99% of any skill for which you have the prerequisites, you
will find that learning is takes longer with lower relevant stats and the
power of your skill will also be less.
There are advantages and disadvantages to choosing the skill-based or
class-based style of play. if you choose skill-based then you will have the
most flexibility in your skill choices; however, you will not be able to learn
the most powerful skills for any given class. That said you will receive no
penalties on your skills, nor will you receive any bonuses. Alternatively, if
you take the class-based approach then you may also choose a secondary class.
This provides some flexibility but the skills in your secondary class will get
a quality penalty. If your secondary class is chosen to be the same as your
primary class, then you will have less flexibility, but will receive a skill
quality bonus.
To gain skills you must first practice them. To practice skills you must find
a teacher that is willing to teach you and you must have practice points to
spend. Practice points are gained from battles. When you kill a creature you
will gain experience points, and roll for stat and practice gains. The chance
of receiving a gain depends on your race and your current experience. As you
progress in the game you will notice that gains are harder and harder to come
by. That said, while the game does support the notion of levels, levels do
not control your gains, and the harder you work the more powerful you can
become since there is no limit to your advancement.
When you enter the game you will find yourself in the hometown of your
choosing. Different towns have different degrees of difficulty. The easiest in
which to thrive are Elkin, Cythera, and Elip. The others are more difficult
and you may choose at your own risk.
No matter where your hometown is you will have received the magical talking
sword. This sword will be your companion during your early adventuring. You
can choose to throw it away or you can learn from it as you advance. If you
"say help" it will pipe up and offer you information on various topics.
Once you have begun adventuring you should try talking to everyone. Not only
can other players help you with information, the people in the towns will be
happy to do so too. Just ask them for help.
Make sure to take a quick look at the rules. You will be held accountable for
failing to abide by them. Ignorance is no excuse. So don't claim to have not
known.
There is much more to the Worlds of Carnage, but this should be enough
information to get you started. For more information, type "help".
See Also: Clueless, Carnage, Rules, Races, Classes, Skills, AllSkills,
Prereqs, Practice, Exercise, Mail, Crash
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No Out Of Character Communication
( NoOOC )
You can toggle whether or not you want to receive out of character (OOC)
communication with this command.
noOOC
See Also: Ooc, No Commune, Notell, Ignore |
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Nocommune
You can toggle whether or not you wish to receive in character global
communication with this command.
Usage: NoCommune
See Also: Commune, No Ooc, No Tell, Ignore |
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Normans
These French/Viking tribes took over England at the Battle of Hastings.
They plundered the land and the people to pay for foreign wars and
conquests.
See Also: Saxons |
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Notell
This command toggles whether ot not you wish to receive communication from
players trying to tell you stuff.
Usage: NoTell
See Also: Tell, No Commune, No Ooc, Ignore |
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Npc Non-player Mobile
NPC stands for Non-Player Character, or as often called in the MUD
a Mobile, which is a character or monster which is not controlled by
any specific person, is under the control of the game. The NPCs on
this MUD however, are very interactive, they can respond to your
actions, what you say or ask, so try it out, you may be surprised.
See Also: Pc |
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Ocean of Crete
( area sharks )
Creator: <?= %areaGetStat( crete_sharks, creator ) ?>
Continent: <?= %areaGetStat( crete_sharks, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( crete_sharks, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Ombos
( area )
Creator: <?= %areaGetStat( ombos, creator ) ?>
Continent: <?= %areaGetStat( ombos, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( ombos, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Open Close Lock Unlock
These commands are used to open objects in the game such as doors, packs, etc..
Usage (example):
open door
or
open door to the south
(if there's more than one to choose from)
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Orcs
( creation )
Orcs are similar to Trolls in that they are tall, strong, ugly, and stupid.
It is however, wrong to think the two species as the same. Orcs are
uncoordinated and stupid, but given enough determination, an Orc-Shaman,
Orc-Thief, or even an Orc-Mage is not out of the question. While they will
never be a magical match for Elves or Gnomes, they may learn enough to get
by. Orcs regenerate faster than most races but not as fast as trolls.
Additionally they have the ability of infravision. Orcs generally gain more
practice sessions than trolls, but less than most other races.
See Also: Races
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