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Great Reptile
Greater Reptiles are much more of a fighting force than their standard cousins. They are often older and more learned in the ways of combat and even magical ability. They are stronger, possess stronger scales, take much less damage from many weapons and are more intelligent and wise because of life experiences. Years of battle and age have toughened an already tough race. |
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Greater Reptile
Greater Reptiles are much more of a fighting force than their standard cousins. They are often older and more learned in the ways of combat and even magical ability. They are stronger, possess stronger scales, take much less damage from many weapons and are more intelligent and wise because of life experiences. Years of battle and age have toughened an already tough race.
Max Line Stats:
72 str
60 int
60 wis
60 dex
65 con
60 chr
Perks:
Immune to pierce
Takes much less physical damage compared to other races |
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Hawk Scout
A ranger in the forest can use his/her close connection to the
wild to summon a hawk. The hawk will then search the world
for the desired target. It will then return to the ranger and
reveal information about the victim's location and party. For
obvious reasons, the hawk cannot see underwater or indoors. The
amount of information the hawk reveals is depend upon the
ranger's quality.
Usage:
hawk <victim>
Example:
hawk <?= %randPlayer() ?> |
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Hobgoblin
Hobgoblins are a sneaky little bunch. Though they do not exceed normal Goblins in most dexterous abilities. However they are much stronger. Able to wield heavier daggers or other pointy stabby objects. Orange green flesh, large white teeth, flappy ears and blood red eyes, big stinky feet make up this particularly ugly little being.
Max Stat Lines:
64 str
51 int
51 wis
78 dex
55 con
45 chr
Perks:
Permenant sneak
Full skill of "choker hold"
Full skill of "kidnap"
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Illusion Spell
( illusions )
Mana Cost : 200 Target : object
Save : None
Effect : Creates an illusion around an item
The illusion spell allows the caster to create an illusion around an object making
it appear as another object. A limitation of the illusion is that it fails when the
item is observed in full view of a room (such as lying on the ground).
Usage:
cast 'illusion' <object>
Example:
cast 'illusion' spork
Upon casting the spell, the caster will be prompted to concentrate on how the
illusion should look to a casual observer. |
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Imp
Little buggers.
Max Stat Lines:
55 str
74 int
74 wis
60 dex
60 con
39 chr
Permanent "sneak"
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Joe Biden
(
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### .
(#c __\|/__
#\ wWWWw
\ \-. (/. .\)
/\ /`\/\ /\
|\/ \_) (_|
`\.' ; ; `' ;`\
`\; ; . ;/\
`\; ; ;| \
; .' ' ; /
|_.' ; | /)
Congratulations to the 46th U.S. President Elect ( ''._;/`
_ ____ _ _ | ' . ;
| | | _ \(_) | | |.-' .:)
| | ___ ___ | |_) |_ __| | ___ _ __ | |
_ | |/ _ \ / _ \ | _ <| |/ _` |/ _ \ '_ \ |,- .:: |
| |__| | (_) | __/ | |_) | | (_| | __/ | | | | ,-' .;|
\____/ \___/ \___| |____/|_|\__,_|\___|_| |_| _/___,_.:_\_ |
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Kick
The success of a kick depends upon how well you are learned. The higher
level you reach the harder you kick. There is one small catch - whenever
you kick (or miss) you will be unable to type any command for three
rounds of 'Violence' - so be sure that you do not need to flee!
Usage:
kick <victim>
Example:
kick <?= %randPlayer() ?>
Fighters See Also: Rescue, Bash, Combat |
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Kidnap Skill
Utilizing this skill a thief can kidnap a resting or standing victim. The thief can kidnap someone in a neighboring room and drag them back into their room. The chances of success are dependent on a save vs. paralyze. The quality of the skill, size of the opponent, and if the thief is sneaking and hiding all impact the thief's chances. Also, using Sneak can prevent others in the room from seeing what happened to the target.
Usage:
kidnap <victim>
Example:
kidnap <?= %randPlayer() ?>
See Also: Hide, Scour, Sneak, Shide
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Multiplicity Spell
Mana Cost : 100 Target : self
Save : None
Effect : Self explanatory
Mages with this once forgotten spell can use there expertise in arcana to
create a duplicate of themselves. The clone will look very similar to
yourself and fool others into believing you are your clone. The clone will
be lost to his or her own existence following your commands. Clones are
limited in that they do not have any skills or spells and will eventually
disappear as the mana fueling them runs out
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