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Give

If you feel benevolent, you may give some stuff to someone in need.

    Usage:

        give <object> <target>
        give <amount> coins <target>

    Example:

        give bread janitor
        give 1000000 coins busybody

Gladendel
( area city town village )

Creator: <?= %areaGetStat( gladendel, creator ) ?>
Continent: <?= %areaGetStat( gladendel, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( gladendel, description ),
    \   @n->flags->ansiColour, 80 )
?>

Gladiator Gladiator Mode


While in gladiator mode, anybody that wants to, can try to kill you
without restrictions. That doesn't sound too fun? Don't worry, also
while in gladiator mode, there are zero penalties for being killed
by another player. No loss of equipment, experience or gold.
How can you tell if you are in gladiator mode? Check the who list.
if you see: "Watch your back, it's killing time" EVERYBODY is in
gladiator mode, and will be until you no longer see that message.
If you don't see that message, You can also tell if you (or anybody
else) is in gladiator mode if they have the words GLADIATOR
or LION BAIT next to their name.  Depending on how gladiator mode
has been configured, you may be released from gladiator mode when
you lose (die).  If you do not want to be involved in the gladiator mode,
please stay far away from Elkin.  



Glorinsdel

This area is secret.  Ask Ivan the Ironlord in Khazad about it.
It was designed for lower-mid level players.

Theme:  Glorin was a famous Dwarf of ancient lore.  He saved Khazad from
the threat of an evil and powerful Balrog by trapping it over an abyss.
There his remains are kept in a sacred altar.
Creator: BadMood

Gnomes
( creation )

Gnomes are as short as halflings, and even weaker. They typically have
brilliant minds and are adept at the arcane arts. However, they are not very
tough and are not as coordinated as other races.  Still it is not uncommon to
see gnomish thieves. Their increased intellect allows them to learn more
about the world as they gain experience and so they generally gain somewhat
more practice sessions than other races.

See Also: Races

Goblin's Lair
( area )

Creator: <?= %areaGetStat( goblin_lair, creator ) ?>
Continent: <?= %areaGetStat( goblin_lair, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( goblin_lair, description ),
    \   @n->flags->ansiColour, 80 )
?>

Goblins
( creation )

Goblins are short, crafty, and cowardly. They often hide in the shadows,
afraid of the bigger races, but the more determined goblins come above the
earth.  Goblins, because of their coordination, make excellent thieves, but
little else.  Goblins, able to quickly run from a fight, lose less experience
than other races when they flee.  Due to their natural habitat of
cave-dwelling, they have become adept at seeing in the dark.

See Also: Races

Gouge Skill

Claw at a victim's eyes causing a good deal of damage, not to mention a mess
of their face. If you are successful then you may even induce a temporary
blindness.

    Usage:

        gouge <victim>

    Example:

        gouge <?= %randPlayer() ?>

Grab

For getting a good grip on something; a torch, for example.

See Also: Wear, Wield, Remove

Grand Marnier
( area city town village )

Creator: Badmood
Continent: Cythera

This small frontier town was created by prospectors working the Lone Mountain areas. The inhabitants of the town, many known to be thieves, like nothing more than having a beer or going for some food at the local pub.  But their size and weapon proficiency ensures they are no pushovers if it comes to a bar room brawl.